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The basics of successful two-ship employment


Kippy

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First and foremost, I'd like to thank the 476th vFG for their contributions to the community. Their publicly released A-10C TTP document is largely responsible for having made the study and implementation of effective employment tactics, techniques, and procedures possible for the community.

I'd also like to thank @RyboPops for his work on the 163rd vFS documentation and knowledge, both of which have made these operations possible for our virtual squadron. 

 

At the core of every combat sortie for tactical aircraft is the two-ship element. We have all heard the phrase that one is none and two is one - and nowhere else do we find it to be more true than in the area of operations. The tasks and challenges of navigating a battlespace, sorting friend from foe, and prosecuting targets are nothing short of monumental. It is very easy for all of these factors to cascade and induce what we know as a "helmet fire," where a pilot's situational awareness, understanding of mission objectives, and flows all bust the hard deck at once, completely destroying all tactical effectiveness of the aircraft. One of the most effective solutions to the combat a helmet fire is to bring along your own personal firefighter - a dash 2, wingman, self-aviating baggage, or whatever other choice words you want to describe the second brain and set of Mk.I Eyeballs you have over the target area with you. With a wingman at your disposal, the monumental tasks demanded by employment become delegable and likewise much more manageable. A pair of jets, also known as an "element," comprised of a flight lead and a wingman, and here-after may be referred to as "lead" and "wing" respectively.

 

Big picture, it is important to understand that flying with two aircraft over the battlespace rather than one creates nearly as many questions as it proposes answers for. It is for this reason that the wingman acts akin to an extension of the flight lead, following directives at the instruction and discretion of the flight lead, rather than moseying around all fat dumb and happy. It's no result of a personal spat or a god complex of the flight lead, despite what some wingmen may tell you, but rather a matter of tactical effectiveness. All's well here, but in any endeavor where roles are assigned, are there not responsibilities to follow? Hell yes there are, and there's responsibilities out the wazoo for both members of the element to fulfill. The lead and wing are a cohesive unit and shall co-operate and perform for better, or for worse. In military flying we call these responsibilities contracts, because when you boil it all down and let the white stuff float to the top, these contracts are simply agreements between lead and wing of what they will do, when they will do it, and how. Contracts are your friend. Know your contracts, memorize standardized contracts, and remember the golden rule of flying in a two ship: fulfill your contracts. Failure to fulfill contracts is the leading cause of shoot-downs and LPA investigations into accusations of verbal abuse by senior officers during debrief. 

 

"But Sleepy," you ask, "What contracts do I have specifically when flying with my friend?"

Good question, enthusiastic aviator. Annoyingly, the answer to this question is "it depends." Generally speaking, contracts vary heavily by mission, but are always discussed and a consensus formed during a mission briefing. There are standardized contracts, things such as formation sight pictures to maintain, procedures to follow during a rejoin, or procedures to carry out a role during an employment. These standards can be set across an entire squadron, wing, aircraft type, or even as general USAF policy.

 

To oversimplify, here are your responsibilities for your element:

Quote

Flight leads have the general responsibility for planning and organizing the mission, leading the flight, delegating tasks within the flight, and ensuring mission accomplishment. They must know the capabilities and limitations of each flight member. Once airborne, they have the final responsibility and controlling authority for establishing the formation(s), maximizing the flight's effectiveness, and leading the flight successfully to and from the target area.

Quote

Wingmen also have vital responsibilities in the flight. They help the lead plan and organize the mission, they have visual lookout and search responsibilities, perform back-up navigation tasks, and are an essential part of every attack. Wingmen engage as briefed or when directed by the lead and support when the lead engages. Wingmen must thoroughly understand their briefed responsibilities and execute their contracts with discipline. Discipline is the most important quality a virtual fighter pilot can possess and leads to success on the battlefield. 

 

The single most important responsibility a member of the flight can have besides keeping the lift vector away from dirt is to remain visual with the other ship at all times. If you go blind - call it, even if it means scrubbing an employment to a cold pass or a knock it off call. Many maneuvers and employments make the assumption that both ships are tied visual. Remaining visual is the fundamental cornerstone of mutual support. 

