Nightstorm Posted December 24, 2020 Share Posted December 24, 2020 (edited) *UPDATED 01/11/24* CFT_Mod_2.0.1 (digitalcombatsimulator.com) Compatible with DCS 2.9.2.49940 Open beta *NEW* The mod is now in TWO parts. Download both. Fully functional engine/cockpit sounds for all versions. Added F-16CM Block 52 and F-16C Barak with correct engine specs. Remade thrust tables for all aircraft to correct data based on F100-GE-129 or F110-PW-229 engines. Used the engine specs for the new F100-GE-129 EFE "Enhanced Fighter Engine" for the F-16X. The F-16C Block 52, Barak and X can use stock F-16C liveries. You'll find their folders in the liveries path with some included liveries for each here: .\CoreMods\aircraft\F-16C\Liveries *NOTE* If you're using the F22 enhancement mod you will ALSO need this patch for the F22 mod to avoid a conflict with the CFT mod. https://www.dropbox.com/s/zia323bvadtkznl/F-22A External Weapons.7z?dl=0 By default, the single player F22 enhancement mod installs a copy of the A2A_Missiles.lua file in the root F22 folder in saved games. The CFT mod ALSO installs a copy of the file in the main game folder. There's no way to know if a person is going to use one or the other or both. The CFT mod needs it in the main folder, the F22 mod can also use it in the main folder but I don't want to install it there by default for the F22 mod as the rest of it is contained in saved games. I had also found that external missiles wouldn't show on the F22 unless that file was located in the main folder and that was the original reason this add on was created. However, it was obvious it couldn't be in both. File download size exceeded. Download from my Dropbox here: https://www.dropbox.com/scl/fi/xa4tw4j6zvb3055fkq8rw/CFT-Mod-3.1.4-Part-A.zip?rlkey=dtrf4kpc3s633nwfpxe8d6j8p&dl=0 https://www.dropbox.com/scl/fi/km52d2c95dskc1jaj00re/CFT-Mod-3.1.4-Part-B.zip?rlkey=hq2bwvegnhpyffx9y5ya3rfp5&dl=0 For those using WinWing gear with SimAppPro, I've updated the javascript file to support the CFT mod. See this post: Edited January 11 by Nightstorm Version update. 6 1 Link to comment Share on other sites More sharing options...
Nightstorm Posted December 24, 2020 Author Share Posted December 24, 2020 Minor file name error corrected on the tail only model. Updated as of 9:30AM Central time. Link to comment Share on other sites More sharing options...
Nightstorm Posted December 27, 2020 Author Share Posted December 27, 2020 File is live on user files. Link added. Link to comment Share on other sites More sharing options...
PunchOut Posted January 2, 2021 Share Posted January 2, 2021 is there a way to do CFT's without the additional tail extension? To create a fictional USAF version... Rig: intel i9-9900kf @ 1.21 gigawatts of electricity | Gigabyte Z390 Aorus Pro | EVGA 1080 Ti SC2 Gaming Link to comment Share on other sites More sharing options...
Nightstorm Posted January 3, 2021 Author Share Posted January 3, 2021 Yes, I believe the next release is expected to have the tanks separate from the tails. There is a "beta" version that does just that. I don't have any information though on the ETA of the next release. Link to comment Share on other sites More sharing options...
Nightstorm Posted January 8, 2021 Author Share Posted January 8, 2021 Ability to add/remove crew ladder and/or protective covers independently of CFT tanks/tail. *GROUND ASSETS* Use the GND station to equip the crew ladder, the protective covers or both. They can be equipped to this station with no affect on the AUX station. Use the rearming window to remove or add these items before or after flight. 2 Link to comment Share on other sites More sharing options...
