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Huey Doorgunner Project - the time has come for the mounted weapon USB controller build to commence


hannibal

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In anticipation of the upcoming update, 

i am planning to build an actual functional mock doorgun via arduino with a joystick sketch, wired to potentiometers to facilitate the traversal of the door gun ( the UP/DOWN gun axis and the LEFT/RIGHT gun axis)

 

supposedly, the missing DCS Huey functionality of

a) allowing joysticks to be mapped AND  

b) the separation of the player camera view from the sights of the doorgun

i am hoping that the next update will fulfill these functionality along with the multiseat multiplayer slot all together to have an immersive DCS doorgunner experience with in the DCS huey module..

 

just to discuss if the functionality is in the right path of implementation, i just hope the mapping of controls are as follows

 

1 the UP/DOWN gun axis and LEFT/RIGHT gun axis will be assignable in the axis commands section of the UH1H gunner role

2 you can assign to joysticks, and mouse

 

although it would be weird to control doorgun with a joystick, i hope to have an arduino based joystick in which the X and Y axis will be mapped to linear potentiometers mounted on  stick-like slabs to resemble and facilitate the traverse axis of a door gun.

such that i made photos to  show what i am talking about...

 

 

 

neutral.jpg

joy up.jpg

20210119_133004.jpg

 

joy back.jpg

ALong with this.. i hope that the UH1H gunner role will also have the

Cockpit Camera View BACK, FORWRD UP DOWN LEFT RIGHT CENTER so i can map those to a joystick Hat, to allow me to place myself in the best position as a doorgun, and by controlling this joystick hat i can adjust my position during a game session...

 

Hopeful this project will be realized...

maybe one day, if there will be a Ju87 stuka, or even a B17 with gunner positons in which i can use this DIY controller with...

 

i only thank the DCS ED Devs for even gotten this community to this point...

hope to share more when the next patch is out at the end of january!

stay safe

 

joy up.jpg


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  • ED Team
12 hours ago, hannibal said:

ust to discuss if the functionality is in the right path of implementation, i just hope the mapping of controls are as follows

 

1 the UP/DOWN gun axis and LEFT/RIGHT gun axis will be assignable in the axis commands section of the UH1H gunner role

2 you can assign to joysticks, and mouse

Sure thing, await the next update.

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your project looks great. thank you for sharing. @aracas11.

what you accomplished is impressive. from experience, making a jostick from scratch is not easy.

im just trying to see how what you have would it translate into a doorgun.

that is the goal here, please continue to share if you think there is something that will add on to building a door gun.

other than that theres the forum thread home cockpits is a great place to show off your work

https://forums.eagle.ru/forum/181-home-cockpits/

 

at the moment, ideas on a 'pintle' fixture would be great... after all, a doorgun is usually on a fixture. on 2 pivot points.

i can see how your sliding mechanism can translate into moving the cockpit camera gunner view.


Edited by hannibal

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Hello Mate

Sorry I`ve just done my tax return ! :).

It was just an example of a traversing axis using a linear pot.

I had thought of making a flexi site doing something similar.

Your project sounds great and if I can add anything usefull I will.

Good luck.

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just saw today's open beta change log update... 

https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.5.6.60645/

DCS UH-1H Huey by ED

  • Gunner setting (for both modes - single player and multicrew).
  • Added advanced view settings for gunner view and gun direction. Now the player can uncouple them from each other using two presets: with the head tracking devices (such as TrackIR or VR) and without such devices, and also assign the gun to other axis controlling devices. In addition, with a head tracking device, the gunner view and gun direction are automatically uncoupled.
  • Also fix some bugs, rename input profile for VR and TrackIR, and without VR and TrackIR.
  • UH-1H UN Mission 2. Trigger zone too small - fixed.

THIS NEWS MADE MY DAY. THANK YOU love you guys at ED, DCS, @PilotMi8 @MatveyTsivinyuk

 

going to test out tonight and run door gunner proof of concept ....

find me on steam! username: Hannibal_A101A

http://steamcommunity.com/profiles/76561197969447179

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2 часа назад, hannibal сказал:

just saw today's open beta change log update... 

https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.5.6.60645/

DCS UH-1H Huey by ED

  • Gunner setting (for both modes - single player and multicrew).
  • Added advanced view settings for gunner view and gun direction. Now the player can uncouple them from each other using two presets: with the head tracking devices (such as TrackIR or VR) and without such devices, and also assign the gun to other axis controlling devices. In addition, with a head tracking device, the gunner view and gun direction are automatically uncoupled.
  • Also fix some bugs, rename input profile for VR and TrackIR, and without VR and TrackIR.
  • UH-1H UN Mission 2. Trigger zone too small - fixed.

THIS NEWS MADE MY DAY. THANK YOU love you guys at ED, DCS, @PilotMi8 @MatveyTsivinyuk

 

going to test out tonight and run door gunner proof of concept ....

