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Sell me the Viper


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33 minutes ago, Hardcard said:

No reason, I just pointed out that the warthog is a niche aircraft with annoying limitations 😅

 

Which is the whole point.  That Hornet is jack of all trades.  It's not annoying limitation because the missions and campaign for A10C will provide CAP.  Preferably with F15C or F16C.  Not FA-18.  You're calling it niche.  I'm calling it specialist.

 

If you're telling me that a minivan can pick up the kids from school and do grocery shopping all in one trip.  And the Ferrari and truck can't do that.  You'd be absolutely right an I can't argue with that.  But something tells me I'd still choose Ferrari and truck if budget is not an issue.

 

Hornet reminds me of The Pentagon Wars.

 

 


Edited by Taz1004
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The Hornet is capable, but not necessarily fun. Everyone has their own preference. For me, the Hornet feels more like homework or doing taxes. I get far more enjoyment from flying the Spitfire, the Huey, especially the Tomcat, the Viper, the Fagot, and the Fishbed - if that helps to illustrate the point.

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Interestingly enough, my feelings are the opposite of those of many of the posters. To me it's the Viper that feels off. I don't like the flight model (not that I think it's bad, I just don't like it), the systems are confusing, I hate the TGP integration... And yeah, all the early access limitations are making me not want to fly it. The Hornet just makes sense to me. Sure, the HMI isn't very consistent, you can see features and weapons were added throughout its service life, but it just adds character.

 

And that's probably the best reason for you to buy the F-16. If it feels right to you, its limitations and intricacies will add character. If it feels wrong to you, they will annoy you to the point you won't fly it. It goes for any module really.

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4 hours ago, Hardcard said:

Other things that the hornet makes easy when compared to the viper: weapon selection & management, countermeasure management, TPOD operation, radar mode switching, taxiing, etc.  

How though? The only thing you do on the Viper to select AIM-120 or AIM-9 is just hold NWS. It is literally a single button press. If you want to change your bomb rippling and spacing and how many you drop you just press SMS and its all right there for you to change with a simple button press. No clunky interaction between DDIs and UCP like in the Hornet. How is countermeasure management easier in the the Hornet? The Viper gets a dedicated screen displaying exactly how many chaff and flare you have left without using an MFD. All you have to do on the Viper is press CMS forward to activate your program.

 

TPOD operation is a bit clunkier than the Hornet at least for now, once DTOS mode is added looking for targets in TOO will be much easier. But the TGP is always slaved to whatever your waypoint is. Any time you wish to reset your view back to your steerpoint just press CZ. Don't really see how that's any different from pressing designate on the Hornet and having to undesignate as well. Radar mode switching is once again a simple hold of NWS to swap between RWS and TWS; you can even change range and azimuth just by moving the cursor to the limits of the screen. The Hornet's radar is actually super clunky to use IMO and I find the Viper's to be vastly superior in user friendliness. TMS up to lock, TMS down to unlock, TMS left to IFF, TMS right to step between targets, that's just peak simplicity for me. Taxiing for sure goes to the Hornet though, but you can whip the Viper around pretty tight turns too as long as you brake with whatever wheel is opposite your turning direction so you don't flip.

 

You complain about the Viper requiring MFD interaction to drop tanks and then somehow miss that the Hornet requires MFD interaction for nearly everything. Also want to take a moment to appreciate that the DL in the Viper gives you contact altitude on all datalinked targets without having to hover over them unlike in the Hornet where you have to look at each individual target (at least AFAIK, could've been updated). 😉 

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Really those are small and very subjective differences. Do you prefer having three displays, or an easy way to switch pages? Do you like having an RWR in a place where you can actually see it, or do you rather have spikes on the HUD? Each aircraft does things a little differently, but ultimately, for a practiced pilot the end results in terms of efficiency will be very similar.

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Take the great visibility and handling of the P-51 Mustang, give it jets and computers, and you've got the F-16.  The bubble canopy makes it feel like riding a motorcycle or a magic carpet at 20000 ft.  I know it's supposed to be multi-role but there are better birds to fly for ground pounding.  Dogfighting is the sweet spot for the Viper, IMHO.  You just can't beat a bubble canopy.

