Jump to content

FalcoGer

Recommended Posts

Getting BRAA calls every 2 seconds to every bandit in a 50000 NMI radius isn't helping, nor is it realistic. It's just clutter and you will just ignore it instead of constantly listening and trying to determine if it's a threat or no factor.

Make it smarter.

Here are my proposed changes that can only make things better, even if those changes are not perfect and could still be improved upon. However there is no need to make it perfect right away. Incremental updates can still be applied. Anything (except constant static noise or pop songs on the radio from awacs) is better than now. Even turning it off is better than the nonsense we have now. These changes include the calls we have now, but change when/if they happen:

  • > 80nmi -> STFU (always)
  • Passing 80nmi -> BRAA call (only once, time limit (maybe 60 seconds) to prevent bandits on parallel track to fade in and out of 80nmi generating a million calls)
  • < 80nmi -> pop up call (once)
  • Passing 40nmi = BRAA call (once, limit see above)
  • Passing 20nmi = BRAA call (once, limit see above)
  • Merge = merge call (once)
  • Anything else = only when you ask for it

Generally prevent the AWACS from constantly annoying you for no reason. There really is no need to call out that mig29 on the other side of Russia.

Additionally to make AWACS more useful, this could be implemented later. These changes include new, useful calls that are currently not in the game.

  • Add type/print information if available.
  • Add guessed type information if available (fighter/transport/helicopter by speed/altitude/RCS or monitored taking off an airfield for which intel indicates a specific type of aircraft being stationed there (ME)).
  • Contact faded/lost = call it (limit by time to prevent bandits popping in and out behind some mountains to be generating a million calls)
    this is important so you don't shoot a splashed bandit, potentially hitting a friendly instead.
  • Contact regained = call it (limit see above)
  • Call furball when asking for bogey dope when bandit mixed.
  • Call groups and group composition when bandits within 10 NMI from each other.
  • New picture call every X minutes (no less than 5 to avoid clutter) or when significant alterations to the picture occurred (multiple flights popped up/vanished/departed AO, etc)

Since AWACS will now not be on the radio 99% of the time, you can remove that ugly 'fix' of them only talking to you and you not hearing AWACS calls to anyone else.

To further improve AWACS, these changes could be added later on still. This includes a full on tasking and priority system that would have the AWACS AI assign taskings to flights and update as flights become available or unavailable.

  • AWACS will assign air targets to different flights that have checked in for DCS/sweep
  • People calling for help -> AWCS orders other flights to change course and attack bandits, advising furball if needed
  • AWACS will keep track of assigned air targets and updates the flight if parameters change (destroyed, furball, no longer a factor, new target, etc)
  • AWACS will keep track of ground attack aircraft and will warn them if their ground targets or the route to them have threats and advises fighters to attack to clear the path
  • AWACS will keep enemy aircraft away from friendly helicopters by assigning fighters to deal with them
  • AWACS will generally be helpful and not spam the radio all day long.
  • When asked for this AWACS will provide vectors and frequencies (if applicable) to nearest airfield, nearest threat aircraft (fighter), nearest bandit (any), flight leader, home airfield, carrier
  • Fighters can call AWACS and tell them can not comply, or accept the task.
  • Fighters can check out from AWACS and be taken out of the loop, causing a redistribution of tasks.
  • AI will accept tasks if able (weapons, fuel, aircraft faults)
  • AI will check out if unable to be effective

Edited by FalcoGer
Changes formatting, fix some spelling errors
  • Like 11
  • Thanks 1
Link to comment
Share on other sites

>80nm : Labelled Picture is given to provide greater SA and to allow fighter to begin target / sort order and organise package targeting
<80nm : Picture continues through detect phase all the way to target/sort has been conducted. At this point the GCI will, as you put it, stfu.

Inside 40nm - No New Picture range - Labels are kept to aide targeting for leakers and/or pop up threats.

Inside 20nm - Threats passed in BRAA.

Inside 5nm - Call of Merged - GCI unable to effectively help.




 

  • Like 1
Link to comment
Share on other sites

hace 55 minutos, FalcoGer dijo:

Getting braa calls every 2 seconds to every bandit in a 50000 nmi radius isn't helping, nor is it realistic. it's just clutter and you will just ignore it instead of constantly listening and trying to determine if it's a threat or no factor.

Make it smarter.

 

Here are my proposed changes that can only make things better, even if those changes are not perfect and could still be improved upon. However there is no need to make it perfect right away. Incremental updates can still be applied. Anything (except constant static noise or pop songs on the radio from awacs) is better than now. Even turning it off is better than the nonsense we have now.

 

> 80nmi -> stfu (always)

passing 80nmi -> braa call (once, time limit (maybe 60 seconds) to prevent bandits on parallel track to fade in and out of 80nmi generating a million calls)
< 80nmi -> pop up call (once)
passing 40nmi = braa call (once, limit see above)
passing 20nmi = braa call (once, limit see above)

contact faded/lost = call it (limit by time to prevent bandits popping in and out behind some mountains to be generating a million calls)

  this is important so you don't shoot a splashed bandit, potentially hitting a friendly instead

contact regained = call it (limit see above)

merge = merge call (once)

anything else = only when you ask for it

 

generally prevent the awacs from constantly annoying you for no reason. there really is no need to call out that mig29 on the other side of russia

add type/print information if available

add guessed type information if available (fighter, transport, helicopter by speed/altitude/rcs or monitored taking off an airfield for which intel indicates a specific type of aircraft being stationed there)

 

call furball when asking for bogey dope when bandit mixed

call groups and group composition when bandits within 10 nmi from each other

 

new picture call every x minutes (no less than 5 to avoid clutter) or when significant alterations to the picture occured (multiple flights popped up/vanished/departed AO, etc)

 

since awacs will now not be on the radio 99% of the time, you can remove that ugly 'fix' of them only talking to you and you not hearing awacs calls to anyone else.

 

awacs will assign air targets to different flights that have checked in for dca/sweep

people calling for help -> awacs orders other flights to change course and attack bandits, advising furball if needed.

awacs will keep track of assigned air targets and updates the flight if parameters change (destroyed, furball, no longer a factor, new target, etc)

 

awacs will keep track of ground attack aircraft and will warn them if their ground targets or the route to them have threats and advises fighters to attack to clear the path

 

awacs will keep enemy aircraft away from friendly helicopters by assigning fighters to deal with them

 

awacs will generally be helpful and not spam the radio all day long.

 

when asked for this awacs will provide vectors and frequencies (if applicable) to nearest airfield, nearest threat aircraft (fighter), nearest bandit (any), flight leader, home airfield, carrier

 

fighters can call awacs and tell them can not comply, or accept the task.

fighters can check out from awacs and be taken out of the loop.

ai will accept tasks if able (weapons, fuel, aircraft faults)

ai will check out if unable to be effective

I very much agree with your comment. +1

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...