ElementLT Posted December 15, 2020 Share Posted December 15, 2020 (edited) Now Available for Public Download! ⟽ ★ FARP Hollywood Caucasus [Helicopter Sandbox] - All Helo Modules (Single or Multiplayer) by Element ★ ⟾ Tasked based helicopter sandbox mission for the Caucasus Map that will offer hours and hours of flying time with over 100+ LZs for all DCS Helo modules. This can be played in single or multiplayer. From troop transport to ground assault tasks this sandbox has a little of everything! Features: - 100+ LZs - CSAR Tasks - Troop Insertsions - Troop Extractions - Logistical Operations - Attack Chopper Target Area - View Player Stats via F10 Menu (If enabled), plus much more! FARP Hollywood Other FARPS Instructions: Select an assignment using F10 menu. All assignments will vary in difficulty and be within range 12-28nm distance away from home base, logical task can run even further. Runtime could be between 25-45+ minutes depending on distance. Logistical task can take even longer. You must be at FARP Hollywood on the ground to select a task unless its a logistical crate mission. Troops will auto load and unload if doing a troop transport operation such as insertions, extractions, CSARs provided you are landing in the correct LZ. Want to fly with a buddy/friends? No problem. Just have the lead select the mission using F10 menu while the budd(ies) wait for instructions by the flight lead. (Ex. Have an escort for your troop ins ert operation) ⟽ Ambush Attacks⟾ Hueys and Mi8s must always be vigilant while in enemy territory as you may run into enemy ground forces in route to your LZs. You must survive throughout your entire mission even on the return trip. Smaller allied FARPS are also located within the mission to assist you on your journey for repairing, rearming, and refueling. Possible SAM THREAT. Fast and low is the way to go. You have been warned! ⟽ Ground Assault Tasks ⟾ All helicopters can perform ground assault strikes. Selected via F10 Ground Assault menu. Then Select how many players using F10 menu again. A will be taking on the mission. You will be assigned a target area. Fly to this area, seek out and destroy your targets and return to FARP Hollywood. ⟽ Troop Transport Tasks ⟾ Missions for the Uh-1 Huey and Mi8 can be selected via F10 menu. If landing in the correct area/lz troops will auto load and unload. No menu diving. While other FARPs are available to assist you, FARP Hollywood will always be your finial destination UNLESS otherwise instructed. (This does not apply to logistical operations as your finial destination could be away fr om FARP Hollywood). ⟽ Logistical Tasks ⟾ This mission also provides logistical tasks transporting crates and other containers through the campaign.You may be assigned to transport objects to other FARPS and or warehouse/supply depots. Most locations will have an ADF freq to assist with navigation. See below for freqs. Simply Select task using F10 menu. ★ Radio Freqs ★ FARP Hollywood: 40 Mhz FM Homing FARP London & MASH (Rearm, Refueling, & Hospital) Freq: 41 Mhz FM Homing (Hospital for Medivac Use Only) FARP Dallas Camp (Rearm & Refueling) Freq: 42 Mhz FM Homing Pad 1 ATC: 126.3 Mhz AM ★ Warehouses/Supply Depots Freq ★ Muhuri Supply Depot - Freq 49.10 Mhz FM Homing Zugdidi Ammunitions Depot - Freq 49.50 FM Homing FARP Freq Above ★ SRS and Other Freqs Recommendations for Servers ★ General Comms: 32 Mhz FM (SRS) KA-50 & SA342s Presets: Ch 1 - FARP Hollywood 40.0 Mhz Ch 2 - FARP London 41.0 Mhz Ch 3 - FARP Dallas 42.0 Mhz To Enable LIVE STATS You will need to edit your MissionScripting.lua file. Edit your MissionScripting.lua ("C:\Program Files\Eagle Dynamics\DCS World\Scripts") so EasyStats may create and save data. Comment out sanitizeModule('os'), sanitizeModule('io'), sanitizeModule('lfs'), and require It should look something like this... do --sanitizeModule('os') --sanitizeModule('io') --sanitizeModule('lfs') require = nil loadlib = nil end Things to Know: ADF Homing Audio Signal - Please be aware the morse code audio may come in and out during your mission but signal should remain. Ambush Attacks: Uh1 Hueys and Mi8s will need to stay vigilant as its very possible you may be attacked randomly by insurgents while in Enemy Territory. SAM Threats: SAM Threats are very likely , fast and low is the way to go when performing troop transport ops Download Mission https://www.digitalcombatsimulator.com/en/files/3313795/ **************************** Change log / Updates 12-15-202 : Fixed issue with Ground Assault Tasks 6-16-2021 - Added the New Mi-24P Hind & Added the latest version of Easy Stats Edited June 16, 2021 by ElementLT update text 2 2 Coming Soon... The Fraternity Returns : https://thefraternitysim.com/ Link to comment Share on other sites More sharing options...