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On 1/12/2021 at 12:15 PM, Jmontezuma said:

How though? The only thing you do on the Viper to select AIM-120 or AIM-9 is just hold NWS. It is literally a single button press. If you want to change your bomb rippling and spacing and how many you drop you just press SMS and its all right there for you to change with a simple button press. No clunky interaction between DDIs and UCP like in the Hornet. How is countermeasure management easier in the the Hornet? The Viper gets a dedicated screen displaying exactly how many chaff and flare you have left without using an MFD. All you have to do on the Viper is press CMS forward to activate your program.

 

TPOD operation is a bit clunkier than the Hornet at least for now, once DTOS mode is added looking for targets in TOO will be much easier. But the TGP is always slaved to whatever your waypoint is. Any time you wish to reset your view back to your steerpoint just press CZ. Don't really see how that's any different from pressing designate on the Hornet and having to undesignate as well. Radar mode switching is once again a simple hold of NWS to swap between RWS and TWS; you can even change range and azimuth just by moving the cursor to the limits of the screen. The Hornet's radar is actually super clunky to use IMO and I find the Viper's to be vastly superior in user friendliness. TMS up to lock, TMS down to unlock, TMS left to IFF, TMS right to step between targets, that's just peak simplicity for me. Taxiing for sure goes to the Hornet though, but you can whip the Viper around pretty tight turns too as long as you brake with whatever wheel is opposite your turning direction so you don't flip.

 

You complain about the Viper requiring MFD interaction to drop tanks and then somehow miss that the Hornet requires MFD interaction for nearly everything. Also want to take a moment to appreciate that the DL in the Viper gives you contact altitude on all datalinked targets without having to hover over them unlike in the Hornet where you have to look at each individual target (at least AFAIK, could've been updated). 😉 

 

The way I have it set in the hornet, A/A weapon selection is done with a single button press, without the need to hold it down (I hate having to hold down buttons in combat, but that's just me).  

Anyway, my misgivings regarding the viper's general operation have more to do with the fact that the pilot must sacrifice either radar or HSD to do essential stuff (also, the MFDs are small, which makes matters worse).

 

As for countermeasure management, I was referring to the bypass mode.

The hornet has separate commands for chaff and flares, which makes for a perfect bypass mode, imho (FC3 style).

The viper, on the other hand, doesn't have separate commands for chaff and flares, the pilot must enable/disable them manually before expending (which costs time and diverts attention away from the fight... really bad thing in my book).

 

TPOD implementation in the viper is quite terrible atm, clearly WIP.

I want the TPOD pointed at my velocity vector when I reset it, not at a steerpoint... CZ isn't for me. 

Also, last time I used the TPOD, the reticle on the HUD was way off, seemed totally misaligned...all in all, I ended up ditching the TPOD and using the maverick cameras instead. 

I'm sure all the problems will be sorted out in the future, but I'm writing this now.

 

As for "radar modes" I meant switching from CRM to ACM (and then cycling through ACM modes), maybe it's just me and the way I have the controls set up, but it's easier for me to do  in the hornet. 

CRM setting management in the viper is perfectly fine (I miss having a PRF setting, but I guess it's simpler without it).

 

As for the simplicity of TMS controls, it's probably bad HOTAS configuration on my part (I'm haven't dedicated a 4-way hat to it, I'm using buttons and modifiers instead, which might not be ideal), but still, cycling between targets isn't as easy as TMS right (like the manual says), it doesn't work half of the time for me. 

 

Anyway, the worst thing about the viper's radar is the target type conversion nonsense (Search target -> Track target -> System target -> Bugged target -> STT lock)... quite the atrocity 😭

 

The hornet's radar might require a little more attention (only because AUTO mode is unreliable and the sweep freezing bug isn't fixed yet), but at least you can lock and engage targets at will, without having to place the cursor over each of them, keep track of where each one is (in terms of target type sequence) or rape the TMS controls 😆 

 

As for selective jettison requiring MFD interaction in the viper (sacrificing radar/HSD and forcing submenu access), it's quite the oversight, imho.