 

And again, oversimplifying, here are a sample of objectives and contracts to meet specific for the A-10 for every flight:

  • Accomplish a formation or interval departure, depending on weather conditions, training objectives, and live forward firing ordinance restrictions
  • For a straight-ahead departure, rejoin to the briefed formation via the following contracts
    • Lead will maintain 200 KIAS
    • Two will re-join on the left.
    •  Wingmen will use 30 to 50 KIAS of overtake.
    • Stabilize in route with four ship-widths lateral spacing.
    • If an overshoot occurs or is imminent, advise the flight on the radio
  • When accomplishing a change in left or right position during formation, the wingman will only do so by performing a cross under maneuver, for which the standard contracts are... [set by TTP document]

 

Getting the idea yet? Good. The battle book is full of contracts and responsibilities for different situations. I could explain them all to you here, but I'm lazy and don't want this forum post to be large enough to be seen from orbit.

 

So, very well done, ardent flight lead! Hopefully you've now gotten your element airborne with as many pieces on the airplane as practical and only seven non-mission critical redballs. What formation shall you have your flight utilize on departure?

 

There's a few you can use, and they are broken into two categories:

  • Administrative Formations
  • Tactical Formations

As you can imagine, administrative formations are used to... administrate the formation. Any time you are transiting non-combat airspace, around the airbase, or doing anything that generally doesn't involve turning enemies into dead-emies, you're in an admin phase of flight and are going to fly an admin form. There's a few you can choose from, all with different objectives and purposes, and they follow in no particularly intelligently organized order: 

Administrative Formations:

  • Fighting Wing
    • Super easy to fly
    • Wingman must be a lobotomtie to mess up, but nonetheless they'll never cease to amaze
    • Allows wingman ample heads-down time for things such as radio pushes or CDU manipulation
  • Echelon (Left or Right, various spacing)
    • Route 
      • Often used when navigating from steerpoint to steerpoint for long distances
      • Not too easy, but not too demanding. Builds proficiency
    • Close
      • Used for wx penetration
      • Very demanding to station-keep
      • Often used to make an overhead break look very pretty
      • Used to punish naughty wingmen

 

After selecting your wingman's desired level of fatigue and navigating to the AO, you're going to want to head to a tactical formation. Pretty parade formations and proximity fused munitions don't play nice. Here's a sample of few in the A-10 community that we like to use, in no particular order:

Tactical Formations:

  • Line
    • Flown at a 1 mile distance
    • Great visual cross coverage, and thus great for mutual support
    • Tons of maneuvers to move the element around and transition into other formations with ease, provided time and spacing from target and threats
    • Shooter/Shooter AGM-65 employments
    • Impractical at low altitudes
    • Can be tough to station keep, is not very intuitive 
    • Inflexible when things(reattacks and pushes) are moving quickly or in close proximity to a target area 
  • Wedge
    • Most often used
    • Very capable low altitude formation
    • Great maneuvering flexibility
    • Weak against air threats
    • Good mutual support
  • Combat Trail
    • Most maneuverable
    • Cheese easy to maintain
    • Best utilized in sorties with dynamic low alt terrain masking
    • Great mutual support for lead
    • Very poor (near-zero) mutual support for trailing aircraft, great way to turn -2 into flaming scrap metal in high threat environments if he keeps going blind and is more hassle than he's worth

 

Now we're getting somewhere. Not only do we now have a rudimentary understanding of contracts, but we now have a rudimentary understanding of what formations to fly in when messing them up!

 

Alright, so you've had some emotionally impactful heart-to-heart discussions before stepping to the jet and have held hands in the sky for a while, but now it's time to learn the basics of making stuff stop existing. Generally speaking, you are going to fly to a target area and begin searching for the next enemy vehicle, building, or infantryman for unscheduled rapid disassembly. There's lots of brevity and procedures here like datalink and holding contracts that put me to sleep, so I'm going to leave those to you to read on your own time, and instead explain the fun stuff: 

You and "1 repeat last" in the #2 jet are going to pick something to explode, conduct some datalink and talk-on magic to make sure you're looking at the same thing, and make it stop living.

