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Multiple AI escorts collide


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Hi @glide. I'm able to reproduce the 4 escort aircraft flying just as if they weren't seeing each others. It's a weird show.

 

This happens because you assigned one "client flight" to 4 different escort flights.

Create one escort flight of four, and they'll behave.


Edited by Flappie
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Don't accept indie game testing requests from friends in Discord. Ever.

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  • 3 weeks later...
11 minutes ago, NineLine said:

Distance and Elevation, in reality it should be updated where you drag it, but it doesnt, I am going to request this, but for now you need to auto adjust these numbers.

image.png

 

On that same note you could enquire about AI formation flying in general. It is and has always been too rigid. In the same way that these AI pilots try to inhabit the same airspace as their counterparts, an AI wingman will fly rigidly in position until you pull a maneuver of sorts (i.e. a roll or tight turn) which causes the AI to seemingly spasm/slew across the virtual air until they are back in position before resuming.

 

Possibly there could be a way to reduce this "rigidity"?

Or to add some logic which causes the AI wingman to fly back into formation as opposed to slewing.

I don't know I am not a programmer but it is something I notice regularly as I fly alot of SP.


Edited by Bagpipe
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