Again, the viper requires external fuel tanks to operate (unlike the hornet and most other jets in DCS), it should have a dedicated switch/button/command for fuel tank jettison only... the panic button isn't an option when carrying mixed loadouts.   

 

As for the hornet requiring MFD interaction for nearly everything, it barely forces the pilot to divert attention away from combat/lose SA, unlike the viper.

MFD interaction in the hornet concerns A/G weapon management, for the most part (in my case, at least), which isn't an issue since most of it can be done before entering the combat zone. 

You seem to be missing my point here, which is that the viper forces you to sacrifice essential systems (radar/HSD) in order to do menial stuff (like selective jettison or switching sidewinder seeker modes), to make matters worse, these menial things usually need to be done when in combat, which is precisely when such distractions should be avoided.

 

As for the viper's HSD, it's decent, but it can only provide contact altitude, which isn't enough for me (I want mach speed, precise bearing and range as well, which the hornet's SA page provides). 

Sure, it would be really nice to have the hornet's SA page show contact altitude (and mach speed) by default, but I'll settle for the current stepping system, even if it requires interaction (which I handle with HOTAS controls, so it's not a big deal).

 

When I'm flying the hornet, not only do I know the precise BRA for the contacts around, I also know their approximate type (and also have an inkling of what they're doing), based on their "mach signature":

Sustained mach 0.2-0.4 = helicopter/prop/warthog/landing aircraft (aka free kill)

Sustained mach 0.5-0.7 = frogfoot/jet trainer/fat viper/fat hornet/tanker/AWACS

Sustained mach 0.9+ = Enemy fighter loaded for CAP/viggen doing viggen stuff

Sustained mach 1.6+ = 😱

Sustained mach 2+ = 🥖 / 💀

 

In the viper, I have to either bug them or STT lock them in order to get an airspeed reading, which isn't nearly as practical and definitely not an option when trying to be sneaky.  


Edited by Hardcard
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1 hour ago, Hardcard said:

 

The way I have it set in the hornet, A/A weapon selection is done with a single button press, without the need to hold it down (I hate having to hold down buttons in combat, but that's just me).  

Anyway, my misgivings regarding the viper's general operation have more to do with the fact that the pilot must sacrifice either radar or HSD to do essential stuff (also, the MFDs are small, which makes matters worse).

 

As for countermeasure management, I was referring to the bypass mode.

The hornet has separate commands for chaff and flares, which makes for a perfect bypass mode, imho (FC3 style).

The viper, on the other hand, doesn't have separate commands for chaff and flares, the pilot must enable/disable them manually before expending (which costs time and diverts attention away from the fight... really bad thing in my book).

 

TPOD implementation in the viper is quite terrible atm, clearly WIP.

I want the TPOD pointed at my velocity vector when I reset it, not at a steerpoint... CZ isn't for me. 

Also, last time I used the TPOD, the reticle on the HUD was way off, seemed totally misaligned...all in all, I ended up ditching the TPOD and using the maverick cameras instead. 

I'm sure all the problems will be sorted out in the future, but I'm writing this now.

 

As for "radar modes" I meant switching from CRM to ACM (and then cycling through ACM modes), maybe it's just me and the way I have the controls set up, but it's easier for me to do  in the hornet. 

CRM setting management in the viper is perfectly fine (I miss having a PRF setting, but I guess it's simpler without it).

 

As for the simplicity of TMS controls, it's probably bad HOTAS configuration on my part (I'm haven't dedicated a 4-way hat to it, I'm using buttons and modifiers instead, which might not be ideal), but still, cycling between targets isn't as easy as TMS right (like the manual says), it doesn't work half of the time for me. 

 

Anyway, the worst thing about the viper's radar is the target type conversion nonsense (Search target -> Track target -> System target -> Bugged target -> STT lock)... quite the atrocity 😭

 

The hornet's radar might require a little more attention (only because AUTO mode is unreliable and the sweep freezing bug isn't fixed yet), but at least you can lock and engage targets at will, without having to place the cursor over each of them, keep track of where each one is (in terms of target type sequence) or rape the TMS controls 😆 

 

As for selective jettison requiring MFD interaction in the viper (sacrificing radar/HSD and forcing submenu access), it's quite the oversight, imho.

