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Graphics fracturing at low level


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Any help is greatly appreciated. So far I've only noticed it on the Normandy map, and at low level. Milliseconds,almost like lightning.. I'm thinking maybe my 3D settings. Using TrackIR

GunslingerII

 

 

System......

Operating System:    Windows 10 Home, 64-bit
DirectX version:    12.0
GPU processor:        GeForce GTX 1070
Driver version:        461.40
Driver Type:        Standard
Direct3D feature level:    12_1
CUDA Cores:        1920
Core clock:        1506 MHz
Memory data rate:    8.01 Gbps
Memory interface:    256-bit
Memory bandwidth:    256.26 GB/s
Total available graphics memory:    24559 MB
Dedicated video memory:    8192 MB GDDR5
System video memory:    0 MB
Shared system memory:    16367 MB
Video BIOS version:    86.04.26.00.01
IRQ:            Not used
Bus:            PCI Express x16 Gen3
Device Id:        10DE 1B81 119D10DE
Part Number:        G411 0020

##########################My Nvidia 3D settings ###########################################

DCS 3D SETTINGS

image sharp---use global (off)
ambient ------not supported
anisotropic --8X
antialiasing FXAA --off
antialiasing gamma--on
antialiasing mode --enhance application
antialiasing setting--8x
antialiasing transparency --8x (supersample)
background app max frame rate--use global (off)
CUDA -GPUs ----use global (all)
low latency mode-----use global (off)
max frame rate ---use global (off)
multi frame sampled ---on
open GL rendering GPU --use global ( auto )
power manage ---Prefer max perform
shader cache ---use global (on )
texture filter-anisotropic sample --OFF
texture filter neg LOD ---Clamp
texture filter quality ---Quality
texture filter -trilinear opt --- OFF
threaded opti --use global (AUTO)
triple buffer ---use global (OFF)
vertical sync ---use 3D app setting
VR pre-render frames --use global (1)

 

Thanks Guys

 

 

 

 

 

graphics tear.jpg

graphics tear  2.jpg


Edited by GunslingerII
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Here you go...   This Glitch has been Reported.  See this thread for updates:

 

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