ebabil Posted January 5, 2021 Share Posted January 5, 2021 Today ground moving target AG radar mode has been introduced. As far as I understand this mode can be used by facing radar towards to the targets Wereas normal exp modes can not. We need to approach with a particular angle. Are those different devices that work with different techs? FC3 | UH-1 | Mi-8 | A-10C II | F/A-18 | Ka-50 III | F-14 | F-16 | AH-64 | Mi-24 | F-5 | F-15E| F-4| Tornado Persian Gulf | Nevada | Syria | NS-430 | Supercarrier // Wishlist: CH-53 | UH-60 Youtube MS FFB2 - TM Warthog - CH Pro Pedals - Trackir 5 Link to comment Share on other sites More sharing options...
Bunny Clark Posted January 5, 2021 Share Posted January 5, 2021 Both GMT and DBS/SAR use the same radar transmitter, receiver, and antenna, it's the way in which the signal is processed which is different. GMT works in much the same way as the A/A radar does: it uses Doppler shift filtering to distinguish moving targets from the background. The DBS/SAR modes use an algorithm to analyze the way radar returns shift as the angle of an object changes relative to the radar's path of motion to increase the effective angular resolution of a radar map. Because the angle to an object directly ahead of the radar will never change as you fly towards it, this method of processing only works at an oblique angle to either side. 2 3 Oil In The Water Hornet Campaign. Bunny's: Form-Fillable Controller Layout PDFs | HOTAS Kneeboards | Checklist Kneeboards Link to comment Share on other sites More sharing options...
QuiGon Posted January 6, 2021 Share Posted January 6, 2021 In regard to GMT, I'm wondering: 1) Will it be able to detect low flying helos? 2) Can ground vehicles notch it by driving at a 90° angle? Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing! Link to comment Share on other sites More sharing options...
Joni Posted January 9, 2021 Share Posted January 9, 2021 Does the SEA mode requires the ship to be moving in order to show a brick? I know GMT does with vehicles but I'm not sure about SEA. THanks. Intel Core i5-8600k + Cooler Master Hyper 212 EVO | Gigabyte GTX 1070 Aorus 8G | 32GB DDR4 Corsair Vengance LPX Black 3200MHz | Gigabyte Z370 Aorus Gaming 3 | WD Black SN750 NVMe 500GB | Samsung 850 EVO 250GB | WD Green 240GB | WD Caviar Black 1TB SATA 3 | WD Caviar Blue 500GB SATA 3 | EVGA 650 GQ 80+ Gold | Samsung CF391 Curved 32" | Corsair 400C | Steelseries Arctis 5 --- Razer Kraken X Lite | Logitech G305 | Redragon Dyaus 2 K509 | Xbox 360 | Saitek X-52 Pro | Thrustmaster TWCS | TrackIR 5 Link to comment Share on other sites More sharing options...
toilet2000 Posted January 9, 2021 Share Posted January 9, 2021 19 hours ago, Joni said: Does the SEA mode requires the ship to be moving in order to show a brick? I know GMT does with vehicles but I'm not sure about SEA. THanks. No, SEA mode filters targets from a baseline water/sea return, generating synthetic bricks even on static targets. 1 Link to comment Share on other sites More sharing options...
Beamscanner Posted January 9, 2021 Share Posted January 9, 2021 (edited) GMT/SEA interleaved with RBGM (ground mapping) looks to have an issue. Theyre correct in that the mode changes with each scan.. (ie scan right = GMT, scan left = Mapping) But the data shouldn't be erased when the mode switches. For instance, the map data should be frozen in the background when the GMT sweep is happening (not erased); and then updated when the mapping sweep occurs. Edited January 9, 2021 by Beamscanner 1 1 Link to comment Share on other sites More sharing options...
ED Team NineLine Posted January 9, 2021 ED Team Share Posted January 9, 2021 As always, please supply references, even if it needs to be in PM. Thanks. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
Beamscanner Posted January 9, 2021 Share Posted January 9, 2021 11 minutes ago, NineLine said: As always, please supply references, even if it needs to be in PM. Thanks. Sent 1 Link to comment Share on other sites More sharing options...
Topper81 Posted January 10, 2021 Share Posted January 10, 2021 How is "Civil Traffic" interacting with the GMT mode? Link to comment Share on other sites More sharing options...
raelias Posted January 11, 2021 Share Posted January 11, 2021 12 hours ago, Topper81 said: How is "Civil Traffic" interacting with the GMT mode? I'm pretty sure that DCS does not count civ traffic as an actual "unit", which might make it undetectable by the radar, don't quote me on that tho, might be outdated info Win10 64, MSI Krait Gaming Z370, I7 8700K, Geforce 1080Ti FTW3 ,32 GB Ram, Samsung 980 EVO SSD Modules: Combind Arms, A-10C, F-86F, F/A-18, F-16, Flaming Cliffs, KA-50, L-39, P-51, UH-1, Christen Eagle II, Persian Gulf Link to comment Share on other sites More sharing options...
ED Team NineLine Posted January 11, 2021 ED Team Share Posted January 11, 2021 20 hours ago, Topper81 said: How is "Civil Traffic" interacting with the GMT mode? Civil Traffic won't interact right now, basically the generated traffic right now is an effect more than a real unit. And to be honest, to show all those units might melt some computers. Down the road, we would like to add some civilian traffic as place-able units (some older ones already exist), and most likely those could be picked up by GMT mode, but as for now, no. 3 Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
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