=Pedro= Posted December 7, 2020 Share Posted December 7, 2020 (edited) S! All, Flying VR is amazing, especially if you know how to tweek software/hardware related to it. I fly using HP REVERB G1. Unfortunatly I experience washout colours. To counteract this issue I decrase gamma setting to 1,5. It takes away the known by many in the past haze/fogish effect (we use to get rid of it using Reshade on 2D back in the days). The problem is, as soon as I decrese gamma to 1,5 brightness of MFDs allso decrese. I don't see an easy workaround for it, at least not performed by myself. Could Devs possible look at the issue and see if they can increase the range of MFDs brightness somehow? Over. Edited December 7, 2020 by Pedro Spelling Gigabyte Z390 Gaming X | i7 9700K@5.0GHz | Asus TUF OC RTX 4090 | 32GB DDR4@3200MHz | HP Reverb G2 | TrackIR 5 | TM Warthog HOTAS | MFG Croswinds Link to comment Share on other sites More sharing options...
cobrabase Posted December 11, 2020 Share Posted December 11, 2020 I was wondering about Vegas lighting at night in VR. I should be seeing lights all over the place but it is way too dark. I just thought I might add that to this little thread here if it is related. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
mtd2811 Posted December 29, 2020 Share Posted December 29, 2020 +1In vr the MFDs for tpod and mavs are bad!Sent from my iPad using Tapatalk Link to comment Share on other sites More sharing options...
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