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AI wingmen will NOT engage enemies or respond to commands in 'FURBALL' quickmissions.


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I have not tested them all, but I have tested all Spitfire and several of the P-47 'furball' missions. In all I have seen, the AI does not respond to calls to attack enemies.

 

I have seen this building missions myself: Sometime an extra waypoint is needed to "wake up" the AI before he starts doing what you tell him.

 

As it is now, the wingmen in these missions are just trailing your tail as eye candy/cannon fodder.

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I won't be able to try it myself, because I don't own any WWII modules.

 

Attaching a track saves a lot of time for testers. Here's an example of debugging through the use of a track. I wouldn't have been able to reproduce this bug without the track, because the user was not using the Viggen data panel the way I do.

Don't accept indie game testing requests from friends in Discord. Ever.

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