Speedbrake Posted December 16, 2020 Share Posted December 16, 2020 I'm trying to work up a simple cargo drop mission for the Hercules mod where you are set a specific drop zone (trigger zone) and are graded/advised if your drop is on target. However it appears that the cargo isn't figured as individual items (groups, etc.) even though they turn into (by script) the vehicles you loaded once they hit the ground. Any suggestions? Anyone create such a mission? Link to comment Share on other sites More sharing options...
Backy 51 Posted December 18, 2020 Share Posted December 18, 2020 Trying using Bomb In Zone I don't need no stinkin' GPS! (except for PGMs :D) [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Speedbrake Posted December 19, 2020 Author Share Posted December 19, 2020 Bomb in zone will work somewhat. I used a cargo of three crates (pods). I graded how many "pods" were dropped in the zone. However the program grades you on when (where) you drop the cargo. It doesn't look at where/when the cargo hits the ground like I hoped. Therefore altitude, wind, drift, etc. is not taken into account. I was hopping for more. But you could really narrow down the drop zone and get some results. I will see if there are other specific cargo types that might work. Link to comment Share on other sites More sharing options...
toutenglisse Posted December 20, 2020 Share Posted December 20, 2020 Hi, if your drops turn into vehicles (units or a group, with a name) at the points where the drops hit the ground, then these hit points can be handled by script to check and report distance to zone point, bearing from zone point, time of impact relative to desired delivery time, or whatever is scriptable and interesting to your goal. 1 Link to comment Share on other sites More sharing options...
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