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why no dynamic campaign


Tekeshi

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i really like dynamic campaign if this would have it based on reality situations to test human an machine to the limit to make it as real as possbile with no flaws...

 

here are some examples best dynamic campaign theaters: Total Air War , Falcon 4.0 , Apache & Havic , list goes on in war conflects its a never ending thing depending on mission planning , stragity , outcomes , diffeant plots , awareness an goes on...

 

here in japan we go though this all the time in real world in JSDAF...

 

be honest here i really dont mind waiting for this sim be realsed in 2009 since would like this be based on reality situation scernero that can deeply affect outcome of war...

 

guess you know i ment by now...

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Speak for yourself. It has been stated that in BS will be no dynamic campaign - only semi-dynamic. Things may change with new game engine.

 

Exactly. Also, IMHO the EEAH and F4 campaigns are not that realistic to begin with.

 

regards

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Exactly. Also, IMHO the EEAH and F4 campaigns are not that realistic to begin with.

 

regards

 

Exactly!

 

Since when has Flying around and Bombing the Livin' Daylights outta a myriad of Ground Units and the like/Shootin' planes outta the sky like fish in a barrel - over and over and over - ever been even close to realistic in this day and age...........

 

Personally, as long as the Delivery Platform and attendant procedures are as close to 'realistic' as possible - as is the case with the DCS series - then what I do with the said Airframe can border on Star Wars..........as long as I'm havin' fun doin' it!

 

That said - the presence of a Dynamic campaign - though it might contribute an added dimension to the gameplay for those who desire it - is definitely not a prerequisite for the 'realism' of the Sim...........IMHO, of course :)

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Hi Tekeshi! How's the weather in Japan? :)

 

There will be no dynamic campaign until there is time to integrate one. Besides the fact that time is required to develop other features, a DC would require developing the AI more, and possibly the engine as well.

 

While you might like to wait until deep in 2009, ED isn't willing to; these are the realities of business. We might see a DC some day in the future, when all the pieces are in to make it good :)

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I think the current situation will be much more realistic than Apache-Havok (lots of pairs of helicopters flying at each other, little clusters of five vehicles etc.)

 

Helicopters play a very different than fixed wing aircraft and it is harder to auto-generate scenarios without giving up realism in order to ensure they remain playable (by making unrealistic distributions of enemies, weaker AI etc.)

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Speak for yourself. It has been stated that in BS will be no dynamic campaign - only semi-dynamic. Things may change with new game engine.
Tekeshi! I didn't want to be harsh at all. "Speak for yourself" is about 2009 release :) - not dynamic campaign which everyone here would like to see some day. It's just about waiting... It has been so long... Anyway, welcome to the forum.
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hmm every one like flame people for speaking out there mind...

 

anyway i was only makeing example like F4 etc.

 

some people have a rude an harsh life to other people in the world...

 

maybe this be my last post here...

 

 

hi GGTharos weather here fine abit hot but okay here..well i understand your saying and your reply is more helpful then ones just replyed me harsh an rude manner..sorry for that..

 

well i dont mind waiting i have patince no need rush at all my friend keep up wounderful work...

 

take care

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I wouldn't take it too hard Tekeshi. No one was flaming you, trust me. You will find that this is one of the most respectful communities out there.

 

If I may speak for others as well as myself, there are those of us who are tired of certain people using this whole issue of the "dynamic campaign" as a way to discredit simulations that do not have such a campaign. These same people also tend to side-line any discussion about whether or not that DC is even realistic or desireable to begin with. When someone comes here and starts asking why a DC isn't going to available, people get a little jumpy.

 

Unfortunately, you were on the receiving end of this knee-jerk reaction. There's no way you could have known and I'm sorry about that. I hope that it really doesn't affect your decision to stick around. You are not the only person here who feels the way you do about dynamic campaigns. Its all a matter of time and money and what ED can afford to do with that time and money. :)


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Hey Tekeshi, welcome to the forums...

 

Don't take these posts the wrong way, they're not meant to be personal. It's just that many of us have been following Black Shark for years now, and have watched the release date fall back time and time again.

 

At this point, anything that could cause another delay is taboo (forbidden) amongst many of us :D

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At this point, anything that could cause another delay is taboo (forbidden) amongst many of us :D

 

yeah, silent! :D

 

Welcome, in our familia Tekeshi ;)


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Tekeshi - Humble Apologies if my post caused you undue offence, if at all. 'Twas definitely not my intention at all.

 

Not that I ever would, and nor did your post warrant it - but should you have been targeted for a 'Flame' it would definitely not have been subtle ;)

 

Welcome to the Forums :)

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Well, till DCS not sell MIG29 or Sukhoi, i won´t buy it, so, when a future module include i will buy, and in that moment, there will be, i hope, new weather engine (super important), DX10, multi core support, and why not, dinamic campaign :)

 

Greetings

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Befor a DC is dun I would like to see a tree that I can run in too. The ME desiner is the same guy that did the Jane's F18 ME. I realy liked that ME and you can bet he took it qute a bit further with this one. Like every one els I want more, But I also want it now. I will take a good finished version of what they have now so I can be busy wile thay work on the next one to come out.