 

Over the target area, there are many different employment tactics to utilize, and a whole new set of contracts come into play. Each aircraft is going to assume a role, or a job with briefed contracts on every employment. Here are the roles we use in the A-10 community and what each of them do over the target area:

 

  • Shooter
    • Puts warhead on forehead
    • Only role to actually employ weapons
  • Cover
    • Provides mutual support to the shooter
    • Specific contracts will be briefed, but generally speaking cover will either arc the target or establish a parallel attack axis and visually clear shooter into, onto, and out of the target. If any threats decide to get cheeky, cover is usually briefed to have a maverick on standby and make the threat regret having been ugly.
  • Eyeball
    • Employs the TGP during an employment
    • Most often lases bombs from a standoff orbit or lead/trail attack

 

When you find your unwilling (thankfully we don't ask for consent here) ordinance recipient, you're going to conduct what's called a fighter-to-fighter brief, which is a fancy radio call containing all the gooey details of the employment.  Here, flight lead will pass the desired formation, roles, weapons, impact spacing, sort, ingress direction, egress direction, and any additional remarks. Lots of info will be coming at the wing all at once, so I recommend personally having a pen and paper ready for every fighter to fighter brief. FTR-FTR-Brief calls will generally follow this radio format:

[Callsign,] [Formation] [Roles] [Weapon(s)] [Effects Timing] [Sort] [Ingress] [Egress] [Additional Remarks]

 

Here's an example of a comms flow:

Quote

 

LEAD: "2, advise ready to copy fighter fighter"

 

WING: "2's ready"

 

LEAD: "Snake 7, Wedge Shooter Cover Mavericks, Sort western cluster of BTR's, in from the north, off east, how copy"

 

Lead is saying here that their element, Snake 7, is going to fly to the target and come off the target in wedge formation, 1 is shooter, 2 is cover, AGM-65s will be employed, targeting the western cluster of BTRs, flight is to run in from the north and egress off to the east.

 

WING: "2 copies all, 2's ready"

 

LEAD: "Snake 7-1 up and in hot, from the north"

 

WING: "2's Supporting"

 

 

The fighter to fighter brief carries some contracts and assumptions of its own. There's a handful of them, best to look it up in the battle book.

 

The attack run it itself carries standard contracts as well:

  • Wingmen will ingress on the outside of the formation and visually clear through elements toward the
    target area. Flight members shall not employ forward-firing ordnance with a friendly aircraft in the HUD
    FOV (Clear avenue of fire must be established and maintained! CAF violations are a huge no-no and are not a great way to enhance your military flying career.)
  • Brevity terms here, but NAKED, NO JOY, SADDLED, CLEARED, and SUPPORTING are assumed
  • Element leads will come off the target away from wingmen
  • Wingmen will come off in the same direction as element leads, threat permitting

 

During an attack, all of the roles have their own contracts that they must meet during the employment. To fulfill their contracts, ships will fly patterns known as attack geometry. There are oodles and oodles of different geometries that I like to call "tactical spaghetti" because of the diagrams which resemble absolute chaos, but once broken down, are easy to understand. Here's an example of the geometry that would be flown for our hypothetical shooter cover Maverick pass in our FTR-FTR brief example.

 

image.png

 

It is important to understand the geometry exists to aid in meeting contracts. Geometry is not the end all-be all of an employment, and geometry can and often must be manipulated to fit unique tactical situations. That is why it is important to understand attack geometry at a fundamental level, rather than simply flying the spaghetti pattern and wondering why it doesn't work when you don't offset your approach to the target by 45 degrees. The combat environment requires the element to be flexible and maneuver as needed to fulfill contracts. Briefed attack geometry simply gives you suggestions - modify and stretch it on the fly to make it work.

 

And those are the basics of some of the tactics! A very watered down, very simplified, very spotty, dangerously nondescript explanation of it all, but it's what I can offer for now.

 

I'd like to reiterate that everything here has been massively simplified, stretched, liberties taken, and all that jazz to deliver to you a "LIGHT" reading experience on the forum. There truly isn't much you can do to build comprehensive knowledge of employment and these skills rather than slogging through hundreds of pages of documentation and flying the sorties for yourself. 

 

I may write up more of these, exploring concepts in greater detail if there's any community interest, but I just wanted to perhaps help lay some foundation for higher-level discussion on tactics, techniques, and procedures here on the forum.


Edited by Kippy
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20 hours ago, TheGuardian said:

That is a lot. Just saying

 

Says the one that flies this stuff with me and helps me formulate geometry! 😉

 

 

Thanks all for the positive comments guys!

