sirrah Posted January 29, 2021 Share Posted January 29, 2021 I noticed before that ground unit formation types are completely ignored by AI and units always move in a single column formation. (which makes them easy target picking for enemies and gets them killed 1 by 1) In the process of recreating this for a proper bug report, I stumbled upon an even worse bug, where the ground units didn't even move at all! Attached: Ground unit formation test1 - cone.miz --> Units just drive in single column Ground unit formation test1 - custom.miz --> Units don't move at all Ground unit formation test1 - line abreast.miz --> Units just drive in single column Ground unit formation test1 - off road.miz --> Units just drive in single column Ground unit formation test1 - VEE.miz --> Units don't move at all Ground unit formation test2 - custom.miz --> Units don't move at all Ground unit formation test2 - diamond.miz --> Units don't move at all Ground unit formation test2 - line abreast.miz --> Units don't move at all Tested on a clean DCS installation (no mods installed) version 2.5.6.60720 Open Beta Speeded up all missions and observed behaviour up to approximately 15minutes mission time Ground unit formation test2 - custom.miz Ground unit formation test2 - diamond.miz Ground unit formation test2 - line abreast.miz Ground unit formation test1 - cone.miz Ground unit formation test1 - custom.miz Ground unit formation test1 - line abreast.miz Ground unit formation test1 - off road.miz Ground unit formation test1 - VEE.miz System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH Link to comment Share on other sites More sharing options...
Solution Flappie Posted February 1, 2021 Solution Share Posted February 1, 2021 (edited) Hi @sirrah. About units getting stuck from the start: I can reproduce your issue. It seems some units don't work well together. Replace them all by a T-55 and they won't get stuck. I'll work a bit on this issue to try and understand what's wrong. About your formation issue: if you want them to form a cone while driving towards WP1, you need to tell them that in WP0, and there it works. units_stuck.trk Edited February 1, 2021 by Flappie added track showing units getting stuck Don't accept indie game testing requests from friends in Discord. Ever. Link to comment Share on other sites More sharing options...
Galwran Posted February 1, 2021 Share Posted February 1, 2021 Most of the formations and especially the ON ROAD-formation should have a setting for tight and sparse formations. ON ROAD - SPARSE would cause the units to advance along the road but the distances between vehicles would be something like 100-200m. Link to comment Share on other sites More sharing options...
sirrah Posted February 1, 2021 Author Share Posted February 1, 2021 (edited) 2 hours ago, Flappie said: Hi @sirrah. About units getting stuck from the start: I can reproduce your issue. It seems some units don't work well together. Replace them all by a T-55 and they won't get stuck. I'll work a bit on this issue to try and understand what's wrong. About your formation issue: if you want them to form a cone while driving towards WP1, you need to tell them that in WP0, and there it works. units_stuck.trk 33.84 kB · 0 downloads You are (partly) right I did set the formation on WP0 (starting point), but I had to also set the same formation on the first waypoint (WP1). Then indeed it works! Still strange about the units not moving when specific units are combined in one group. That seems like a bug. (@Flappie by the way, just for my understanding. Are you a member of the ED devs? Or are you just a very helpful community member? Either way, thank you for investigating ) Edited February 1, 2021 by sirrah System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH Link to comment Share on other sites More sharing options...
Flappie Posted February 1, 2021 Share Posted February 1, 2021 You're right: I thought setting WP0 would suffice, but it doesn't. That's weird. The combined vehicles getting stuck is certainly a bug, yes. This is the first time I see this in the game. I guess there's one combination that breaks the whole group logic... (the latter, and you're welcome ) Don't accept indie game testing requests from friends in Discord. Ever. Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted February 2, 2021 ED Team Share Posted February 2, 2021 Thank you I have added it to a report I already have open. ( and yes, @Flappie is a very helpful volunteer, and we are very grateful ) 1 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted February 4, 2021 ED Team Share Posted February 4, 2021 try setting the speeds if they are left at default they will not move. units_stuck.miz Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
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