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My 3090 Settings for my G2 (2.7.11)


speed-of-heat

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You get good results, because you are running at a lower resolution...  there is no magic here, indeed you are running at about 2/3 the resolution of pd1.0 and ss 100%... so of course you get better performance.


Edited by speed-of-heat
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Which is what I would have thought and initially dismissed the idea. However, my eyes and the frametimes say different. I'm now seeing 90fps more often than not on the same settings I had and the image still looks as sharp to me. 

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so just for shits and giggles try the same experiment at pd1.0 and 60-70% ss  ... because there is no difference... 

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13 minutes ago, speed-of-heat said:

so just for shits and giggles try the same experiment at pd1.0 and 60-70% ss  ... because there is no difference... 

Yeah ok, fair one. 

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my problem is not that people are recommending running at a lower (and to be fair still great resolution for clarity) resolution using PD thats an individual choice and i am all for it. its the lack of understanding of why things work ... my issues and concern because it introduces additional  complexity and obfuscates the actual issue.  There is a great example of this on the original youtube article where some person is saying  he is running at 0.6 and 300% and he gets better clarity and only slightly less performance...  than his old pd1.0 /100%... as if this is some kind of revelation... he is running at the equivalent of PD1 and 108-110% SS...  

 

To be fair my issues is not even using PD , (I know that SS offers a greater granularity of control), but, please just change it in one place ... 


Edited by speed-of-heat
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47 minutes ago, speed-of-heat said:

please see the first post 

Fair enough... It is the resolution setting in steamVR then I suppose.   Always find it confusing because 100% has a different resolution indicated for different systems under steamvr. Clearer to refer to it as a resolution 3000x3000 for ex as 80% is not replicable by everyone

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2 minutes ago, Brainfreeze said:

Fair enough... It is the resolution setting in steamVR then I suppose.   Always find it confusing because 100% has a different resolution indicated for different systems under steamvr. Clearer to refer to it as a resolution 3000x3000 for ex as 80% is not replicable by everyone

agreed... however this is specific for the G2, which has a pretty consistent 100% resolution and you will see displayed in the images as values as well...

 

However, in this part of the thread the issue is really about understanding the proportionality between PD and SS... the false assumption is that PD 0.5 and 50% SS and they are in some way equivalent. 

 

Which because they are not causes a lot of confusion and unneeded complexity additionally when looking at raw resolution because there is no equivalent displayed value inside DCS  with PD, so talking about the abstract  values is "better" for the purposes of the ratio relationship between PD and SS.      

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OP updated to include actual numbers in the Steam settings for resolution and a comment on PD.

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19 minutes ago, Brainfreeze said:

Fair enough... It is the resolution setting in steamVR then I suppose.   Always find it confusing because 100% has a different resolution indicated for different systems under steamvr. Clearer to refer to it as a resolution 3000x3000 for ex as 80% is not replicable by everyone

It’s not really about what 100% represents, it is the total misunderstanding by a lot of people about what the PD and SS scaling numbers mean. This makes the frame time/rate comparisons a nonsense.

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21 minutes ago, speed-of-heat said:

OP updated to include actual numbers in the Steam settings for resolution and a comment on PD.

👍.   One last thing I noticed when re-reading is that you do not show the generic "video" tab of steamVR settings.  It has the Advanced Supersample Filtering option.  Just mention it because I have not used it and was wondering about its real effect. Excellent post. super clear. Bravo 

re SS vs PD ... knows it gets on your nerves (🤯) ... you could debunk it by adding a small section in the 1st post... SS vs PD and just put the formula down.  

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52 minutes ago, Brainfreeze said:

👍.   One last thing I noticed when re-reading is that you do not show the generic "video" tab of steamVR settings.  It has the Advanced Supersample Filtering option.  Just mention it because I have not used it and was wondering about its real effect. Excellent post. super clear. Bravo 

re SS vs PD ... knows it gets on your nerves (🤯) ... you could debunk it by adding a small section in the 1st post... SS vs PD and just put the formula down.  

err yes i do re the general tab, literally the graphic above the individual game setting, it was there from day 1,

 

Re Advanced Super Sample Filitering, i actually have no idea what it does, i have not seen a difference on or off either in perf or visual acuity  

 

i actually have a spread sheet, because the simple reality is people cant do maths, i have included it and an explanation in the original post ... thansk for the suggestion


Edited by speed-of-heat
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50 minutes ago, speed-of-heat said:

err yes i do re the general tab, literally the graphic above the individual game setting, it was there from day 1,

The one you show is the 'general' tab, not the 'video' tab (there you only show the app specific screenshot). The Advance super sampling setting is only on that video tab (and not app specific).  But if you do not use the advanced supersampling then maybe there is actually no point showing the screenshot (other that showing advanced super sampling is off). 