 

Let's take a look at the specifics of a Wedge Shooter/Cover pass. In this pass we have a pair of A-10s piloted by Storm and Sleepy. Storm is flight lead and will assume the roll of shooter for this pass, and Sleepy is the wingman and will assume the role of cover for this pass. The target is a cluster of BTRs to the northeast of the flight, which flight lead happens to spot visually but the wingman does not. If this happens, lead and wing will conduct datalink handoffs or verbal "talk-on" to get both ships looking at the right targets. Sometimes greater talk-on than provided in today's example is required to target perhaps a specific single BTR within a formation, but for today, all targets are equal priority and sort is at shooter's discretion.

 

In this specific employment, it is important to understand that for cover's specific contracts, he does not need to know the individual BTR shooter is engaging, and as such, the flight doesn't waste any time passing that talk-on or data, which is actually quite challenging to do when you are in the middle of a bone-empty desert with no solid reference points. Calls like "sort western BTR" are absolutely useless in cases where you have a large, Fulda Gap tier formations of targets (even though our target today is only a small formation). It's like telling someone taking contact during a firefight in a forest that "THEY'RE IN THE TREES!!!!"

 

Here are our contracts for today's pass:

 

General

  • Visual, naked, no joy, saddled, cleared, supporting are all assumed
  • After rejoin, the flight will egress to the IP
  • Flight will end the employment in the same formation as when started (this contract is specified by the lack of remarks of formation change in the fighter/fighter brief)

Shooter

  • Shooter will begin broadcasting his SPI when he turns in 
  • Shooter will begin his SEM immediately after employment
  • Shooter will maintain MIL power once in until established off to maximize maneuvering energy

Cover

  • Cover will remain visual on shooter at all times
  • Cover will remain visual on the target at all times
  • Cover will make supporting maneuvers in the direction of shooter's off pull
  • Cover will fly no closer to the target than the distance of shooter's employment
  • Cover will keep the target in-front of his wingline at all times to maximize visibility
  • Cover will visually clear shooter into, onto, and off of the target
  • Cover will immediately call any AAA or missile threats and provide shooter with directives for a successful defense if able
  • Cover is HOT, a 163rd vFS standard meaning that an AGM-65 will be kept on standby and should a threat engage shooter, Cover is immediately cleared hot if visual on the threat and is expected to immediately max perform the jet's nose onto target and rifle within 6 seconds of threat acquisition  

There's a lot of other contracts involved in there too, but I'm lazy and don't remember all of them at the moment... Those are the big ones. Lot's of stuff for cover to do.

 

The pass begins with the flight in a wedge formation, sanitizing the valley for targets.

 

image.png

 

Fighter to Fighter Brief example, with datalink talk-on:


 

Quote

 

Lead: "1's tally BTR formation, look 2 o clock, advise contact"

Wing: "Looking"

Wing: "No Joy, 1 Zap Point"

 

 

Lead would make the BTR formation his SPI via any suitable method, and send it to wing via tasking or SPI donation. At the 163rd vFS we prefer tasking because it puts a nice big red triangle over the target in the HMCS and on the tad. Our contracts specify that shooter donates SPI while in hot to give cover a view on the HMCS of shooter and his path to target, so we try and avoid using it outside of attack runs.


 

Quote

 

Lead: "2, Data, target point"

Wing: "2's Dolly Sweet, hooked" 

Wing: "BTR's captured"

Lead: "Hoosier 4, Wedge Shooter/Cover AGM-65, in from the West off to the South"

Wing(Cover): "2 copies all, 2's ready"

 

 

Here, Lead will make his 30 seconds to rifle call, which is both an informative and a directive call. Cover will respond to the directive by executing a maneuver at his discretion to meet his contracts. In this case, wing has elected to arc the target.

 

 

Quote

 

Lead(Shooter): "30 Seconds"

Wing(Cover): "Supporting"

 

 

image.png


 

Quote

 

Lead(Shooter): "Hoosier 4-1 in hot from the southwest"

Wing(Cover): "Press"

 

 

Cover provides a press call to shooter here, to let him know that everything is looking good so far from his end and that he's cleared to continue the attack.