Again, the viper requires external fuel tanks to operate (unlike the hornet and most other jets in DCS), it should have a dedicated switch/button/command for fuel tank jettison only... the panic button isn't an option when carrying mixed loadouts.   

 

As for the hornet requiring MFD interaction for nearly everything, it barely forces the pilot to divert attention away from combat/lose SA, unlike the viper.

MFD interaction in the hornet concerns A/G weapon management, for the most part (in my case, at least), which isn't an issue since most of it can be done before entering the combat zone. 

You seem to be missing my point here, which is that the viper forces you to sacrifice essential systems (radar/HSD) in order to do menial stuff (like selective jettison or switching sidewinder seeker modes), to make matters worse, these menial things usually need to be done when in combat, which is precisely when such distractions should be avoided.

 

As for the viper's HSD, it's decent, but it can only provide contact altitude, which isn't enough for me (I want mach speed, precise bearing and range as well, which the hornet's SA page provides). 

Sure, it would be really nice to have the hornet's SA page show contact altitude (and mach speed) by default, but I'll settle for the current stepping system, even if it requires interaction (which I handle with HOTAS controls, so it's not a big deal).

 

When I'm flying the hornet, not only do I know the precise BRA for the contacts around, I also know their approximate type (and also have an inkling of what they're doing), based on their "mach signature":

Sustained mach 0.2-0.4 = helicopter/prop/warthog/landing aircraft (aka free kill)

Sustained mach 0.5-0.7 = frogfoot/jet trainer/fat viper/fat hornet/tanker/AWACS

Sustained mach 0.9+ = Enemy fighter loaded for CAP/viggen doing viggen stuff

Sustained mach 1.6+ = 😱

Sustained mach 2+ = 🥖 / 💀

 

In the viper, I have to either bug them or STT lock them in order to get an airspeed reading, which isn't nearly as practical and definitely not an option when trying to be sneaky.  

 

Can definitely agree on the Viper's odd target type stuff, but really it's just not been an issue for me in my experience using it extensively in BVR, at least in SAM mode. All it takes is one TMS up and I've got my target soft locked and ready to fire at, and one more TMS up is STT if I ever decide I needed to use that mode. Really unfortunate that you are having issues with TMS right not stepping you between your targets consistently. Agree with you on countermeasures as well, but once we get DTC in DCS that will no longer be an issue as you will be able to save countermeasure programs.

 

I can see not using hatswitches being an issue though, as the Viper's HOTAS controls shine because of them. Maybe it is one of those things where you have to have a nice HOTAS to actually make the Viper's HOTAS commands make sense, especially magnified with the TM Warthog because it's the same stick. You can swap between CRM and ACM by using the dogfight switch. Using that lets you quickly toggle between MRM Override and DGFT mode. Once in dogfight mode, you can swap between your ACM mode using TMS. TMS up for boresight, TMS right for HUD scan, and TMS down for vertical scan. I'd say the Viper and Hornet are equally simple to use in ACM modes but the Hornet having AIM-9s lock automatically without pressing uncage puts it just over the edge IMO.

 

Yes the TGP was all kinds of messed up before but the SPI issue is largely fixed now. Later in early access DTOS mode will allow you to slave your TGP to your velocity vector afaik. And I also do understand your point about the MFDs. It's just never been an issue for me to quickly jettison my tanks as you can just DMS right, press S-J and select the tanks, then hold weapon release and you're done in the span of 3 seconds. My point was if you're dropping the tanks in the Hornet you aren't paying attention to the DDIs anyway, but I would agree with you that the Hornet's method is superior. You also don't have to use MFDs to change the AIM-9 seeker mode. Just keep selected on slave and hold cursor enable whenever you need to slew it around in boresight mode using the helmet. Personally I think a lot of nitpicking between Viper and Hornet users stems from us just not knowing the HOTAS commands of the other aircraft. We get used to one originally and get salty that the other uses completely different HOTAS logic when we swap between them. Nothing will ever warm me up to my RWR being vomited all over the HUD though. 🙂

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2 hours ago, Jmontezuma said:

Personally I think a lot of nitpicking between Viper and Hornet users stems from us just not knowing the HOTAS commands of the other aircraft.