beegood Posted December 15, 2020 Share Posted December 15, 2020 bonjour Je passe par le menu F10 pour sélectionner Ground attacks puis je repasse a nouveau par le menu F10 pour sélectionner 1player et la aucun scénarios charge . je retourne dans liste instructions et la rien ne s'affiche ! Merci d'avance Link to comment Share on other sites More sharing options...
jacobs Posted December 15, 2020 Share Posted December 15, 2020 55 minutes ago, beegood said: Hello I go through the F10 menu to select Ground attacks then I go back to the F10 menu to select 1player and the no scenarios load. I go back to the instructions list and nothing is displayed! I have the same issue. I'm on Ka-50. Link to comment Share on other sites More sharing options...
ElementLT Posted December 15, 2020 Author Share Posted December 15, 2020 (edited) thanks for the heads up guys! Code was still set it TESTING MODE. now fix. please DL the most recent version! Thanks! @jacobs @beegood Merci pour l'information! Maintenant corrigé! Edited December 15, 2020 by ElementLT 1 Coming Soon... The Fraternity Returns : https://thefraternitysim.com/ Link to comment Share on other sites More sharing options...
AlexZander_D Posted December 15, 2020 Share Posted December 15, 2020 @ElementLT, thank you very much! Hope you get our small but warm Russian donate? Can you help us about ground assault missions? If we select more than 1 player it's meant few players will have same assign? And work on task do it together? Also my friends ask, is it possible to translate your mission to Russian? --- Kind Regards, Alexander "Angry Яussian Simmer" Dementyev simMarket Team Member www.simmarket.com Link to comment Share on other sites More sharing options...
ElementLT Posted December 15, 2020 Author Share Posted December 15, 2020 31 minutes ago, AlexZander_D said: @ElementLT, thank you very much! Hope you get our small but warm Russian donate? Can you help us about ground assault missions? If we select more than 1 player it's meant few players will have same assign? And work on task do it together? Also my friends ask, is it possible to translate your mission to Russian? hi! @AlexZander_D thanks you for the support! yes exactly! if you select more then 1 player for a ground assault mission its intended to be used for multiple players to fly the same mission but it can also be used to change the level of difficulty if you choose to do so. So if you want a real challenge for example and you are the only pilot running the mission, you can select a 2 player task which will offer more enemy units to kill - at the moment i have no plans on translating the text but this can be done by looking thru the code. My codes is very easy to read so it wouldn't be too difficult to do...maybe just a bit time consuming 1 Coming Soon... The Fraternity Returns : https://thefraternitysim.com/ Link to comment Share on other sites More sharing options...
AlexZander_D Posted December 15, 2020 Share Posted December 15, 2020 12 минут назад, ElementLT сказал: at the moment i have no plans on translating the text but this can be done by looking thru the code. We will translate it with my teammates but i respect copyrights and have to ask your permission first))) --- Kind Regards, Alexander "Angry Яussian Simmer" Dementyev simMarket Team Member www.simmarket.com Link to comment Share on other sites More sharing options...
ElementLT Posted December 15, 2020 Author Share Posted December 15, 2020 56 minutes ago, AlexZander_D said: We will translate it with my teammates but i respect copyrights and have to ask your permission first))) oh yea have at it sir! enjoy! Coming Soon... The Fraternity Returns : https://thefraternitysim.com/ Link to comment Share on other sites More sharing options...
slowmover Posted December 27, 2020 Share Posted December 27, 2020 Great mission.Thanks for sharing. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
DD_GreyKnight Posted February 3, 2021 Share Posted February 3, 2021 Any help contacting the Hollywood FARP with the Huey? I've tried every frequency between 127.3 - 127.9 and all I get for the F10 option is for engine start-up. Link to comment Share on other sites More sharing options...