Nightstorm Posted January 8, 2021 Author Share Posted January 8, 2021 (edited) Update to v1.4 now with the ability to have working 370gal wing tanks along with the CFT's. *NEW FUEL TANK 370gal + CFT 225gal* This combines the normal 370gal wing tank with the fuel of a CFT for each side. So technically each tank holds 595gal of fuel. This allows for the correct weight, drag and fuel amount of having both CFT's and 370gal tanks on the jet. Due to limited access to the game mechanics this tank litterally contains 595gal of fuel each as far as the sim is concerned. So if you jettison the wing tanks with fuel still in them, you are also losing the fuel that was in the CFT's. However, the CFT's remain equipped on the player aircraft. AI aircraft will likely jettison both models if jettison isn't restricted in the mission editor. Edited January 8, 2021 by Nightstorm Link to comment Share on other sites More sharing options...
Nightstorm Posted January 9, 2021 Author Share Posted January 9, 2021 (edited) If the WIP strobe lights are too bright for you, download this version: https://www.dropbox.com/s/wxf5ubwsv9oznkj/CFT_Mod_1.5.1.zip?dl=0 The only change is the lights are restored to default with the modified code commented out. Edited January 10, 2021 by Nightstorm Link to comment Share on other sites More sharing options...
Nightstorm Posted January 28, 2021 Author Share Posted January 28, 2021 Updated 1/27/21 for DCS 2.5.6.60645 Open Beta. New options added. The first link will take you to the updated file in user files. Link to comment Share on other sites More sharing options...
Nightstorm Posted February 5, 2021 Author Share Posted February 5, 2021 Updated 2/5/21 to v1.8 / v1.8.1 https://www.digitalcombatsimulator.com/en/files/3314044/ Includes new 600 gallon tanks. Link to comment Share on other sites More sharing options...
Avenger31 Posted February 7, 2021 Share Posted February 7, 2021 Does it pssess IC check now? Asus TUF RTX 3080 10g GAMING; Intel i9 10900K; Asus B460 TUF GAMING PLUS; 2x32GB DDR4 3200Mhz HyperX Predator RGB; SSD 1TB Samsung EVO Plus Link to comment Share on other sites More sharing options...
fagulha Posted August 14, 2021 Share Posted August 14, 2021 Does anyone have missing CBU-105´s in loadout page with current version of the mod? (1.91.1) My CBU´s are missing with the mod. Regards, F. - "Don't be John Wayne in the Break if you´re going to be Jerry Lewis on the Ball". About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.' PC: I7 4790K 4.6ghz | 32GB RAM | Zotac GTX 1080Ti 11Gb DDR5x | Water cooler NZXT AIO Kraken x53 | 3.5TB (x4 SSD´s) | Valve Index| Andre´s JeatSeat. Link to comment Share on other sites More sharing options...
Valium Posted August 30, 2021 Share Posted August 30, 2021 Hello, I made a mod with CFT (with permission). Weapon mod [DCS 2.7.2.7910.1] + CFT_Mod_1.9 (digitalcombatsimulator.com) There's also working GBU-24 added. The rest is ready to take but not to use although latest DCS updates made part of them working. Click here to see more pictures of Polish Air Force! Check also my album. Link to comment Share on other sites More sharing options...
Nightstorm Posted September 18, 2021 Author Share Posted September 18, 2021 Updated to v2.0.1 for DCS Open Beta 2.7.6. CFT_Mod_1.9 and 1.9.1 (stock lights) (digitalcombatsimulator.com) I'm updating with new versions whenever something is changed in the new open beta. Link may say an older version but it's the current one uploaded on 9/17/21. 1 Link to comment Share on other sites More sharing options...
PLUTON Posted November 23, 2021 Share Posted November 23, 2021 Hello I have been using cft mod for a long time and never had a problem, but since the last Open Beta 2.7.8 update the CFT 2.0.1 mod causes my dcs to crash so i uninstalled it and DCS no longer crashes, CFT needs an update or? Thanks in advance for the help 1 Link to comment Share on other sites More sharing options...
Nightstorm Posted November 26, 2021 Author Share Posted November 26, 2021 (edited) On 11/23/2021 at 4:55 AM, PLUTON said: Hello I have been using cft mod for a long time and never had a problem, but since the last Open Beta 2.7.8 update the CFT 2.0.1 mod causes my dcs to crash so i uninstalled it and DCS no longer crashes, CFT needs an update or? Thanks in advance for the help @PLUTON It was already updated for the current OB. Download the newest version. CFT_Mod_2.0.1 (digitalcombatsimulator.com) Edited November 26, 2021 by Nightstorm Link to comment Share on other sites More sharing options...