 

Yup, that and other little differences. For example, you mentioned not having a dedicated countermeasure counter in the Hornet. That's true, but you have a counter on the SA page - which you will have on anyway in pretty much any combat situation. Those are little things you know when you fly the aircraft a lot but you forget if you only take it out occasionally.

 

For me the worst aircraft in this regard is the A-10C. I just can't wrap my head around its HOTAS. I know many people love it. I'm sure they have good reasons. I'll take the Hornet or the Viper over it any day, thank you.

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vor 15 Stunden schrieb Hardcard:

 

The way I have it set in the hornet, A/A weapon selection is done with a single button press, without the need to hold it down (I hate having to hold down buttons in combat, but that's just me).  

Anyway, my misgivings regarding the viper's general operation have more to do with the fact that the pilot must sacrifice either radar or HSD to do essential stuff (also, the MFDs are small, which makes matters worse).

 

As for countermeasure management, I was referring to the bypass mode.

The hornet has separate commands for chaff and flares, which makes for a perfect bypass mode, imho (FC3 style).

The viper, on the other hand, doesn't have separate commands for chaff and flares, the pilot must enable/disable them manually before expending (which costs time and diverts attention away from the fight... really bad thing in my book).

 

TPOD implementation in the viper is quite terrible atm, clearly WIP.

I want the TPOD pointed at my velocity vector when I reset it, not at a steerpoint... CZ isn't for me. 

Also, last time I used the TPOD, the reticle on the HUD was way off, seemed totally misaligned...all in all, I ended up ditching the TPOD and using the maverick cameras instead. 

I'm sure all the problems will be sorted out in the future, but I'm writing this now.

 

As for "radar modes" I meant switching from CRM to ACM (and then cycling through ACM modes), maybe it's just me and the way I have the controls set up, but it's easier for me to do  in the hornet. 

CRM setting management in the viper is perfectly fine (I miss having a PRF setting, but I guess it's simpler without it).

 

As for the simplicity of TMS controls, it's probably bad HOTAS configuration on my part (I'm haven't dedicated a 4-way hat to it, I'm using buttons and modifiers instead, which might not be ideal), but still, cycling between targets isn't as easy as TMS right (like the manual says), it doesn't work half of the time for me. 

 

Anyway, the worst thing about the viper's radar is the target type conversion nonsense (Search target -> Track target -> System target -> Bugged target -> STT lock)... quite the atrocity 😭

 

The hornet's radar might require a little more attention (only because AUTO mode is unreliable and the sweep freezing bug isn't fixed yet), but at least you can lock and engage targets at will, without having to place the cursor over each of them, keep track of where each one is (in terms of target type sequence) or rape the TMS controls 😆 

 

As for selective jettison requiring MFD interaction in the viper (sacrificing radar/HSD and forcing submenu access), it's quite the oversight, imho.

Again, the viper requires external fuel tanks to operate (unlike the hornet and most other jets in DCS), it should have a dedicated switch/button/command for fuel tank jettison only... the panic button isn't an option when carrying mixed loadouts.   

 

As for the hornet requiring MFD interaction for nearly everything, it barely forces the pilot to divert attention away from combat/lose SA, unlike the viper.

MFD interaction in the hornet concerns A/G weapon management, for the most part (in my case, at least), which isn't an issue since most of it can be done before entering the combat zone. 

You seem to be missing my point here, which is that the viper forces you to sacrifice essential systems (radar/HSD) in order to do menial stuff (like selective jettison or switching sidewinder seeker modes), to make matters worse, these menial things usually need to be done when in combat, which is precisely when such distractions should be avoided.

 

As for the viper's HSD, it's decent, but it can only provide contact altitude, which isn't enough for me (I want mach speed, precise bearing and range as well, which the hornet's SA page provides). 

Sure, it would be really nice to have the hornet's SA page show contact altitude (and mach speed) by default, but I'll settle for the current stepping system, even if it requires interaction (which I handle with HOTAS controls, so it's not a big deal).

