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F-14B Campaign | Operation Reforger - The Iron Heel | Preliminary Release | Download Here


IronMike

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57 minutes ago, IronMike said:


Correct. In the strict sense a campaign isn't really coop compatible anyways, since you have to load the missions 1 by 1 in MP. You can ofc do that already and fly it with a RIO. If you do not want to wait, feel free to simply change lead and wingman from player and AI to client, and fly it like that. That's the only change I will do for COOP. I'll include it before the next patch.

Got it, thanks!

(I wasn't sure if there are triggers that will have to be adjusted for human wingmen)


Edited by QuiGon

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5 hours ago, QuiGon said:

Got it, thanks!

(I wasn't sure if there are triggers that will have to be adjusted for human wingmen)

 

 

Well, the lead aircraft is the trigger aircraft, that's all that needs to be kept in mind.

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Just did the first two missions, superb stuff so far.

 

Mission 2 especially stands out as what I was hoping for in these missions (I always loved the "boring" Bar Cap's as a teenager playing MS's F-14 Fleet Defender)

 

It certainly makes you respect the men and women who do Case 3's for real. Terrifies me every time, and that's just a simulator.

 

Great job Heatblur, cheers!

 

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On 12/17/2020 at 10:43 AM, Cocker said:

 

Personally, I wouldn't mind at all, and at least we'll have a really nice looking live carrier. The vanilla Stennis looks really bland once you are using the SC module 🙂.

 

+1 

 

I'd rather have the new carrier model with all it brings and (presumably?) a wrong hull number in the campaign, than have the old Stennis model.

 

Speaking of which, I've seen a mention of three carriers of the TDR subclass being included in the DCS Supercarrier manual (71 to 73), but since Stennis is apparently a part of the same sub-class, couldn't ED add it as well? I remember there was some mention of adding more hulls to the pack, but not sure which ones were mentioned.


Edited by Dudikoff

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16 minutes ago, Dudikoff said:

 

+1 

 

I'd rather have the new carrier model with all it brings and a wrong hull number in the campaign, than have the old Stennis model. 

 

+1

I get the decission as HB don't want to be unfair to those that don't own the SC but at the same time they might do a disservice to the majority who do own it. I don't know the numbers though. Afaik replacing the carrier in the finished mission is huge undertaking and involves reattaching all aircraft and static objects to the new carrier with the trigger changes needed probably. Maybe editing the miz file would be quicker but IDK if that would work esp. for different carriers.


Edited by draconus

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10 minutes ago, veenee said:

I think the best compromise would be releasing Forrestal and using it in the future missions. 🙂

 

 

However good it can be, we will see, but with no live crew it's not the full experience we are used to.

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When it fits, we will offer SC versions, but there is no point in making a forrestal campaign and then replacing it with a super modern carrier... That's two completely different environments. The campaigns are there to tell a story, to engage you in it, etc.. not only to display this or that unit or offer this or that function. Some will have it, some won't. Hope that makes sense.

Think a bit of it like that: we make a movie about a star class destroyer. But you guys would like to have it replaced with the Death Star. I get it, the Death Star is much cooler in a way, has a bigger cannon, too. But then it won't be a movie about a star class destroyer anymore, which in itself can also be cool. And, if I may kindly ask, go watch the movie first. You'll see: the campaign was created so that you will not miss the SC too much. 🙂


Edited by IronMike

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18 minutes ago, TheCamper said:

I would like to play this campaign in COOP mode, I only fly in back seat 😞

 

It will be added in the next patch with the official inclusion. But if you dont want to wait, simply open the mission and change the player aircraft to client, and you are good to go 🙂 Make sure that parking position, etc. everything else stays exactly same as is, or it might break the mission else.


Edited by IronMike

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ATTENTION! HOTFIX!

Thanks to a user report I found a bug in mission 5, which will not let you progress (funny enough some were able to anyway). I reuploaded the fixed campaign in the initial post, but for those who are already in to it, you can just download the mission 5 attached here below and replace it. My apologies, I deleted part of a trigger accidently it seems, when I added the voice files. Hope none of you got stuck there yet.

HOTFIX MISSION 5 ATTACHED BELOW.

F-14B_Campaign_Mission5.miz

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6 minutes ago, Largeheadsmallbrain said:

I ran mission 1 twice last night. I must be missing what the triggers are for successful completion of the Carrier Qual. 

 

 

You need to do 3 traps in succession. The first trap fly the proper marhsall with comms, the second two traps, take off and treat like a bolter, means turn direct back into the pattern and land, leave gears and flaps up.

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18分钟前,IronMike说:

 

 

You need to do 3 traps in succession. The first trap fly the proper marhsall with comms, the second two traps, take off and treat like a bolter, means turn direct back into the pattern and land, leave gears and flaps up.

what you CVG mean in m01 ? carrier air group or carrier battle group ? working on text proofreading , send you when finished all of 9 mission , mind check PM ?

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34 minutes ago, IronMike said:

 

 

You need to do 3 traps in succession. The first trap fly the proper marhsall with comms, the second two traps, take off and treat like a bolter, means turn direct back into the pattern and land, leave gears and flaps up.

I do all that, but when I park and quit I only see 50 in mission success, and can't proceed to mission 2

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24 minutes ago, Alphabet_Ghost said:

what you CVG mean in m01 ? carrier air group or carrier battle group ? working on text proofreading , send you when finished all of 9 mission , mind check PM ?

 

 

will check, bud, thanks!

 

8 minutes ago, Largeheadsmallbrain said:

I do all that, but when I park and quit I only see 50 in mission success, and can't proceed to mission 2

 

I think you might be missing the first fly out 7nm trigger? You need to fly the first take off straight out 7nm on the radial, Jester then tells you to enter the holding pattern at 2k feet, and will comment each time you land, and take off, and on the final landing will tell you about casino night etc... If you dont get all that, then you are most likely missing the first trigger, where you have to fly out 7nm. (There is a Tico 7nm off the bow of the Stennis, and you will get Jester's message to confirm). That's my best guess at least.


Edited by IronMike
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4 minutes ago, VdK said:

 

I've made a video if it can help you to see what's need to be done

 



Nice! Show us your campaign vids, guys, looking forward to that!

Thanks for helping as well.

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6 hours ago, IronMike said:

 

 

will check, bud, thanks!

 

 

I think you might be missing the first fly out 7nm trigger? You need to fly the first take off straight out 7nm on the radial, Jester then tells you to enter the holding pattern at 2k feet, and will comment each time you land, and take off, and on the final landing will tell you about casino night etc... If you dont get all that, then you are most likely missing the first trigger, where you have to fly out 7nm. (There is a Tico 7nm off the bow of the Stennis, and you will get Jester's message to confirm). That's my best guess at least.

 

Yep. I was in the wrong place

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6 minutes ago, nillefix said:

I got a question...

I'm on mission 3 on my way back to the boat, switchin between views and there she is, USS Theodore Roosevelt, SuperCarrier version.

Or am I misstaken.....?

 

Screen_201219_181201.png



Good catch, if you prefer landing on her, it will not break the mission. Hint: I set all Carrier Tacans always to its number.. 🙂  I chose the roosevelt for second carrier for precisely that reason. Only downside: it is out of story a bit, ofc, and pls understand that I did not put on statics, in order to keep mission performance good for everyone. You can do this in all missions btw, since RTB is always optional.


Edited by IronMike

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Minor issue, but IIRC, the campaign is set in early 90's since the opposing side is still Soviet Union, right? Asking as I've noticed the Hornets taking off before you in the first mission carry AIM-9X, so that looks odd.

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