PLUTON Posted November 27, 2021 Share Posted November 27, 2021 Tank you Link to comment Share on other sites More sharing options...
Nightstorm Posted December 8, 2021 Author Share Posted December 8, 2021 Mod updated to v2.0.2. CFT_Mod_2.0.1 (digitalcombatsimulator.com) CATM Missiles mod integrated. Additional replacement missile options for the AIM-9L included. AIM-9L (stock) AIM-9X3 IRIS-T PYTHON-5 1 1 Link to comment Share on other sites More sharing options...
goofball Posted December 8, 2021 Share Posted December 8, 2021 hi! how do the missile replacement script files work using ovgme? Link to comment Share on other sites More sharing options...
Nightstorm Posted December 8, 2021 Author Share Posted December 8, 2021 (edited) 4 hours ago, goofball said: hi! how do the missile replacement script files work using ovgme? That's what I use is OVGME. The default installed one is the AIM-9X3 so when it's installed OVGMe will backup the aim9family.lua and the aim9l.edm files like anything else, but there are also folders included (and used by the scripts) that have the stock 9L files as well as the different versions. Running the scripts copies them and overwrites whatever one is present. OvGME doesn't perform a check beyond "Is there a file with this name located HERE?" when it removes a mod. So, it won't care which version is currently active when you go to remove the mod. It will just remove any files that were installed with it. It should be OvGME ready as is. The script files were for ease of use so that you don't have to manually copy/past the model and lua files. Edited December 8, 2021 by Nightstorm Link to comment Share on other sites More sharing options...
Nightstorm Posted December 9, 2021 Author Share Posted December 9, 2021 (edited) Updated names of AIM-9X series of missiles based on available information. Names are: AIM-9X-2, AIM-9X-2+(9L Replacement), AIM-9X-3. Scripts and folders updated. AIM-9X-3 thrust increased by 20% over the 9X-2+ as its expected to have a better rocket motor. The values used for the 9X-2+ were the ones previously used for the 9X-3. Updated file uploaded and both version available on Dropbox. Source information: The AIM-9X Sidewinder May Finally Evolve Into A Completely New And Longer-Range Missile (thedrive.com) https://www.dropbox.com/s/tmjp1f1wmyf06c2/CFT_Mod_2.0.2_A.zip?dl=0 https://www.dropbox.com/s/y6f0cnvbfsn3kow/CFT_Mod_2.0.2_B.zip?dl=0 Added textures for the 9X series missiles. AIM-9X, -9X-2 and -9X-3. Edited December 9, 2021 by Nightstorm Link to comment Share on other sites More sharing options...
impreza Posted December 10, 2021 Share Posted December 10, 2021 I did a repair on DCS yesterday because F16 made game crash. Is this mod working properly? I use OvGME. Link to comment Share on other sites More sharing options...
Jerec Posted December 12, 2021 Share Posted December 12, 2021 My DCS doesn´t load with using 2.0.2.A. Had to do a repair. Link to comment Share on other sites More sharing options...
PLUTON Posted December 25, 2021 Share Posted December 25, 2021 hello, CFT_2.0.2 crashes DCS since 2.7.9 and it is planning an update or is it just me who has this problem? Thank you for all the info !! Link to comment Share on other sites More sharing options...
Nightstorm Posted December 26, 2021 Author Share Posted December 26, 2021 Good morning. I was able to update the mod yesterday and correct all issues with the missiles. https://www.dropbox.com/s/tmjp1f1wmyf06c2/CFT_Mod_2.0.2_A.zip?dl=0 https://www.dropbox.com/s/y6f0cnvbfsn3kow/CFT_Mod_2.0.2_B.zip?dl=0 1 Link to comment Share on other sites More sharing options...
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