Many thnx for the kind words)) in case of tuning a gunner without a headtracker (VR or TrackIR), do not forget to completely disconnect the joystick from the mouse - RShift+T  )))

Uncouple_Aiming.PNG

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I made a video about testing the door gunner mapping, and it was a success...

it was amazing to see and use the minigun in VR properly

 

 

 

so far it is working great..BEAUTIFUL!  the only thing i like to ask the dev's is to add additional camera view commands

 

view.jpg.0df87b6fc21cf6e6d9d9ede038950c3e.jpg

can we see these button mappings for the TrackIR & VR Gunner menu to the in the future? specifically all the "cockpit camera move" back center down forward left right up

@PilotMi8

@MatveyTsivinyuk

@NineLine


Edited by hannibal

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1 hour ago, MatveyTsivinyuk said:

@hannibal All the key bindings in UH-1H Sim except for overridden in the corresponding UH-1H Gunner must work when on a gunner seat 

I just tested the cockpit camera move functions....

WOW. IT WORKS.

EVERYTHING NEED FOR PROPER VR DOOR GUNNER SUPPORT IS THERE...

wow.. AMAZING.

this is like christmas for me...!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

thank you @MatveyTsivinyuk 

find me on steam! username: Hannibal_A101A

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is there anyway we can have some kind of telemetry lua export data output?

maybe ammo counter?

 

the goal is to implement vibration from the minigun.. with vibration devices reading output..

my idea was to have a pushbutton switch turn on a vibration device.

so anytime i press the button, it can enable vibration and send the "fire door gun" joystick mapping...

 

but with no telemetry.. the vibration will always vibrate anytime the button is pressed.

but let say if there was a counter, that data will tell the vibration circuit to shut off..

 

in the mean time.. the gun control unit is being designed.. 

 

 

fm.jpg


Edited by hannibal

find me on steam! username: Hannibal_A101A

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The Gametrix Jet Seat simulates Huey door gun fire.  Can you hijack that export?

A Co, 229th AHB, 1st Cav Div

ASUS Prime Z370-A MB, Intel Core i7 8700K 5.0GHz OC'd, RTX 3090, 32GB DDR4, 1TB SSD, Win 10

Samsung 65" 4K Curved Display (Oculus Rift occaisionally), Track IR5, VoiceAttack, Baur's BRD-N Cyclic base/Virpil T-50CM Grip, UH-1h Collective by Microhelis & OE-XAM Pedals. JetSeat & SimShaker for Aviators.

JUST CHOPPERS

 

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On 2/2/2021 at 8:37 AM, Chic said:

The Gametrix Jet Seat simulates Huey door gun fire.  Can you hijack that export?

hey chic. i guess you are a jetseat user?

the problem is, lets say you were in a multicrew session and you take up the gunner role doorgun.

will the jetseat vibrate if the pilot fires the flex miniguns or rockets? (and the doorgun is inactive)


Edited by hannibal

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Sorry, haven’t had much multicrew experience of yet. 

A Co, 229th AHB, 1st Cav Div

ASUS Prime Z370-A MB, Intel Core i7 8700K 5.0GHz OC'd, RTX 3090, 32GB DDR4, 1TB SSD, Win 10

Samsung 65" 4K Curved Display (Oculus Rift occaisionally), Track IR5, VoiceAttack, Baur's BRD-N Cyclic base/Virpil T-50CM Grip, UH-1h Collective by Microhelis & OE-XAM Pedals. JetSeat & SimShaker for Aviators.

JUST CHOPPERS

 

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hello

 

@PilotMi8

@MatveyTsivinyuk

 

i have noticed that the joystick axis range is larger than the traverse limits of the doorgun..

for example, if i set my joystick X axis to have a deflection of 90 degrees, and i can see under the axis tune that input deflection will match that of the axis tune..

however, in game, i would only have a small deflection that is half that...

 

Can we see an increase to the traverse angle of the doorgun in a future update?

i dont expect it to be 180.. but it would be nice to have a wider range and less deadzones towards edge of max/min joystick input...

thank you for reading.

find me on steam! username: Hannibal_A101A

http://steamcommunity.com/profiles/76561197969447179

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the build is coming out well so far.. i am at 40 percent completion.

 

I am amazed DCS Eagle Dynamics has implemented the VR capable doorgunner functionality

I only wish for more.. 

 

the M134 handle assembly is coming along...

20210217_221750.jpg

other than the limited traverse range in game, inter action is almost 1 to 1... will test in VR once i get the up and down pot installed

this is my left right test

 

 

 

@PilotMi8 

@MatveyTsivinyuk

thank you for everything!

you guys gave me reason to build this!

 

just asking to increase the traversal / slew range of the virtual in game doorgun.. would make the function better...


Edited by hannibal

find me on steam! username: Hannibal_A101A

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