Blackdog Posted January 16, 2021 Share Posted January 16, 2021 ED, any chance we could get the option to move the apparent position of the NVGs away from our eyes (or to simulate that, make the size of the NVG vision portion smaller) in VR to allow us to "see around/under" the NVGs like in real life? At present the only way to use any instrument/MFD (other than the HUD) is to flip up the NVGs -- in complex night missions where MFD/instrument info and outside-cockpit visuals are needed, constantly flipping the goggles up and down is far from ideal. 2 Link to comment Share on other sites More sharing options...
Gruman Posted January 17, 2021 Share Posted January 17, 2021 +1. Just in case you dont know: You can use this mod to have this: Still works perfectly and is configurable. 2 Intel I9 10900k @5.1GHz | MSI MEG Z490 Unify | Corsair Vengeance 64GB - 3600MHz | EVGA RTX 3090 FTW3 VPC T-50 Base /w Viper & Hornet Grip | VPC Rotor TCS Pro w/ Hawk-60 Grip | TM TPR LG C2 42" | Reverb G2 | TIR 5 | PointCtrl | OpenKneeboard Link to comment Share on other sites More sharing options...
Blackdog Posted January 19, 2021 Author Share Posted January 19, 2021 Thanks for this -- tried out the mod, tweaked the size and location settings for the G2, and end result is very similar feeling experience to actual NODs (when positioned smartly). Works out great because with my head in neutral position in VR the HUD is roughly circumscribed by the NVG area, and can see and use MFDs/ICP/DED underneath. The instruments outside the NVG area are a little blurrier because the NVGs take up much of the VR 'sweet spot', but they are still usable, and it is WAY more usable than constantly flipping the NVGs up anytime non-HUD instruments are needed. Link to comment Share on other sites More sharing options...
unlikely_spider Posted January 19, 2021 Share Posted January 19, 2021 16 minutes ago, Blackdog said: Thanks for this -- tried out the mod, tweaked the size and location settings for the G2, and end result is very similar feeling experience to actual NODs (when positioned smartly). Works out great because with my head in neutral position in VR the HUD is roughly circumscribed by the NVG area, and can see and use MFDs/ICP/DED underneath. The instruments outside the NVG area are a little blurrier because the NVGs take up much of the VR 'sweet spot', but they are still usable, and it is WAY more usable than constantly flipping the NVGs up anytime non-HUD instruments are needed. Can you share your changes? Modules: Wright Flyer, Spruce Goose, Voyager 1 Link to comment Share on other sites More sharing options...
Blackdog Posted January 20, 2021 Author Share Posted January 20, 2021 On 1/18/2021 at 5:08 PM, unlikely_spider said: Can you share your changes? Sure... in MOD_nvg.hlsl I changed the size/location values to (I have the Reverb G2 -- may need tweaking for other headsets): static const float2 EYE_CENTER = float2(0.5f, 0.6f); // SETS CENTER POINT OF NVG EFFECT ON SCREEN static const float2 EYE_SIZE = float2(0.5f, 0.5f); // SETS X AND Y DIAMETER OF NVG (PERCENTAGE OF SCREEN) 1 1 Link to comment Share on other sites More sharing options...
Bailey Posted January 20, 2021 Share Posted January 20, 2021 Does this pass IC? DCS VoiceAttack Profiles | My Mods and Utilities on ED User Files | DiCE: DCS Integrated Countermeasure Editor DCS Update Witching Utility | DCS-ExportScripts for Stream Deck Community Github Library Link to comment Share on other sites More sharing options...
Blackdog Posted January 24, 2021 Author Share Posted January 24, 2021 On 1/19/2021 at 10:13 PM, Bailey said: Does this pass IC? Affirm. Link to comment Share on other sites More sharing options...
lefuneste01 Posted January 24, 2021 Share Posted January 24, 2021 Hello, for information my mod allows also to change NVG size, but you do it in game interactivelly by pressing keys to make them larger or smaller, and you save your setting at the end. You can also modify convergence in NVG view, as they are slightly zoomed by default, it may help with some HMD... 1 P8700K @4.8 GHz, 3080ti, 32 GB RAM, HP reverb Pro. I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste Link to comment Share on other sites More sharing options...
20thBG_Blackwolf Posted February 4, 2022 Share Posted February 4, 2022 At one time we had a NVG "bug" that put NVG in your right eye and not the left. I thought that was the best way. I could keep the NVG's up but focus on the left eye if I wanted to see the gauges. I wish I could have that back! BSD Discord , BSD Website If it doesn't hover, it just sucks and blows Link to comment Share on other sites More sharing options...
FoxOne007 Posted February 5, 2022 Share Posted February 5, 2022 Big +1 om this, and this looks like a great mod, will be trying it out On 1/24/2021 at 6:50 PM, lefuneste01 said: Hello, for information my mod allows also to change NVG size, but you do it in game interactivelly by pressing keys to make them larger or smaller, and you save your setting at the end. You can also modify convergence in NVG view, as they are slightly zoomed by default, it may help with some HMD... [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Yuma Posted July 8, 2022 Share Posted July 8, 2022 On 2/5/2022 at 3:58 PM, FoxOne007 said: Big +1 om this, and this looks like a great mod, will be trying it out How is it working? I got the OpenXR opencomposite and I would want to be able to use both NVG and see the gauges and switches. Link to comment Share on other sites More sharing options...
Sandman1330 Posted June 25, 2023 Share Posted June 25, 2023 Bump. As far as I can tell, all of the mods that allowed looking under NVG in VR now violate IC, so can't be used multiplayer. Would love to have this as an option in game. 1 Ryzen 7 5800X3D / Asus Crosshair VI Hero X370 / Corsair H110i / Sapphire Nitro+ 6800XT / 32Gb G.Skill TridentZ 3200 / Samsung 980 Pro M.2 / Virpil Warbrd base + VFX and TM grips / Virpil CM3 Throttle / Saitek Pro Combat pedals / Reverb G2 Link to comment Share on other sites More sharing options...
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