Grimes Posted August 23, 2008 Posted August 23, 2008 screenshot a wireframe or the perspective view with edged faces on (right click the word perspective in the viewport and it just click "Edged Faces". the thing abou wheels bob, is that they need to be rounded anyways. Just make that the first thing to be changed at the level of details. And don't worry about grooves in the tires, that can and should be textured. 1 The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
luckybob9 Posted August 24, 2008 Author Posted August 24, 2008 Ok here it is: Nevada map contributer EDM Modeling tools FAQ: http://forums.eagle.ru/showpost.php?p=1418067&postcount=1 Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo
ViPer_svrd Posted August 24, 2008 Posted August 24, 2008 Hmm... your model is already optimised. Recommended poly-count for wehicle models is near 30K, 8-9K now isn't bad, let's work with the small parts. [sIGPIC][/sIGPIC] отдам тепловоз в хорошие руки.
luckybob9 Posted August 25, 2008 Author Posted August 25, 2008 Here is some more eye candy: Nevada map contributer EDM Modeling tools FAQ: http://forums.eagle.ru/showpost.php?p=1418067&postcount=1 Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo
ED Team Laivynas Posted August 25, 2008 ED Team Posted August 25, 2008 Here is some more eye candy: Wasted polys on grids... It's better to use tga's alpha channel. IMHO. Best Regards, Dmitry. "Чтобы дойти до цели, надо прежде всего идти." © О. Бальзак
arthuro12 Posted August 25, 2008 Posted August 25, 2008 Wasted polys on grids... It's better to use tga's alpha channel. IMHO. Agreed, I mean.. not all people fly as low as me too notice that grid ;):lol: Looks good though.. but yeah.. the TGA would be better :) [sIGPIC][/sIGPIC]
luckybob9 Posted August 25, 2008 Author Posted August 25, 2008 Can either of you explain how to use a tga alpha channel? Im rather new to this and I have never heard of that Nevada map contributer EDM Modeling tools FAQ: http://forums.eagle.ru/showpost.php?p=1418067&postcount=1 Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo
arthuro12 Posted August 25, 2008 Posted August 25, 2008 Can either of you explain how to use a tga alpha channel? Im rather new to this and I have never heard of that Make your normal texture then go to channels and make a new channel called Alpha, if i remember correctly.. the things u want to be visible should be WHITE and the things u dont want to be visible should be BLACK [sIGPIC][/sIGPIC]
ED Team Laivynas Posted August 25, 2008 ED Team Posted August 25, 2008 Correct. ;) Best Regards, Dmitry. "Чтобы дойти до цели, надо прежде всего идти." © О. Бальзак
ViPer_svrd Posted August 25, 2008 Posted August 25, 2008 To use on the model, assign texture as opacity map for standard material. [sIGPIC][/sIGPIC] отдам тепловоз в хорошие руки.
luckybob9 Posted August 25, 2008 Author Posted August 25, 2008 alrighty. So do i get rid of the cylinders and replace them wwith rectangales? Nevada map contributer EDM Modeling tools FAQ: http://forums.eagle.ru/showpost.php?p=1418067&postcount=1 Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo
arthuro12 Posted August 25, 2008 Posted August 25, 2008 alrighty. So do i get rid of the cylinders and replace them wwith rectangales? Yeah that would do.. would save like 100000000000000000000000000000000k of polygons xD [sIGPIC][/sIGPIC]
luckybob9 Posted August 28, 2008 Author Posted August 28, 2008 Alrighty. I have replaced the front grill placeholder with the real thing. Nevada map contributer EDM Modeling tools FAQ: http://forums.eagle.ru/showpost.php?p=1418067&postcount=1 Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo
arthuro12 Posted August 28, 2008 Posted August 28, 2008 I love you... now compile it and share the sexiness :D [sIGPIC][/sIGPIC]
Lotham Posted August 29, 2008 Posted August 29, 2008 Wow !!! This model is totally awsome ! You rox :) Lothamroth - www.Lockon.Fr - Vimeo Channel - Youtube Channel [sIGPIC][/sIGPIC]
TorwaK Posted August 29, 2008 Posted August 29, 2008 Not bad keep it up ;) 2 [sIGPIC][/sIGPIC] Intel Core i7-6700K, @5GHz | Asus Maximus Hero VIII | 2 x eVGA GTX 970 SLI | Kingston Predator 16GB DDR4-3000Mhz | 2 x Samsung 850 PRO 240GB RAID-0 | AOC G2460PG G-SYNC LCD | OCULUS RIFT CV1 VR | THRUSTMASTER HOTAS WARTHOG | CH PRO PEDALS
luckybob9 Posted September 3, 2008 Author Posted September 3, 2008 (edited) Not a huge update, but can anyone notice the difference? Edited September 4, 2008 by luckybob9 1 Nevada map contributer EDM Modeling tools FAQ: http://forums.eagle.ru/showpost.php?p=1418067&postcount=1 Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo
ViPer_svrd Posted September 3, 2008 Posted September 3, 2008 Modified hatches. [sIGPIC][/sIGPIC] отдам тепловоз в хорошие руки.
luckybob9 Posted September 4, 2008 Author Posted September 4, 2008 (edited) Ok. I might be done. Here is a render of the release candidate 1. I really need input on whether or not there are any problems with it. http://www.ironangelslockonsquad.com/videos/rc1.avi If anyone wants screenshots from specific angles, let me know Also, should I add more detail or should I leave it as it is. It is already already just a little past 9,000 polygons. Edited September 4, 2008 by luckybob9 1 Nevada map contributer EDM Modeling tools FAQ: http://forums.eagle.ru/showpost.php?p=1418067&postcount=1 Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo
Lotham Posted September 5, 2008 Posted September 5, 2008 Wow ! That's f**king awsome !!!! Lothamroth - www.Lockon.Fr - Vimeo Channel - Youtube Channel [sIGPIC][/sIGPIC]
Kuky Posted September 5, 2008 Posted September 5, 2008 well done... now some texture... PC specs: Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR
littlejohn1959 Posted September 8, 2008 Posted September 8, 2008 looking real good there . :thumbup::thumbup:. whens the release ,i wonder ?:music_whistling:. cheers . [sIGPIC][/sIGPIC]
luckybob9 Posted September 8, 2008 Author Posted September 8, 2008 whens the release ,i wonder ?:music_whistling:. Eh, I honestly cant give any kind of timeframe. This is my first model so I keep getting small hickups along the way. But with that said, I found a solution to my last issue last night and I dont see any more problems in the future. All thats left is to unwrap it and send it to ruggy to make a bitchin texture. 2 Nevada map contributer EDM Modeling tools FAQ: http://forums.eagle.ru/showpost.php?p=1418067&postcount=1 Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo
Mustang Posted September 9, 2008 Posted September 9, 2008 Looking very nice mate! :thumbup: A few questions though, how does this look with the damage model? also, does the turret traverse and elevate?
luckybob9 Posted September 9, 2008 Author Posted September 9, 2008 A few questions though, how does this look with the damage model? I havent done anything with the damage model so I'm hoping it will use the default one. I will have to test it also, does the turret traverse and elevate? Yup. The turret goes up, down, left, and right. Maybe I'll get around to making an ingame video of it :smilewink: Nevada map contributer EDM Modeling tools FAQ: http://forums.eagle.ru/showpost.php?p=1418067&postcount=1 Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo
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