sopebird Posted January 23, 2021 Share Posted January 23, 2021 When using Track IR or VR to move your head, there will be a "non-transparent bar" that block some important HUD indications or texts. Especially when your view angle in cockpit is high. Sometimes, for example during landing, even the FPV can be blocked at a specific angle. 2 Link to comment Share on other sites More sharing options...
Tholozor Posted January 23, 2021 Share Posted January 23, 2021 I believe that's a result of where the forward piece of the combiner glass ends. REAPER 51 | Tholozor VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/ Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/ Link to comment Share on other sites More sharing options...
sopebird Posted January 23, 2021 Author Share Posted January 23, 2021 3小时前,Tholozor说: I believe that's a result of where the forward piece of the combiner glass ends. No, the forward piece of a combiner will not block HUD indications. There are the high angle HUD views of other DCS aircrafts with dual combiner HUD: 3小时前,Tholozor说: I believe that's a result of where the forward piece of the combiner glass ends. In reality, the forward piece of combiner will not block HUD indications at high viewing angle. You can know it through real aircraft cockpit photos and videos. I also watched real working C-17 HUD during air show. The forward combiner will not block any indications. So, it is really an annoying bug of F/A-18C module since the launch day. Link to comment Share on other sites More sharing options...
Tholozor Posted January 23, 2021 Share Posted January 23, 2021 ED says correct as-is: REAPER 51 | Tholozor VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/ Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/ Link to comment Share on other sites More sharing options...
sopebird Posted January 23, 2021 Author Share Posted January 23, 2021 1小时前,Tholozor说: ED says correct as-is: It's definitely not correct at all. I saw a real working HUD before. I know how HUD works. Since I have already gave a solution, why ED still chose to ignore this bug? Quite a simple fix. Kind of frustrating. But anyway, thank you Tholozor for linking the above post. Link to comment Share on other sites More sharing options...
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