Raviar Posted February 11, 2021 Share Posted February 11, 2021 as the title says, the F-16 fired fox-2 on headon pass before 3/9 line Track file: https://drive.google.com/file/d/1r3a_Ow-S9-Yf5K1Qa8F6HdsiV__tL_0Q/view?usp=sharing Tacview-20210211-134737-DCS-Zone 5 - 02.zip.acmi as it shows in tacview the viper is dramatically slow 1 Link to comment Share on other sites More sharing options...
Reflected Posted February 11, 2021 Share Posted February 11, 2021 (edited) The briefing says they are allowed but won't be counted for kill removal. You were not called 'killed' by Showtime ,right? There is a flag that should prevent it. Sometimes the AI fires, it's pretty random. If I make them active any later, it's too easy to kill them if you approach at an angle (like you should) The 2nd AI is indeed quite slow, that's a mistake, I changed it just now. Thanks for the report and the tracks! Edited February 11, 2021 by Reflected Facebook Instagram YouTube Discord Link to comment Share on other sites More sharing options...
Raviar Posted February 11, 2021 Author Share Posted February 11, 2021 1st I would like to thank you a lot for all the effort, I am not really tomcat driver however this campaign is great. after I got shoot by the viper, i didnt receive any damage but I believe it called for "killed" and the viper disengaged, i cant really remember it , i was a bit shocked 1 Link to comment Share on other sites More sharing options...
sam_ Posted February 13, 2021 Share Posted February 13, 2021 (edited) Same happened to me and Showtime pronounced me dead, called knock it off and fight ended there. F-16 was about 3km in front of me, nearly dead center when he fired. Edited February 13, 2021 by sam_ Link to comment Share on other sites More sharing options...
Reflected Posted February 13, 2021 Share Posted February 13, 2021 Can you provide a track so I can check? How fast were you going? Was it the first or 2nd engagement? Facebook Instagram YouTube Discord Link to comment Share on other sites More sharing options...
sam_ Posted February 13, 2021 Share Posted February 13, 2021 17 minutes ago, Reflected said: Can you provide a track so I can check? How fast were you going? Was it the first or 2nd engagement? It was the second engagement. I'm not exactly sure how fast was I was going, guess it was close to mach 1. Unfortunately, at least for me when replaying the track it crashes the plane at takeoff. It's also somehow 38MB so had to use external site to upload it. In case you can make it go further than the takeoff crash, excuse my garbage flying as I tend to watch Youtube on second monitor during the quiet parts. I also totally cheated the first engagement by starting from too high altitude... Could very well be I broke some triggers by flying too much out of the intended route. Anyway, here's the track: https://filebin.net/18mtjcydj1sesma7 Link to comment Share on other sites More sharing options...
Reflected Posted February 14, 2021 Share Posted February 14, 2021 Thanks for the info. It’s due to the above mentioned issue of the 2nd Viper being too slow. It will be fixed soon. in the meantime you can circumvent this by not flying straight at him, but approaching at an angle, like a proper intercept. Turn 40 degrees and keep him at the edge of your radar, then slowly turn towards him as you approach. You’ll end up with a side attack, a much better position. 1 Facebook Instagram YouTube Discord Link to comment Share on other sites More sharing options...
Cpt. Weber Posted November 1, 2021 Share Posted November 1, 2021 Just happened to me, I was shot pre-merge with guns by the Viper and announced dead. 2nd engagement. He took a lucky gun shot at an angle, was not a straight head on pass. Link to comment Share on other sites More sharing options...
Reflected Posted November 1, 2021 Share Posted November 1, 2021 You really got unlucky, it happened to me I think once in a 1000 tries. unfortunately there is no trigger based on aspect and the merge time and distance varies based on your intercept geometry so there will always be a slight chance for this. I’ll recheck the mission though. 1 Facebook Instagram YouTube Discord Link to comment Share on other sites More sharing options...
Cpt. Weber Posted November 1, 2021 Share Posted November 1, 2021 Thank you, I understand. Dirty players, those Aggressors... Link to comment Share on other sites More sharing options...
Reflected Posted November 1, 2021 Share Posted November 1, 2021 I just checked the mission: you become vulnerable to hits 30 seconds after you enter a 4.5 mile radius circle around the bandit. It depends on your geometry, but in 99.99% of the cases that should put you behind his wingline. Are you sure it was a guns hit though? Did you see the bullets/ hear the impact/ see it in the debrief? Facebook Instagram YouTube Discord Link to comment Share on other sites More sharing options...
Recommended Posts