KungFu Posted February 4, 2021 Share Posted February 4, 2021 Are units that seem to be random spawns (not related to your tasking) supposed to disappear after some time? I've engaged units like this and they just go poof after a bit kinda frustrating Win 11 Professional, I7-12700K, 32GB DDR5, 3090, 2x 980 PRO PCIe 4.0 NVMe , 2x VKB Gunfighter mk III, MCG Ultimate, SCG, Orion 2 Throttle, Thrustmaster TPR pedals, Pimax Crystal Link to comment Share on other sites More sharing options...
ElementLT Posted February 6, 2021 Author Share Posted February 6, 2021 On 2/3/2021 at 6:40 AM, DD_GreyKnight said: Any help contacting the Hollywood FARP with the Huey? I've tried every frequency between 127.3 - 127.9 and all I get for the F10 option is for engine start-up. hey @DD_GreyKnightI do not believe there ware any incoming coms for FARPS just yet but will look deeper into this. I did come across this older post. On 2/4/2021 at 12:05 AM, KungFu said: Are units that seem to be random spawns (not related to your tasking) supposed to disappear after some time? I've engaged units like this and they just go poof after a bit kinda frustrating hi @KungFu, YES - to help with performance the random ambush units that may randomly appear while in route to your target will automatically be removed from the mission after some time. Again this is to help with performance as leaving these units on the mission as is could slow things down after some time. The amount of time the units exist can easily be change in the code or even disabled (which i do not recommend) Coming Soon... The Fraternity Returns : https://thefraternitysim.com/ Link to comment Share on other sites More sharing options...
KungFu Posted February 6, 2021 Share Posted February 6, 2021 8 hours ago, ElementLT said: hey @DD_GreyKnightI do not believe there ware any incoming coms for FARPS just yet but will look deeper into this. I did come across this older post. hi @KungFu, YES - to help with performance the random ambush units that may randomly appear while in route to your target will automatically be removed from the mission after some time. Again this is to help with performance as leaving these units on the mission as is could slow things down after some time. The amount of time the units exist can easily be change in the code or even disabled (which i do not recommend) Ok, so there is no point in engaging them then....they would disappear even when I was doing a run on them and I was wondering where the hell did he go? A BTR isn't that fast to clear a 200yard field in 5 sec. I understand the performance hit due to unit, typical to this sim. Win 11 Professional, I7-12700K, 32GB DDR5, 3090, 2x 980 PRO PCIe 4.0 NVMe , 2x VKB Gunfighter mk III, MCG Ultimate, SCG, Orion 2 Throttle, Thrustmaster TPR pedals, Pimax Crystal Link to comment Share on other sites More sharing options...
MrReynolds Posted May 11, 2021 Share Posted May 11, 2021 Many thanks for this. Is there any way in which the Gazelle could be made a troop transporter / pilot recoverer? Shame it's limited to CAS. TIA. Link to comment Share on other sites More sharing options...
ElementLT Posted May 14, 2021 Author Share Posted May 14, 2021 On 5/11/2021 at 12:59 PM, MrReynolds said: Many thanks for this. Is there any way in which the Gazelle could be made a troop transporter / pilot recoverer? Shame it's limited to CAS. TIA. Will definitely allow the Gazelle to transport troops on my next helo mission 1 Coming Soon... The Fraternity Returns : https://thefraternitysim.com/ Link to comment Share on other sites More sharing options...
ElementLT Posted June 16, 2021 Author Share Posted June 16, 2021 FARP Hollywood has been updated! - Added the NEW Mi-24 Hind Units for Attack/Strike Missions - Updated with the most recent version of Easy Stats Download Update Here Coming Soon... The Fraternity Returns : https://thefraternitysim.com/ Link to comment Share on other sites More sharing options...
solidGad Posted June 17, 2021 Share Posted June 17, 2021 thanks! Link to comment Share on other sites More sharing options...
airnox Posted June 24, 2021 Share Posted June 24, 2021 Hello, a question! there is a possibility to delete existing missions if they are not completed. can? for example, I couldn't finish two missions! The enemy vehicles have spawned in the forest and couldn't be seen! in the second the enemy vehicles were destroyed by their own tanks and the mission did not end! Link to comment Share on other sites More sharing options...