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it is set on at the moment; but it doesnt seem to make any difference ... maybe it does if you have AA turned on ? 

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18 minutes ago, speed-of-heat said:

it is set on at the moment; but it doesnt seem to make any difference ... maybe it does if you have AA turned on ? 

hmmm... not intuitive that it would work with AA.  I'll give it a try to see if it makes a diff... I am at 70% resolution in steamvr at the moment (my spec is lower than urs) so not as sharp as could be on cockpit dials...will check if that changes anything

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as i said literally no idea what it does .. never seen it made a difference, but i dont use AA ... so... 


Edited by speed-of-heat

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What does "Advanced Super Sampling Filter" do (in Advanced Settings and Steam VR settings) : SteamVR (reddit.com) for those that care... less aliasing less clear

 

I had the same question a while back.

Basically it in effect makes things a little less aliased. This means slightly less crisp but in many cases looks better. In games like elite for example it's best turned off, for others (most) it's best left on.

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13 minutes ago, speed-of-heat said:

What does "Advanced Super Sampling Filter" do (in Advanced Settings and Steam VR settings) : SteamVR (reddit.com) for those that care... less aliasing less clear

 

I had the same question a while back.

Basically it in effect makes things a little less aliased. This means slightly less crisp but in many cases looks better. In games like elite for example it's best turned off, for others (most) it's best left on.

Hehe...you were right then!  

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I turned advanced super sample filter on and honestly can not say I notice a difference.

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yep Don, thats been my observation too

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Have people here seen the vid which claims you get better performance with:

 

Std setting: PD1.0 SteamVR 200%

Magic setting: PD0.5 SteamVR500% (20% claimed improvement compared to above)

 

I've been mucking about with it some, Certainly the .5pd setting looks very nice (insert borat here) (like 0 shimmer or other aliasing, and its surprisingly "clear".  But I'm not necessarily really seeing a huge performance increase (its not bad though, never under 45). What I am seeing is a massive increase in GPU usage (normally I'm running like 40%, and this bumps it into the 80% range). 

 

By default I'm running like PD1.0 and 74% SS (native res for reverb)

 

The whole thing sounded counterintuitive to me. But in terms of what it looks like graphically its actually very nice at 500%, even .5pd/300%. I'm just not really seeing a huge benefit frames wise.

 


Edited by Harlikwin

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7 minutes ago, Harlikwin said:

Have people here seen the vid which claims you get better performance with:

 

Std setting: PD1.0 SteamVR 200%

Magic setting: PD0.5 SteamVR500% (20% claimed improvement compared to above)

 

I've been mucking about with it some, Certainly the .5pd setting looks very nice (insert borat here) (like 0 shimmer or other aliasing, and its surprisingly "clear".  But I'm not necessarily really seeing a huge performance increase (its not bad though, never under 45). What I am seeing is a massive increase in GPU usage (normally I'm running like 40%, and this bumps it into the 80% range). 

 

By default I'm running like PD1.0 and 74% SS (native res for reverb)

 

The whole thing sounded counterintuitive to me. But in terms of what it looks like graphically its actually very nice at 500%, even .5pd/300%. I'm just not really seeing a huge benefit frames wise.

 

 

Sorry, but have you read any of the many posts on this here and all the wrong maths involved?

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1 minute ago, imacken said:

Sorry, but have you read any of the many posts on this here and all the wrong maths involved?

 

I get the "wrong math" part. PD scales differently than steam SS (I think I was one of the first people to point that out way back when actually). I know that 100%. Supposedly those were equal pixel number settings.

 

I'm mainly trying to con people into doing more testing on it 🙂 cuz I don't have the time and it looks promising. 

 

It does make some sense to me in the sense I "think" the way its working is that for me DCS is cpu limited without a doubt in most situations (CPU frame times). So I'm wondering if one drops the PD below 1 this offloads some CPU work, and then by using steamVR to do SS which does seem to use GPU that an overall net gain can be obtained.

 


Edited by Harlikwin

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