[Lead executes his turn in .]

 

image.png

 

[Shooter fires his AGM-65, and begins his safe escape maneuver (SEM.)]

 

image.png

 

Quote

Lead/Shooter: "Hoosier 4-1 Rifle, Up and off to the south"

 

As we can see here looking out of cover's cockpit, cover is meeting his contracts: He is visual on both the target, and shooter. Cover has an AGM-65 on standby to engage any potential threats.

 

image.png

 

 Lead here makes an optional call to wing here to let him that he wants him to return to the wedge formation. This call isn't required as it is assumed that is what cover will do after the pass, but none-the-less it helps shooter and cover with their mental flows.

 

Quote

 

Lead/Shooter: "2 Flow Wedge"

Wing/Cover: "2 (or mic zipper)"

 

 

Here, cover executes an in place 270 degree turn to rejoin wedge. 

 

image.png

 

image.png

 

And this completes the pass! All contracts have been met and the attack was successful. Lead and wing will egress as fragged, and set up for another pass.


Edited by Kippy
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1 hour ago, Dograw75 said:

When I see this in written form like this, and begin to understand it better I start to think eventually I may not suck.

If you've got the grit to stick with it when things get challenging and helmet fires start raging, then you can learn about any tactic, technique, or procedure out there. Never stop learning and shoot to make every flight better than the last.

 

Now that we've built an idea of what a standard shooter/cover pass looks like, let's build on it. In this post I'll introduce the principles of holding and terrain masking.

 

Sometimes getting kinetic demands precision. If you want your element to strike a particular target via a well choregraphed strike, you're going to need time to set that up. Let's take a look at how we can gain that time. Here's an idea of what we're dealing with. We've got a two ship, led by Sleepy with Storm flying as the wingman. We're out in the desert engaging T62.04, three echelons of tanks. Our targets static and aren't going anywhere and we're trying to complete some precision strikes on specific targets, which means we've got plenty of time to hold and plan everything out for a solid fighter to fighter brief. Today's DLOs or desired learning objectives are to build proficiency with attack geometry, practice some terrain masking, and complete a few holds.

 

image.png

 

The hold is flown over a small patch of terrain, with a local cluster of terrain peaked at 6018ft between our IP (RED 12) and the target. This carefully planned setup is going to give us the opportunity to spot targets with the TGP while in the hold, dive into terrain on the in leg, and pop out of it to execute our attack. 

 

First, Storm and I complete our FENCE checks and arrive at RED 13 and begin the upwind leg for our hold. I've drawn a very high quality red box around our specific target to aid in identification.

image.png

 

Here, we complete talk-on and datalink handoffs as demonstrated in the post above. While we are completing this task, we must also fly the hold. Today's flavor of hold is a racetrack flown in wedge.

 

The contracts for the hold are as follows

  • Wing will swap sides (left/right) in the wedge when changing hold legs (upwind/downwind)
  • Wingman will strive for a 1 mile, 30 degree wedge, but will prioritize tactical responsibilities (vis flow, info flow, etc.) over station keeping.
  • Medium altitude, >10,000' AGL, jets will target 1500pph per side to regulate fuel flow.
  • Low altitude, <10,000' AGL, jets will target 2000pph per side 

You can see that Storm here is definitely taking contract 2 to its full liberties here, but we're still in the hold and looking acceptable. I'm more concerned with him having his pod on target engaging in good talk-on than holding a perfect wedge.  

 

image.png

 

Once the talk-on is done and we've passed the fighter to fighter brief, we depart our IP (RED 12) and run in on the target.

image.png

Looking at the vertical profile, you can see how once we begin the run-in, we immediately head to terrain mask.

 

Now, when it comes to terrain masking, let's take a step back and think big picture. Like, really big picture. All warfare is based on deception, as some dude who was probably important said, and we must deceive our opponent. When working with masking, I like to think of my A-10 as a submarine. A kind of submarine that doesn't go below 0MSL except when flying in the Netherlands. Think of being in the hold as being at periscope depth, searching for your target. Obviously you must have some line of sight to the target to acquire it, so the odds are quite good that while you are watching the enemy, the enemy is watching you. If I were a Warsaw Pact scrap metal concessions stand employee and an A-10 was in my area of operations, I'd probably never take my eyes off of that devious monster except to wipe them free of my commie tears. When we get down and mask ourselves with terrain, the enemy may reasonably assume that we are on the offensive and prepare themselves, but we deny them critical knowledge such as our attack heading and time to target, along with any information they can extrapolate from that. 