 

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Do you think a DC would be realy that exciting? I mean custom designed missions sounds much more fun to me than computer generated dynamic missions. It would need a realy outstanding algorithm to ensure that tasks won't repeat, level of difficulty will increase gradually, and still authentic development of the story.

And besides this I think the Ka-50 can't decide a battle by its self. So if you failed to destroy lets say a convoy, someone else could do that, so it will be gone in the next mission anyway.

 

Thats why I think 2 or 3 well done static campaings will be more fun than a not absoulutly perfect DC.

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I'm gonna pipe up again about what I want. A DC is fine...just K.I.T.S. (Keep it Tactical Stupid)! :D

 

I don't want to play CINC. I don't want to have to worry about operational level AND fly my aircraft to perfection. Fiddling with sliders, baby sitting stupid AI ground units, getting rid of the idiotic suicide missions in the ATO, etc. is what put the final nail in the coffin for Falcon's DC for me. I tried to let the AI handle the DC always turned into a disaster.

 

Let me handle the logistics of my squadron, but THATS IT. If I wanted anything more, I'd play a dedicated war game.

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No dinamyc campaign.. ho my!!!

 

I thought DCS mean Dynimic Campaign Sumum....

 

Just kidding guys....

Althought i agree totally that hundred of planes is unrealistic, i would welcome a dynamic campaign in the sense that we are just pilots doing a job in a larger theatre where the front line ebb independent of our actions, or because of our actions.

 

What i really welcome in dynamic is the randomeness of the missions. Even if sometimes the odds are absurds... War was never meant to be just anyway.

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I mean custom designed missions sounds much more fun to me than computer generated dynamic missions..

 

Look at it from the point of view from a mission designer

 

I spent the best part of 3 months designing, building, refining and polishing the missions for the SIM-MOD A-10 with the help of the team.

 

Whilst I enjoyed this work, I don't benefit from it as I can't fly them. I know where everything is, the timing of the events that occur, and the suprises that are meant to catch you out if you wander off the reservation.

 

If you take a look around the community, there aren't that many mission designers who go all out, so the number of quality missions available is low, which isn't helped by the ME as we know it.

 

Take the Crimean Air War mod for example. It's very good, but the amount of effort required to produce it is a lot higher than you might think.

 

Not only that, but there is very limited re-play value. Once you've flown it, you know what's going on too...

 

Personally, I'd love to see a dynamic campaign, but I'm also itching to play around with the new ME, as triggers may be at least half way towards what we need :)

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good morning...

 

what i mean in Dynimic Campaign fellas based on real life situations with real life stragitsy and mission plans dosnt mean need 100 planes up in the air at once.

 

everything is scaled down on diffreant roles like fighters on cap or a-10's on call for close air support or tank busting depending on roles think about it if were in full scal war against a contry for example ussr against the germany in this war conflect you not know outcomne it can last for couple days or couple weeks or couple of months or couple of years or a decade all depends or streighth of air , ground , sea warfair many diffeant roles for diffeant kinds of aircrafts.

 

so take a long clear look think about it how a war would react when you drop 1 bomb or missle or gun to a target an what will that affect outcome will that need more planes cease the situation or a very small group of planes an what payload need do it and what enemy reaction will be from that outcome.

 

sometimes haveing a Dynimic Campaign is true realisum to render the perfect conflect that tests wits and the machine an pilot an rest.

 

would be also nice too have a Dynimic Campaign editer that when your hosting dedcated server that can throw in real time based missions to pilots this monter stuff like in real world how its also done in todays militarty where train there pilots for these kind of things.

 

well its only a thought.

 

take care

 

bye.

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I think a DC type campaign could be possible if ED released a good SDK for the community to make such mods. If you look at Arma they have made some good mods which are quite close to a DC. As for Black Shark a DC may not be necessary but when they add aircraft like the F-16 and Hornet it would be the most ideal campaign system particularly for MP.:thumbup:

Another thing to remember is the method of which MP is done with a DC in Falcon you select a flight from the ATO then you select which aircraft in the flight you are going to fly. Thats a feature BS needs for MP.:pilotfly:

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I like the focused battles of designed missions, they test your skills in specific ways. A dynamic compaign is fun but then gets a bit boring settling into a routine of either air based or ground based missions. A well designed mission giving the illusion of a campaign going on around you is the best experience in a flight sim I think.

 

A comprimise later on could be a DC generator which can have designed missions overlayed onto it. So a campaign would be in motion but you would be flying a mission designed to maximise the experience.

 

I'll be happy with whatever these guys come up with, they know what they are doing and they have earned the loyalty of a whole community by listening to us finicky flyers:joystick:

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