mrprime Posted December 21, 2020 Share Posted December 21, 2020 This is more of an oddity and (to my knowledge) can only be hit by fiddling with .lua files, but it's an oddity that suggests to me that something's not quite right. Also this behaviour is quite recent, not sure exactly when as I've only recently gotten back in to VR but it wasn't an issue 6 months ago when I was last active. I don't like the default VR hanger so I removed all the geometry in the lua file, which just gives an empty sky box. The VR hanger is used as the background when doing the F10 map. When I go back to game from the F10 map, lighting effects from the hanger continue to be visible. This is most noticeable at night, but also during the day (I thought it was some new visor effect initially!) First screenshot: In game, everything as it should be. Second screenshot, F10 map with my minimalist background Third screenshot, returned to game after being in F10 map - lights from the environment persist To reproduce this issue: Download 'sceneVR.lua' to your DCS World OpenBeta\Scripts\DemoScenes folder Open DCS in VR Go in to any mission (ideally a night mission where this is most obvious) Hit F10 to bring up the map Hit F1 to return to pilot position >> Graphical effects from the VR environment continue to be visible Obviously the solution here is to not mess with the default VR environment, but it seems odd that effects in that environment aren't being cleared up when switching from F1/F10 so I wonder if that is causing other, more subtle issues. sceneVR.lua 1 Link to comment Share on other sites More sharing options...
wju Posted December 21, 2020 Share Posted December 21, 2020 great! could You please modify the background to total black? F10 Normady still sucks, as the forest is pale against sky, see the screenshot i7-7820X@4.5Ghz; GPU 3080Ti, 64GB RAM, HP Reverb G2; VKB Ultimate stick; VIRPIL Throttle; Slaw Pedals; custom AX&BTN BOX Link to comment Share on other sites More sharing options...
mrprime Posted December 21, 2020 Author Share Posted December 21, 2020 Sorry I'm not sure how, I removed all the assets and that just leaves a skybox by default. I wouldn't recommend making the change considering the bug it produces currently, but I'd be all in favour for a 'blank' VR environment if anyone else knows how. Link to comment Share on other sites More sharing options...
wju Posted December 22, 2020 Share Posted December 22, 2020 (edited) ouh, thats pity I was relying on You.. just for info: I was blindly experimenting with all figures remaining in your sceneVR.lua version with intention to point camera toward ground to get dark water as background, but no success. Edited December 22, 2020 by wju i7-7820X@4.5Ghz; GPU 3080Ti, 64GB RAM, HP Reverb G2; VKB Ultimate stick; VIRPIL Throttle; Slaw Pedals; custom AX&BTN BOX Link to comment Share on other sites More sharing options...
speed-of-heat Posted January 7, 2021 Share Posted January 7, 2021 I had exactly this problem in one of the Raven One Missions (super campaign), my "fix" was just to revert back for that mission, it was also a night time mission SYSTEM SPECS: Hardware Intel Corei7-12700KF @ 5.1/5.3p & 3.8e GHz, 64Gb RAM, 4090 FE, Dell S2716DG, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO Link to comment Share on other sites More sharing options...
Jharvis Posted January 31, 2021 Share Posted January 31, 2021 you could try this, i deleted all models and removed the background. For the few minutes of testing it looks like complete black: DCSWorld\Scripts\DemoScenes\sceneVR.lua Quote package.path = package.path ..';./Scripts/DemoScenes/?.lua;' local sceneEnvironment = require("demosceneEnvironment") scene = {} -- сюда кладем все созданные объекты function loadScene(scenePtr) sceneAPI = sceneEnvironment.getInterface(scenePtr) sceneAPI:setUpdateFunc('sceneVRUpdate') sceneAPI:setSun(math.rad(-90), math.rad(0)) -- сажаем солнце за горизонт чтоб не светило local cam_level = 1.8 scene.cam = sceneAPI:addCamera(3, cam_level , 3) scene.cam:setFarClip(1000.0) scene.cam:setFov(90) scene.cam.transform:lookAtPoint(-10.0, cam_level, 0); scene.cam:setActive() end --[0;1] local function pingpong(length, t) local tt = (t%length)*2/length if tt>1 then tt = 2-tt end return tt end function sceneVRUpdate(t, dt) end sceneVR.lua 2 Link to comment Share on other sites More sharing options...
Nealius Posted February 1, 2021 Share Posted February 1, 2021 (edited) Also reported here almost a year ago. Everyone blamed it on my custom VR hangar view.... Edited February 1, 2021 by Nealius Link to comment Share on other sites More sharing options...
wju Posted November 21, 2021 Share Posted November 21, 2021 On 1/31/2021 at 9:04 PM, Jharvis said: you could try this, i deleted all models and removed the background. For the few minutes of testing it looks like complete black: DCSWorld\Scripts\DemoScenes\sceneVR.lua sceneVR.lua 783 B · 115 downloads thanks for sharing - I am maybe a bit late to reply, but I had found my own solution before You have posted your scene. Yours is more simple, than mine, as I use empty dds file. So, in accord of Occam's razor, yours is better. i7-7820X@4.5Ghz; GPU 3080Ti, 64GB RAM, HP Reverb G2; VKB Ultimate stick; VIRPIL Throttle; Slaw Pedals; custom AX&BTN BOX Link to comment Share on other sites More sharing options...
winghunter Posted December 23, 2021 Share Posted December 23, 2021 (edited) Thanks i was developing the same solution, added this to the VR loading screen mod. https://www.digitalcombatsimulator.com/de/files/3319867/ Edited December 23, 2021 by winghunter DCS Web Editor - New 3D Mission Editor for DCS that runs in your browser DCS Web Viewer free browser based mission planner / viewer 4090 RTX, 13700KF, water cooled Link to comment Share on other sites More sharing options...
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