 

When I'm flying the hornet, not only do I know the precise BRA for the contacts around, I also know their approximate type (and also have an inkling of what they're doing), based on their "mach signature":

Sustained mach 0.2-0.4 = helicopter/prop/warthog/landing aircraft (aka free kill)

Sustained mach 0.5-0.7 = frogfoot/jet trainer/fat viper/fat hornet/tanker/AWACS

Sustained mach 0.9+ = Enemy fighter loaded for CAP/viggen doing viggen stuff

Sustained mach 1.6+ = 😱

Sustained mach 2+ = 🥖 / 💀

 

In the viper, I have to either bug them or STT lock them in order to get an airspeed reading, which isn't nearly as practical and definitely not an option when trying to be sneaky.  

 

 

Actually, the Viper will be way cooler when we get TWS and the two- target RWS track, switching with TMS right between both targets. The radar is pretty basic right now.
The concept behind the jettison is that you either panic (emergency jettison due to an incoming missile) or you preselect selective jettison, toggle MFD pages with the DMS and just jettison those.
There are three preselections per side which makes it six pages accessible via HOTAS. And you have the missile override with instant AA ready with another preselection. If you do a clean fence in, you don't need to fuzz around with different MFD setups and drawing away attention. It is essential to have DMS, CMS, TMS and the overrides map though.
The override concept means that you can be in AG mode switch to AA with a flick of a switch- or have the HARM active and scan the skies for bogeys at the same time. I adopted all the switchology from "that other sim" and felt instantly at home, good thing they both went with the real deal which was one reason to actually buy that module.
Either you love the viper or you don't. It's a nice plane, fun to fly and the bubble canopy is the coolest thing ever.

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1 hour ago, TobiasA said:

Viper will be way cooler when we get TWS

Psst.. Its already got TWS, or are you talking about something specific?

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23 hours ago, lmp said:

 

Yup, that and other little differences. For example, you mentioned not having a dedicated countermeasure counter in the Hornet. That's true, but you have a counter on the SA page - which you will have on anyway in pretty much any combat situation. Those are little things you know when you fly the aircraft a lot but you forget if you only take it out occasionally.

 

For me the worst aircraft in this regard is the A-10C. I just can't wrap my head around its HOTAS. I know many people love it. I'm sure they have good reasons. I'll take the Hornet or the Viper over it any day, thank you.


One important reason for people loving and taking advantage of A-10C stuff is its released date. Many many flight hours under their belt, in a time where hifi modules were scarce and people didn´t have to split time among modules 😉
I´m certain when users get the same amount of hours using any other module, they would also feel confident enough on those particular avionics systems.

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38 minutes ago, Ala12Rv-Tundra said:


One important reason for people loving and taking advantage of A-10C stuff is its released date. Many many flight hours under their belt, in a time where hifi modules were scarce and people didn´t have to split time among modules 😉
I´m certain when users get the same amount of hours using any other module, they would also feel confident enough on those particular avionics systems.

 

Sure, that played a big part. But I tried to learn the A-10C many times and just couldn't get over the HOTAS complexity. With the Hornet I figured it out in no time and Viper also felt pretty intuitive in this regard. In the A-10C you can do much more with just the HOTAS but the price you have to pay is each button's function is very contextual while the buttons and hats on the F/A-18C and F-16C mostly do the same thing in all modes.

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Personally, I don't use the radar at all on the Viper.  I think the target management design is "not optimal" on the Viper; too much slewing and designating ie too much cockpit workload for a single seat fighter)  I have Datalink to find them, and Sidewinders to rule them all. 

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vor 18 Stunden schrieb Deano87:

Psst.. Its already got TWS, or are you talking about something specific?

Yes, but actually no:

- You can't cylce through targets by TMS right

- You can't bump the radar range by putting the cursor to the end, so you have to adjust radar range manually- or go to RWS by TMS down short to break lock, TMS long to go RWS, bump, and go back to TWS with TMS right long and sacrifice your lock on the way
- You can't track multiple contacts in TWS

Also, RWS is currently missing the two target track mode (TTS), also with the ability to cycle through both contacts with TMS right.

