AirWolves=CutCut Posted February 17, 2021 Posted February 17, 2021 Would love to be able to add some delay in the bomb fusing. It would be nice to drop at low level and not get caught in the explosion. 6
tn_prvteye Posted February 19, 2021 Posted February 19, 2021 I second this. Especially now that we've got the Jug, and with the Mossie coming soon, this is kind of an important feature. It's hard to replicate real-world tactics dropping only in a dive.
Northstar98 Posted February 19, 2021 Posted February 19, 2021 (edited) The Bf 109 and Fw 190s have delayed fusing already, but it would be nice for bombs that have them to get them. Edited February 19, 2021 by Northstar98 Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
Cunctator Posted February 19, 2021 Posted February 19, 2021 Bf 109 and Fw 190 bomb delay, as set in the cockpit via the armament control panel, was recently changed to 0.08s. Germans had fuses with a delay of several seconds for low level attacks, but apparently those could only be set by the ground crew. Hopefully we will get them back via an editor setting.
Enduro14 Posted March 28, 2021 Posted March 28, 2021 For us side we need 5 and 11 second for skip bombing as per manual. Air Forces Manual No.64 - Fighter Gunnery Firing Rockets Dive Bombing 1May1945 Intel 8700k @5ghz, 32gb ram, 1080ti, Rift S
Frederf Posted April 20, 2021 Posted April 20, 2021 German bomb fuzing is complex. In general they had two independent mechanisms of exploding the bomb, a pyrotechnic delay "candle" which armed some time after release (about 1 sec) and was activated upon hitting the ground. Secondly (or primarily) there was the electrical fuze mechanism which was armed several seconds after release and exploded the bomb instantly or semi-instantly upon impact. The electrical system could have four possible voltages +150, -150, +240, or -240 volts. The low voltage of 150 resulted in longer times and was used for releases level or shallow angles (wagrecht). The high voltage of 240 was used in diving attacks (sturz) and was timing shorter approximately according to the 240/150 volt ratio. Polarity (+/-) was used to pick between o.V. or m.V. being without or with delay. For releases of very short time (or if bomb selector was in 5th position for off) none of the arming devices would function and the bomb would dud. For releases of a medium time the primary fuze would not activate but the pyrotechnic candle would ignite on the ground taking some seconds before blowing up. For long releases the electrical circuit armed the primary device in a time determined by the voltage magnitude and it went off with/without delay according to the voltage polarity. 2
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