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FARP Hollywood - Caucasus [Helicopter Sandbox] - PvE (Single or Multiplayer) by Element


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FARP-Hollywood.jpg

⟽ ★ FARP Hollywood Caucasus [Helicopter Sandbox] - All Helo Modules (Single or Multiplayer) by Element ★ ⟾

 

Tasked based helicopter sandbox mission for the Caucasus Map that will offer hours and hours of flying time with over 100+ LZs for all DCS Helo modules. This can be played in single or multiplayer. From troop transport to ground assault tasks this sandbox has a little of everything!
 

Features:

- 100+ LZs
- CSAR Tasks
- Troop Insertsions
- Troop Extractions
- Logistical Operations
- Attack Chopper Target Area
- View Player Stats via F10 Menu (If enabled), plus much more!

 

FARP Hollywood

FARP_Hollywood_Layout2.jpg

Other FARPS 
FARP-Hollywood-FARPS.jpg

 

FARPDallas.jpg

 

Instructions:
Select an assignment using F10 menu. All assignments will vary in difficulty and be within range 12-28nm distance away from home base, logical task can run even further. Runtime could be between 25-45+ minutes depending on distance. Logistical task can take even longer. You must be at FARP Hollywood on the ground to select a task unless its a logistical crate mission.
 

Troops will auto load and unload if doing a troop transport operation such as insertions, extractions, CSARs provided  you are landing in the correct LZ.  

Want to fly with a buddy/friends? No problem. Just have the lead select the mission using F10 menu while the budd(ies) wait for instructions by the flight lead. (Ex. Have an escort for your troop ins ert operation)

⟽ Ambush Attacks⟾

Hueys and Mi8s must always be vigilant while in enemy territory as you may run into enemy ground forces in route to your LZs. You must survive throughout your entire mission even on the return trip. Smaller allied FARPS are also located within the mission to assist you on your journey for repairing, rearming, and refueling.
 

Possible SAM THREAT. Fast and low is the way to go. You have been warned!
 

⟽ Ground Assault Tasks ⟾
All helicopters can perform ground assault strikes. Selected via F10 Ground Assault menu. Then Select how many players using F10 menu again. A will be taking on the mission. You will be assigned a target area. Fly to this area, seek out and destroy your targets and return to FARP Hollywood.
 

⟽ Troop Transport Tasks ⟾
Missions for the Uh-1 Huey and Mi8 can be selected via F10 menu. If landing in the correct area/lz troops will auto load and unload. No menu diving. While other FARPs are available to assist you, FARP Hollywood will always be your finial destination UNLESS otherwise instructed. (This does not apply to logistical operations as your finial destination could be away fr om FARP Hollywood).

⟽ Logistical Tasks
This mission also provides logistical tasks transporting crates and other containers through the campaign.You may be assigned to transport objects to other FARPS and or warehouse/supply depots. Most locations will have an ADF freq to assist with navigation. See below for freqs. Simply Select task using F10 menu. 

 

FARPKobuleti.jpg

 

★ Radio Freqs ★
FARP Hollywood:
40 Mhz FM Homing

FARP London & MASH (Rearm, Refueling, & Hospital)
Freq: 41 Mhz FM Homing

(Hospital for Medivac Use Only)

FARP Dallas Camp (Rearm & Refueling)
Freq: 42 Mhz FM Homing
Pad 1 ATC: 126.3 Mhz AM

★ Warehouses/Supply Depots Freq  ★
Muhuri Supply Depot - Freq 49.10 Mhz FM Homing
Zugdidi Ammunitions Depot - Freq 49.50 FM Homing
FARP Freq Above
 

★ SRS and Other  Freqs Recommendations for Servers ★
General Comms: 32 Mhz FM (SRS)

KA-50 & SA342s Presets:
Ch 1 - FARP Hollywood 40.0 Mhz
Ch 2 - FARP London 41.0 Mhz
Ch 3 - FARP Dallas 42.0 Mhz
 

To Enable LIVE STATS
You will need to edit your MissionScripting.lua file.