The viper is early access with a huge potential.
As such, it shouldn't be compared with modules that are far further in terms of development. Just saying. The viper will be awesome when it is finished.

The MLU manual found here https://fdocuments.in/document/f16-mlu-m1-pilots-manual.html describes TTS inside of RWS which the DCS viper currently doesn't have. And other modes that are currently still missing.
I quote: "If the radar is in CRM TWS with multiple tank targets but no bug, a momentary (less than 1second) TMS-right will upgrade all tank targets to system track files and the closest systemtrack file in range will be bugged. Subsequent momentary TMS-right activation’s will step thebug to the next system track file that is closest in range."
That does not work right now. So we do have a demo of TWS, but not the full mode as they described in the threat over here in the forum here: https://forums.eagle.ru/topic/206282-planned-f-16c-systems-and-payloads/?tab=comments#comment-206555
So let's see what the viper can do when it is finished, but we can't judge early access vs. fully developed modules. We don't even have a ground radar yet, it is early access. I'm pretty sure that the finished viper won't have that switchology thingy and will be just as smooth as other modules or planes that already have that depth.

 


Edited by TobiasA
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9 minutes ago, TobiasA said:

You can't cylce through targets by TMS right

Huh? Yes you can.

 

 

9 minutes ago, TobiasA said:

You can't bump the radar range by putting the cursor to the end, so you have to adjust radar range manually- or go to RWS by TMS down short to break lock, TMS long to go RWS, bump, and go back to TWS with TMS right long and sacrifice your lock on the way


According to ED this is correct for the USAF/ANG Blk50 but I don't know why it wouldnt have that functionality.

I'm not disagreeing with you btw, the Radar is def not finished...


Edited by Deano87
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18 minutes ago, TobiasA said:

The viper is early access with a huge potential.
As such, it shouldn't be compared with modules that are far further in terms of development. Just saying.

 

Yes, but actually no. When the question is "should I buy this module now", or any variety of it, then the current state of the module is important. Nobody is claiming the Viper won't be completed and improved but at the same time we can't ignore the fact that it isn't anywhere near complete now. For many people spending money on a more complete module will be a better choice, so it deserves to be mentioned.

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vor 57 Minuten schrieb Deano87:

Huh? Yes you can.

 

 


According to ED this is correct for the USAF/ANG Blk50 but I don't know why it wouldnt have that functionality.

I'm not disagreeing with you btw, the Radar is def not finished...

 

Well, cycling targets didn't work with two targets flying in formation in the training mission. That's strange. I'll try again soon.

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If you know how to run the mission editor, try setting up a simple mission to test it. Training missions can be weird for some reason. Specailly if they were made before a certain feature was implimented. You may have found a mission bug.

If you don't know how to work the ME... Good time to learn 😉

 

You can also try opening that training mission in the ME and resaving it elsewhere and trying it, that might also fix it.


Edited by Deano87
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On 1/16/2021 at 7:00 AM, TobiasA said:

Well, I did but I can't cycle targets with TMS right in TWS even with a newly created mission. Am I doing something wrong or is it a bug?

Are you sure it is bound correctly and that your TMS Right bind has nothing else bound to it? You could try TMS Right to HUD scan in ACM mode or TMS Right to engage area track with TGP as SOI to verify other functions are working as intended.

*edit*

What I would try is deleting the TMS Right bind and then going back to the"all keybinds" or whatever in the dropdown. Then hit what was the TMS Right bind and see if anything highlights as being bound to it.

 

Very unlikely, but one other thing to check is that you aren't setting up your keybinds under the top far left drop down for "F-16C_50_easy". You want to be binding under "F-16C Sim"


Edited by Sternzy
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Cycling through TWS targets can be buggy . It'll sometimes only pick up tracks if you first manually bug it. 

Let's say 2 aircraft, same altitude, same distance , both being picked up by your radar. THere's a good chance that you can only cycle one of them for some reason. Untill you de-bug your first target , then bug the other target and debug again. 

It's a little hit and miss. 


Edited by Csgo GE oh yeah
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