 

You can see Storm and I dive for the dirt in an attempt to mask here.

image.png

Now, this may not look terribly effective, but let's take a look at things from the target's perspective. Here we are in the hold, clearly visible to our threat.

 

image.png

 

However, when we dive down and mask: 

image.png

 

Do you hear that? In the distance? It's the sound of this tank crew softly sobbing.

 

You can see here as shooter (Sleepy) pops up to unmask and employ, cover (Storm) remains masked until he runs out of terrain... just in time to begin arcing the target and clearing the shooter in visually.

 

image.png

 

After Shooter engages and comes off, you can see cover does some fancy maneuver to rejoin shooter wedge and egress back to the hold.

 

image.png

 

As we egress, we stay low in the terrain to avoid retaliation from any potential threats.

 

image.png

 

After egressing back to the hold, Storm and I swap roles and head in for a reattack, with one key difference. On this attack, Cover is also going to perform the role of decoy. Decoy is going to remain unmasked as he proceeds towards the target, hoping to draw the attention of the enemy armored force.

 

image.png

 

When shooter begins his pop-up decoy becomes cover and moves to arc the target area and meet his contracts. (Visual on target, visual on shooter, AGM on stby)

 

Poor enemy armor never knew what hit it.

 

Attack's complete: flow wedge, flow back to the hold, set it all up again.


Edited by Kippy
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That's great @Kippy, now can you explain how to get my AI wingman to read it please?  ;)

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17 hours ago, Snoopy said:

It’s even better if you read the original document we made in the 476th that he casually mentions and what a good chunk of what he is posting here came from.

 Kippy isn't trying to steal credit for all the work you guys put in. I fly with Kippy, and we go over the 476th PUBLIC docs to get the base understanding down, from there we try and implement the tactics. I know when when I first started to learn the concepts it was a ton of information and it can get you in helmet fire situations very rapidly.  Kippy is trying to break down the documentation and show actual employment. Plus sharing a little of what we have learned from 476th docs and the adjustments we have tried and found successful during sorties. What the 476th has done and continues to do for the DCS community is not up for debate nor is anyone trying to shade/steal your work. First line of OP is giving credit to you guys.


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19 hours ago, Snoopy said:

It’s even better if you read the original document we made in the 476th 

It really isn't though. His breakdown goes well beyond what reading the raw documentation provides. You guys did great work producing that, but if you don't want people to publicly dissect it, use it, and try to help others understand it then why'd you make it public in the first place?

 

Re: him "casually" mentioning the 476th...he started his post by explicitly thanking you guys and providing a link to the doc. What's he supposed to do, mention the 476th every other sentence? Sounds like you just want your ego stroked and to feel important more than anything else. It's a bad look.

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He isn’t thanking me, I left the 476th.  But everyone is welcome to their opinion on this topic.

12 minutes ago, RyboPops said:

Sounds like you just want your ego stroked and to feel important more than anything else. It's a bad look.


if you say so. Lol

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19 hours ago, Emmy said:

And it’s all in writing, publicly available here:

http://www.476vfightergroup.com/downloads.php?do=file&id=376

 

19 hours ago, Snoopy said:

It’s even better if you read the original document we made in the 476th that he casually mentions and what a good chunk of what he is posting here came from.

I personally, and the rest of the community thank you for your contribution guys. It was no mistake that the first words of my post were thanking the 476th for its work, with a link directly to your the TTP.

 

In my experience teaching guys to fly and fight in the Hog, having complex concepts explained in plain English combined with relevant visuals is very valuable. I want to see the DCS community as a whole take steps forward, not just my squadron, and so I've tried to take my experiences and share them with the public. 

 

I don't really want this thread to devolve into something like this. I spent a lot of time flying, instructing, and then writing these posts to try and improve the community's understanding of what a realistic employment looks like.

 

If the 476th released the docs then surely you guys have a trove of knowledge and experience. I invite you to share some of it here in this thread, so we can all learn from it. Textbooks and documents can't describe every possible employment over a fluid battlefield, but having a solid grasp of the fundamentals and some experience analyzing employments goes the mile. 

