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Personal Opinions/Suggestions as a hardcore player


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To start with what I enjoyed

- The music was awesome

- I loved the voice acting, despite it not being perfectly mil-sim, it was still a lot of fun to hear, felt like I was roleplaying a Gundam anime or something like that. Maybe mix in a bit more real life communications into the fun voice acting next time EG: instead of saying "Missile--LAUNCH!" just say the proper brevity term instead?

- Loved the world building and the different personalities of the characters and even the factions as a whole, awesome how different factions have different airframes, skill levels, personalities and everything.

- The action packed story was a ton of fun and I loved every minute of it, even the formation flying when escorting the cargo plane near the end was fun hearing everyone chat.

- LOVED the set pieces and background stories, you made every location beautiful & exciting and I loved how you mixed the Persian Gulf and Caucasus maps into one fictional world. Maybe if it isn't decided to be too exclusive, you could even start including some Syria locations!

 

Some suggestions:

- The idea of scaling up difficulty through the missions was a good idea for sure, to help beginners, but maybe for the more experienced you can select an option somewhere (maybe in Mission 0?) where beginning missions would be harder. For example, when you defend the oil rigs from basically passive air-to-ground drones, they could be upgraded on "hard" mode to actually shoot back/fly faster/etc. Or even better, if you're training the players in early missions, just make it an actual in-story training mission! Makes a lot more sense in my head canon that the opponents are super easy, when they're supposed to just be training targets anyways.

 

- Have an option to be allowed to recover in ALL missions please! It can be totally optional for sure, it's not everyone's cup of tea, but I'd love to be able to land. (Also take-off! Though with how DCS is configured this might be hard to make take-off an optional thing and not forced)

 

Can't wait for the next part!


Edited by MARLAN_
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Virtual CVW-8 - The mission of Virtual Carrier Air Wing EIGHT is to provide its members with an organization committed to presenting an authentic representation of U.S. Navy Carrier Air Wing operations in training and combat environments based on the real world experience of its real fighter pilots, air intercept controllers, airbosses, and many others.

 

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Hey Marlan! 

 

Thank you so much for playing and your thoughtful review and feedback! We appreciate them a lot!

 

-We are glad that you enjoy the story telling, a good many of us in the studio are Gundam fans indeed (myself included), so there is that lol. 

-General callouts such as missile calls/bomb calls/being locked called will be massively improved in future projects, we have new production structure set up for that.

-We spent a lot of time behind the word setting, factions, and character conflicts. There are a lot of things to dig and find :D. Characters have histories and connections.

-Thank you again for comments on locations and sets as well, we did it on purpose so that each mission can feel very different from each other while still making a strategical sense on the "big map".

 

For you suggestions:

- Will be taking that into consideration, especially for future projects! In that particular mission, we want the targets to be "easy" in a threat sense, but hard in a searching sense. You will find them doing 3/9 manuvers at times and radar can lose track. Also because of the small RCS, AWACS may not detect them all the time and show on your datalink. That was what we wanted to teach, too.

- This is a tricky one as we need to change mission structures for some of them (ones that doesn't have a mother airbase), we will see what we can do. We will keep this idea in mind in future projects. 

 

Thank you and stay tuned! We will release a post tomorrow, summarizing the Rising Squall project and talk about a few more things.

 

Best,

FrankMT

Producer

INVERTED Ltd.

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I totally agree with Marlan, this campaign is awesome!! Even for players like me that own almost every module, theater campaign and can handle almost every aspect of the FA-18 and others.

Especially when you fly in VR and have a life besides DCS it can be frustrating to set everything up and fly for 90minutes just to be shoot down without having even pulled the trigger. 🙂

So rising squal is a welcome relief to that without taking away any of the modules realism. (for me realism is not about constantly flip up and down the VR helmet just to write down and read a lots of coordinates or fail because of stupid AI that can´t handle all the so called realism 🤣 )

 

I also sincerely hope that you will be able to do another one!

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I'm another one enjoying this great campaign. At first was the less appealing of the six new campaigns, because I never liked the fictional countries and the strange history of ace combat kind of games. But don't know why, but I buyed it at saturday morning and was hooked the rest of the weekend.

 

I'm a newbie father with a 15 months daughter, and don't have nearly any free time, so the possibility to play missions of 30 minutes is great. The campaign is great, the music is superb, and a very good voice acting and interesting missions. Is true that some are very easy, but there are challenges too. These damn Mig-29.. 

 

Haven't finished the campaign yet, but I hope it sells well and you can do another one. 

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I think fictional setting is interesting because it allows development in a completely new direction. Developers could go crazy with this, for example going head to head against prototype aircrafts that don’t exist in the real world or ground attack on futuristic sci-fi ground vehicles that requires multiple missiles or bombs to take out, with your regular Hornet squadrons...or something that would be straight out of Independence Day movie. 

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PC: 5800X3D/4090, 11700K/3090, 9900K/2080Ti.

Joystick bases: TMW, VPC WarBRD, MT50CM2, VKB GFII, FSSB R3L

Joystick grips: TM (Warthog, F/A-18C), Realsimulator (F-16SGRH, F-18CGRH), VKB (Kosmosima LH, MCG, MCG Pro), VPC MongoosT50-CM2

Throttles: TMW, Winwing Super Taurus, Logitech Throttle Quadrant, Realsimulator Throttle (soon)

VR: HTC Vive/Pro, Oculus Rift/Quest 2, Valve Index, Varjo Aero, https://forum.dcs.world/topic/300065-varjo-aero-general-guide-for-new-owners/

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10 hours ago, Supmua said:

I think fictional setting is interesting because it allows development in a completely new direction. Developers could go crazy with this, for example going head to head against prototype aircrafts that don’t exist in the real world or ground attack on futuristic sci-fi ground vehicles that requires multiple missiles or bombs to take out, with your regular Hornet squadrons...or something that would be straight out of Independence Day movie. 

 

True, but I personally don't like that.. In fact, one of my fears when buying the campaign was this, but fortunatelly after some missions I haven't see nothing like that, the combat is pure DCS, with the exception of the buddies for obviously reasons..

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15小时前,Supmua说:

I think fictional setting is interesting because it allows development in a completely new direction. Developers could go crazy with this, for example going head to head against prototype aircrafts that don’t exist in the real world or ground attack on futuristic sci-fi ground vehicles that requires multiple missiles or bombs to take out, with your regular Hornet squadrons...or something that would be straight out of Independence Day movie. 

 

 🤣


Edited by JG54_NF2
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