Edit your MissionScripting.lua ("C:\Program Files\Eagle Dynamics\DCS World\Scripts") so EasyStats may create and save data.
Comment out sanitizeModule('os'), sanitizeModule('io'), sanitizeModule('lfs'), and require

It should look something like this...
    
    do
      --sanitizeModule('os')
      --sanitizeModule('io')
      --sanitizeModule('lfs')
      require = nil
      loadlib = nil
    end

 

Things to Know:
ADF Homing Audio Signal - Please be aware the morse code audio may come in and out during your mission but signal should remain.
Ambush Attacks: Uh1 Hueys and Mi8s will need to stay vigilant as its very possible you may be attacked randomly by insurgents while in Enemy Territory.  
SAM Threats: SAM Threats are very likely , fast and low is the way to go when performing troop transport ops

Download Mission
https://www.digitalcombatsimulator.com/en/files/3313795/

****************************
Change log / Updates
12-15-202 : Fixed issue with Ground Assault Tasks
6-16-2021 - Added the New Mi-24P Hind & Added the latest version of Easy Stats


Edited by ElementLT
update text
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  • ElementLT changed the title to FARP Hollywood - Caucasus [Helicopter Sandbox] - PvE (Single or Multiplayer) by Element

bonjour 

Je passe par le menu F10 pour sélectionner Ground attacks

puis je repasse a nouveau par le menu F10 pour sélectionner  1player

et la aucun scénarios charge . je retourne dans liste instructions et la rien ne s'affiche !

 

Merci d'avance

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55 minutes ago, beegood said:

Hello

I go through the F10 menu to select Ground attacks

then I go back to the F10 menu to select 1player

and the no scenarios load. I go back to the instructions list and nothing is displayed!

 

I have the same issue. I'm on Ka-50.

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@ElementLT, thank you very much! Hope you get our small but warm Russian donate? Can you help us about ground assault missions? If we select more than 1 player it's meant few players will have same assign? And work on task do it together?
Also my friends ask, is it possible to translate your mission to Russian?

 

---

Kind Regards,

Alexander "Angry Яussian Simmer" Dementyev

simMarket Team Member

www.simmarket.com

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31 minutes ago, AlexZander_D said:

@ElementLT, thank you very much! Hope you get our small but warm Russian donate? Can you help us about ground assault missions? If we select more than 1 player it's meant few players will have same assign? And work on task do it together?
Also my friends ask, is it possible to translate your mission to Russian?

 

hi! @AlexZander_D thanks you for the support! yes exactly! if you select more then 1 player for a ground assault mission its intended to be used for multiple players to fly the same mission but it  can also be used to change the level of difficulty if you choose to do so. So if you want a real challenge for example and you are the only pilot running the mission, you can select a 2 player task which will offer more enemy units to kill - at the moment i have no plans on translating the text but this can be done by looking thru the code. My codes is very easy to read so it wouldn't be too difficult to do...maybe just a bit time consuming 

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12 минут назад, ElementLT сказал:

at the moment i have no plans on translating the text but this can be done by looking thru the code.

We will translate it with my teammates but i respect copyrights and have to ask your permission first)))

---

Kind Regards,

Alexander "Angry Яussian Simmer" Dementyev

simMarket Team Member

www.simmarket.com

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  • 2 weeks later...
  • 1 month later...

Are units that seem to be random spawns (not related to your tasking)  supposed to disappear after some time?   I've engaged units like this and they just go poof after a bit kinda frustrating 

Win 11 Professional, I7-12700K, 32GB DDR5, 3090, 2x 980 PRO PCIe 4.0 NVMe , 2x VKB Gunfighter mk III, MCG Ultimate, SCG, Orion 2 Throttle, Thrustmaster TPR pedals, Pimax Crystal 

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On 2/3/2021 at 6:40 AM, DD_GreyKnight said:

Any help contacting the Hollywood FARP with the Huey? I've tried every frequency between 127.3 - 127.9 and all I get for the F10 option is for engine start-up.

hey @DD_GreyKnightI do not believe there ware any incoming coms for FARPS just yet but will look deeper into this. I did come across this older post. 

farpcomms.png

On 2/4/2021 at 12:05 AM, KungFu said:

Are units that seem to be random spawns (not related to your tasking)  supposed to disappear after some time?   I've engaged units like this and they just go poof after a bit kinda frustrating 

hi @KungFu, YES - to help with performance the random ambush units that may randomly appear while in route to your target will automatically be removed from the mission after some time. Again this is to help with performance as leaving these units on the mission as is could slow things down after some time. The amount of time the units exist can easily be change in the code or even disabled (which i do not recommend)   