Caput_58 Posted July 2, 2021 Share Posted July 2, 2021 Any chance of making the Mi-24 eligible for transport missions? I tried to do it myself but adding them in in options.lua, but I'm obviously missing something. Thanks! Link to comment Share on other sites More sharing options...
corn322 Posted July 4, 2021 Share Posted July 4, 2021 I too would like to see more roles available for the Hind. Link to comment Share on other sites More sharing options...
gerd Posted November 7, 2021 Share Posted November 7, 2021 Hi, I have just discovered this mission and I'm enjoying flying the transport missions in Huey. I am keeping my head low on the treetop level (sometimes hugging the ground if possible), but I still get shot down often. What is the intended play? Should I load some rockets with me and shoot back? Am I choosing a wrong (straight to the target) path and should I divert via some remote area first? And because Mi-24 should be a bit more durable than UH-1H, would it be possible to give it transport task as well? You know, there is a compartment for 8 troops or 1500Kg of cargo... Thanks Link to comment Share on other sites More sharing options...
Snappy Posted November 24, 2021 Share Posted November 24, 2021 (edited) @ElementLT, hi, just discovered this mission and gave it a go. Very nice idea & setup. However one question , flying the Mi-8 on troop insertion and CSAR, I often get homing frequencies like ADF 48.4 Mhz or 46.8Mhz. I'm probably having a brainfreeze moment, but on which radio exactly am I supposed to pick those up and home in on? Because the Mi-8 ADF works between 150 -1400Khz. The other 3 radios work on these bands: R-863 VHF/UHF 220 to 399.975 MHz YaDRO-1A HF 2 to 17.999 MHz R-828 LVHF 20 to 59.975 MHz Unless I'm wrong the only radio capable of tuning these is the R-828, which you CAN actually use for homing/navigation , however, as far as I know, in the DCS Mi-8 there is no way of manually tuning the frequencies for the R-828 , you can only select between the 10 preset channels, but you don't know which frequencies are behind them. They are preset in the mission editor and not visible to the pilot in the aircraft. Anyway I had a look at the presets in the mission editor and even those don't seem to match the frequencies I get assigned in briefings. So how am I supposed to navigate to my insertion or pick-up point in the Mi-8? Thanks in advance, Kind regards, Snappy Edited November 24, 2021 by Snappy Link to comment Share on other sites More sharing options...
lawndartleo Posted June 19, 2022 Share Posted June 19, 2022 Greetings, A few questions to ask. This may seem like a necro but this is the "official" thread for the mission. 1) Any specific issues related to this being a 2.5 mission that may make it malfunction in 2.7 and beyond? 2) How to add the AH64? I am not at all familiar with the DCS mission maker beyond simple unit placement for my simple missions. 3) Is there another mission of the same nature that has taken over for FARP Hollywood? Link to comment Share on other sites More sharing options...
BRAVO_16 Posted January 1, 2023 Share Posted January 1, 2023 (edited) @ElementLT Hi there, I've been trying to update the mission to include the new KA-50 -3, Apache and the UH-60L. I added them to the FARPHollywood.lua and Settings.lua, using similar naming convention as the other aircraft. But when I go into F10 menu in the KA-50-3 I cannot request any kind of mission. Same for UH-60, I cannot request any sort of mission, even if the unit name is specified in CTLD. Which .lua should I look in to add these units to the mission? Could it be that the R-828 radio of the Shark is not set to 40Mhz to contact the FARP Hollywood? Edited January 1, 2023 by BRAVO_16 Maintain thy airspeed lest the ground rise up and smite thee! Link to comment Share on other sites More sharing options...
BRAVO_16 Posted January 5, 2023 Share Posted January 5, 2023 We tinkered with it and managed to get it updated with the latest helicopter modules. 1 Maintain thy airspeed lest the ground rise up and smite thee! Link to comment Share on other sites More sharing options...
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