Midair Posted December 22, 2020 Share Posted December 22, 2020 Hi, I'm waiting for my G2 and coming from the Rift S I know it will be a new way to set up the headset and the pixel density. I saw some videos showing differents way to set the PD with WMR and Steam VR but why do we have to do it on both? With my Rift S the settings are pretty easy and I can force the Headset at 40 FPS without retroprojection so I don't have the blurry texture. Could you tell me all the tips for helping me to have the same results with the G2? Link to comment Share on other sites More sharing options...
RV8ator Posted December 22, 2020 Share Posted December 22, 2020 (edited) I started with the RiftS, then Reverb G1, and now the G2. The G2 is unbelievable for graphics but you will need serious HP to get there. I have a I9-9900 clocked at 5ghz, 2080Ti clocked to 2100, 64gb ram and a M2 dive and I struggle to get 45fps. I needed to turn down the terrain texture to get me stable at 50-60fps. the biggest different is the use of WMR and SteamVR. Set the PD in DCS for .8-1.0 and adjust your supersampling in steam. Under the general tab set the sampling to 50-54% to match your resolution for the headset. Under application you can set the SS for 100%. check out Bignewy’s post for his settings and also reference ThudVR4DCS online for further tuning tips. Edited December 22, 2020 by RV8ator Link to comment Share on other sites More sharing options...
Recommended Posts