Kerbo 416 Posted January 4, 2021 Share Posted January 4, 2021 Everyone's saying i have to turn on the HNS to correct for drift, but For me itjust breaks the INS for lack of a better term, it puts me in places i am not on, and turning it off gets it working again but then my weapons miss by quite a bit, what's happening? Link to comment Share on other sites More sharing options...
unknown Posted January 4, 2021 Share Posted January 4, 2021 How do you turn on the HNS? Can you upload a short Track or show your steps with screenshots? Modules: KA-50, A-10C, FC3, UH-1H, MI-8MTV2, CA, MIG-21bis, FW-190D9, Bf-109K4, F-86F, MIG-15bis, M-2000C, SA342 Gazelle, AJS-37 Viggen, F/A-18C, F-14, C-101, FW-190A8, F-16C, F-5E, JF-17, SC, Mi-24P Hind, AH-64D Apache, Mirage F1, F-4E Phantom II System: Win 11 Pro 64bit, Ryzen 3800X, 32gb RAM DDR4-3200, PowerColor Radeon RX 6900XT Red Devil ,1 x Samsung SSD 970 EVO Plus 2TB NVMe, 2 x Samsung SSD 2TB + 1TB SATA, MFG Crosswind Rudder Pedals - VIRPIL T-50CM and VIRPIL MongoosT-50 Throttle - HP Reverg G2, using only the latest Open Beta, DCS settings Link to comment Share on other sites More sharing options...
Kerbo 416 Posted January 4, 2021 Author Share Posted January 4, 2021 42 minutes ago, unknown said: How do you turn on the HNS? Can you upload a short Track or show your steps with screenshots? press HNS on the UFC turn it to INS + GPS press rtn, HNS light is on Link to comment Share on other sites More sharing options...
unknown Posted January 4, 2021 Share Posted January 4, 2021 (edited) Yeah, thats what i do also. Is your problem in SP and/or MP? Which weapons exactly? Map? Cold/Hot start? weather? I'm just asking because i could test today in the evening. Last i used the JF-17 excessive in AG role in my little training mission is a couple months ago and i didn't had any trouble(hot start on runway though). I was flying the JF-17 yesterday again(MP after ages) but only AG weapons used by me were C802-AK and there was only one missile acting weird. One C802-AK did a looping instead of impacting, the second hit and sunk the ship. I have to check if something was recorded by track/tacview.... Edited January 4, 2021 by unknown Modules: KA-50, A-10C, FC3, UH-1H, MI-8MTV2, CA, MIG-21bis, FW-190D9, Bf-109K4, F-86F, MIG-15bis, M-2000C, SA342 Gazelle, AJS-37 Viggen, F/A-18C, F-14, C-101, FW-190A8, F-16C, F-5E, JF-17, SC, Mi-24P Hind, AH-64D Apache, Mirage F1, F-4E Phantom II System: Win 11 Pro 64bit, Ryzen 3800X, 32gb RAM DDR4-3200, PowerColor Radeon RX 6900XT Red Devil ,1 x Samsung SSD 970 EVO Plus 2TB NVMe, 2 x Samsung SSD 2TB + 1TB SATA, MFG Crosswind Rudder Pedals - VIRPIL T-50CM and VIRPIL MongoosT-50 Throttle - HP Reverg G2, using only the latest Open Beta, DCS settings Link to comment Share on other sites More sharing options...
Kerbo 416 Posted January 4, 2021 Author Share Posted January 4, 2021 3 minutes ago, unknown said: Yeah, thats what i do also. Is your problem in SP and/or MP? Which weapons exactly? Map? Cold/Hot start? weather? I'm just asking because i could test today in the evening. Last i used the JF-17 excessive in AG role in my little training mission is a couple months ago and i didn't had any trouble(hot start on runway though). I was flying the JF-17 yesterday again(MP after ages) but only AG weapons used by me were C802-AK and there was only one missile acting weird. One C802-AK did a looping instead of impacting, the second hit and sunk the ship. I have to check if something was recorded by track/tacview.... multiplayer, cold start Link to comment Share on other sites More sharing options...
Kerbo 416 Posted January 7, 2021 Author Share Posted January 7, 2021 OK fixed the bug, it's a result of the use of MFD mods, so if you have any of those you have to remove them Link to comment Share on other sites More sharing options...
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