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thanks that was a good read, I like the fact you emphasize that you have to adapt the tactics to a given situation, oobviously it doesn't work if you repeat a pattern for anything and everything.

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As a member of the 476 vFG leadership, I would like to thank you for putting the "dry theory" of our TTP  into practical use, and document that for others as a more practical example.

 

 

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  • 1 month later...

A Failure to Plan is a Plan to Fail.

 

Attack pilots are perhaps among the most skilled and specialized warriors in human history. The tasks before them demand levels of dedication and understanding to and of their craft unparalleled in warfare before our time. Combat pilots are professionals, and professionals have standards. Be polite, be efficient, and have a plan... for every conceivable contingency. There's a reason that mission briefing guides have page counts in the double digits. What are the consequences of failing to plan?

 

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Background:

As part of a squadron deployment to the Syria theater to run a campaign, 163rd pilot "Triv" and I are flying a two ship strike package targeting an enemy-held bridge and communications center in the Al-Ghab Plain. The strategic and tactical situation demanded that we mask ourselves from radar systems position on the western Syrian coast, so the sortie would occur exclusively at low altitude. The strike occurred at the first crack of dawn, rolling onto target at a precise time that gave us enough light for target identification but denied hostile optically guided AAA units visual on us. After the strike was completed, we are egressed north out of the plain towards the M4 highway, which is jointly patrolled by Russian and Turkish forces. 

 

 

We were feeling on top of the world after a challenging engagement with loads of restrictions and threats seemed to go without a hitch. 

 

We knew from mission intelligence that sometime later that day a Russian convoy of BTR-82s supported by SA-19 systems would be transiting the highway through the Northern part of the plain, but we assumed that they would not be on the move from Khmeimim Air Base for at least a few hours. We were wrong.

 

As we egressed the valley in combat trail, -2 makes a harrowing call that is guaranteed to alleviate constipation: "1, Jink Left, Jink Jink!" -2 has spotted green tracers fired from the M4 highway up at -1. 

 

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-1 breaks left, begins evasive maneuvers, and looks to his right to attempt to establish visual on the AAA rounds and threat. -1 has essentially performed an in-place 180 left, gained altitude and increased distance to target, and is now searching the valley to begin a retaliatory strike. However, we've got a problem:

 

-1 has not communicated his direction of pull, intentions, or even blind/visual to -2. -2 has absolutely no idea what -1 is doing or where -1 is, as after making the jink call, -2 began to search the valley for the threat and continue egressing according to his standard contract as the unengaged ship.

 

In the blink of an eye, mutual support has been completely shattered. A two ship, fat dumb and happy, has blundered right into a hostile convoy and failed to communicate and execute a game plan. 

 

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Both jets are caught with their pants down. -1 is fixing to locate and engage the threat, -2 is attempting to continue his egress and reestablish mutual support with -1. Neither jet is accurately communicating their intentions, position, or even status to the other.

 

To make matters even better, -2 has unknowingly flown directly into the MEZ of an SA-19 and has been launched on.

 

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-2 manages to evade the missile and continue his egress, but never succeeds in locating the SA-19 engaging him. At this point, -1 has disengaged and is able to free up some brain power. -1 determines that he is in no direct danger, but -2 certainly is. -2 has called two separate launches on him at this point, and -1 determines that his first and most immediate priority is to disregard the BTRs and re-establish mutual support on -2 who is defensive. -1 completes another 180 degree turn, steers course for -2's location, and begins to search the hills for the threat with the TGP.

 

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-2 is ultimately hit by the missile inbound on him, with it detonating below his left wing. At that point, -1 abandons plans to engage the threat and shifts priorities to egressing safely with -2 as a wounded jet. -1 tracks east between the BTRs and SA-19s at low altitude, before turning north to rejoin on a wounded -2. -2 was hit pretty hard, but thankfully retained both engines and it was determined that -2 would attempt a recovery back at Incirlik AFB.

 

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-2 recovers gear-up and jettisons the canopy for an emergency egress from the now ventilated jet. Thankfully, there would be no Sandy flights or CSAR On Scene Commander duty for -1 today. So, what is the cost of failing to plan? This is the cost of failing to plan. 