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8 hours ago, ElementLT said:

hey @DD_GreyKnightI do not believe there ware any incoming coms for FARPS just yet but will look deeper into this. I did come across this older post. 

farpcomms.png

hi @KungFu, YES - to help with performance the random ambush units that may randomly appear while in route to your target will automatically be removed from the mission after some time. Again this is to help with performance as leaving these units on the mission as is could slow things down after some time. The amount of time the units exist can easily be change in the code or even disabled (which i do not recommend)   

 

Ok, so there is no point in engaging them then....they would disappear even when I was doing a run on them and I was wondering where the hell did he go?  A BTR isn't that fast to clear a 200yard field in 5 sec.   I understand the performance hit due to unit, typical to this sim.  

Win 11 Professional, I7-12700K, 32GB DDR5, 3090, 2x 980 PRO PCIe 4.0 NVMe , 2x VKB Gunfighter mk III, MCG Ultimate, SCG, Orion 2 Throttle, Thrustmaster TPR pedals, Pimax Crystal 

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  • 3 months later...

Hello, a question! there is a possibility to delete existing missions if they are not completed. can?

for example, I couldn't finish two missions! The enemy vehicles have spawned in the forest and couldn't be seen! in the second the enemy vehicles were destroyed by their own tanks and the mission did not end!

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  • 4 months later...

Hi,

I have just discovered this mission and I'm enjoying flying the transport missions in Huey. I am keeping my head low on the treetop level (sometimes hugging the ground if possible), but I still get shot down often. What is the intended play? Should I load some rockets with me and shoot back? Am I choosing a wrong (straight to the target) path and should I divert via some remote area first?

 

And because Mi-24 should be a bit more durable than UH-1H, would it be possible to give it transport task as well? You know, there is a compartment for 8 troops or 1500Kg of cargo...

 

Thanks

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  • 3 weeks later...

@ElementLT,

hi, just discovered this mission and gave it a go. Very nice idea & setup. However one question , flying the Mi-8 on troop insertion and CSAR, I often get

homing frequencies like ADF 48.4 Mhz or 46.8Mhz.  I'm probably having a brainfreeze moment, but on which radio exactly am I supposed to pick those up and home in on?


Because the Mi-8 ADF works between 150 -1400Khz.

The other 3 radios work on these bands:

R-863 VHF/UHF 220 to 399.975 MHz

YaDRO-1A HF 2 to 17.999 MHz

R-828 LVHF 20 to 59.975 MHz 

Unless I'm wrong the only radio capable of tuning these is the R-828, which you CAN actually use for homing/navigation , however, as far as I know, in the DCS Mi-8 there is no way of manually tuning the frequencies for the R-828 , you can only select between the 10 preset channels, but you don't know which frequencies are behind them. They are preset in the mission editor and not visible to the pilot in the aircraft.

Anyway I had a look at the presets in the mission editor and even those don't seem to match the frequencies I get assigned in briefings.
So how am I supposed to navigate to my insertion or pick-up point in the Mi-8?


Thanks in advance,

Kind regards,

Snappy
 


Edited by Snappy
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  • 6 months later...

Greetings,

A few questions to ask.  This may seem like a necro but this is the "official" thread for the mission.

1) Any specific issues related to this being a 2.5 mission that may make it malfunction in 2.7 and beyond?

2) How to add the AH64?  I am not at all familiar with the DCS mission maker beyond simple unit placement for my simple missions.

3) Is there another mission of the same nature that has taken over for FARP Hollywood?

 

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  • 6 months later...

@ElementLT
Hi there, I've been trying to update the mission to include the new KA-50 -3, Apache and the UH-60L.

I added them to the FARPHollywood.lua and Settings.lua, using similar naming convention as the other aircraft.  But when I go into F10 menu in the KA-50-3 I cannot request any kind of mission.
Same for UH-60, I cannot request any sort of mission, even if the unit name is specified in CTLD.
Which .lua should I look in to add these units to the mission?

Could it be that the R-828 radio of the Shark is not set to 40Mhz to contact the FARP Hollywood?


Edited by BRAVO_16

Maintain thy airspeed lest the ground rise up and smite thee!

YiizHx5.gif

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