 

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What Went Wrong

 

The root of this incident stretches all the way back to the assumptions made by the mission commander (myself, admittedly) during the stages of mission planning. It was known that BTR-82s and SA-19s would be operating along the M4 highway that day, but it was assumed that the convoy would sortie well after sunrise. This is first and foremost an error of falsely understanding your enemy. I had known the threat could potentially exist during our sortie window, but I deemed it highly unlikely that we would roll snake-eyes. Proverbial dice hit the proverbial table and two ones were face up. 

 

In assuming that we would not encounter this threat, I did not brief a contingency for the flight if we would encounter the convoy. Always defeat doubts of probability with healthy skepticism. "It could happen."

 

Once my wingman and I found ourselves canoeing downstream of the local sewage plant without a paddle, a complete breakdown of situational awareness and mutual support left both jets extremely vulnerable to even less than considerably lethal threats like the SA-19 and BTRs. We had no plan for threat response outside of simply what we anticipated in our target area. We were ripe pickings for our enemy, and only barely managed to escape what would be considered low lethality threats, and not without significant combat damage.

 

Lessons Learned

 

During mission planning and briefing, it is absolutely critical that all possible contingencies are planned for and addressed. The 5 minutes you will save in the mission briefing not discussing a game plan is not worth bringing a jet home Code 5, or worse, not bringing a jet home at all.

 

There's plenty to debrief about our actual maneuvers and decisions made after going defensive, but I'll save those for another time because that debrief and analysis was long enough to eat up almost an entire additional sortie's worth of time.

 

TL;DR? Make your briefings comprehensive and consider all contingencies. Fighter pilots are experts, and experts don't step to the jet with mission critical questions.


Edited by Kippy
Accidentally used the word "element" to describe single jets
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Great write up Sleepy.  I’ll offer additionally that a key fundamental would have helped as well: if -2 lost visual on -1 (and therefor was unable to maintain formation), “blind” should have been called which would have notified -1 that -2 needed navigational aid.  As lead, you have a short right to assume -2 is still in the last called formation until a blind call.  You did well to notice and of course -1 is ultimately responsible.  It’s never fun to call blind, but I’d propose that it is a more universal solution to a situation like that.

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3 hours ago, Puma said:

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Hey Puma, thanks for the insight! 

 

A blind call from either ship really could have gone the mile here. The contracts that are executed after a blind call, should we have fulfilled them, would have whipped us into shape even before -2 stumbled into the SA-19. If that call had come from either ship shortly after my jink and reversal to the west, we could have directed a rejoin into an appropriate formation and looked to egress from the threat zone. Probably our best alternative would have been to call blind, focus on a rejoining to a formation with strong mutual support, and look to head back south where we had known there were no missile threats. From there we could have run a racetrack over the friendly FLOT until we had come up with a game plan to exit the valley. 

 

After the sortie we determined that both Triv and I needed additional training on full spectrum threat response as a two ship. Low alt pop-up threats are a real challenge because they can immediately induce task saturation and helmet fires, and that's exactly what happened to Triv and I. 

 

We went back and took a hard look at the contracts. CAF documents are clear that after encountering a threat, the standard is to defend as a flight and move to a hold. We did neither of those two things. We allowed the flight to break into essentially single ships and then continued to press with the egress. A blind call might have saved us by putting the focus back on the flight. 

 

Maybe the best course of action from there would have been a game-plan to egress the plain away from the known threat. If that for any reason was impossible and we'd absolutely must trespass the threat, we would have wanted to have made the best effort we could have to locate the SA-19s, which we knew would have been along the highway, and applied our low altitude threat egress contracts, which would be to move to a trail, approach the threat, and trespass as singletons. Element lead egresses away from the wingman, maneuvers to defeat, with -2 maintaining station outside of the enemy WEZ as essentially a cover until -1 is clear, and then -2 trespasses with -1 maintaining mutual support. Still not exactly an ideal situation, but that's an option we could have taken. 

 

Threat reactions are definitely a still weak point. Still thinking about what would have been our best options in this scenario. Any input?


Edited by Kippy
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  • 11 months later...

Such a great source of information! Thanks for writing it up and sharing it. Like your style!

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