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Posted (edited)
1 minute ago, MBot said:

 

No, AI can only be spawned from the defined spawn parking positions (statics cannot be turned into active units). The Stennis (and the Supercarriers) do not have nearly enough to launch a large strike package.

 

In terms of strike package, sure. Even though the SC technically allows for 16 jets. Kinda silly though, since it is technicaly possible. 

Edited by Skysurfer
Posted

I was able to add the animated deck crew from my SC module to the Stennis.  It was some lau file editing, mainly just paths, and copying files to saved games locations, etc. A couple builds ago I was fooling around with a CVN-70 mod from the Stennis and found out the crew can be added. I was able to get Cats 1, 2 and 3 working correctly but 4 was buggy, only the AI could use it.  When the Forrestal gets out I'll revisit that to see if it will still work. 

 

CVN70_Capture.JPG

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Posted
On 7/13/2021 at 7:17 PM, Baco said:

Yeah, my "conspiracy theory" is that ED took that work and tweaked it into the Super Carrier deck crew 😉

 

But remember that Animated crew is portable to any carrier, the only thing that would be lacking would be de Catapult crew and directors...

(and teh LSO and breifing spost yeah, but eye candy wise I mean)...

 

 

 

ED was start making your Carrier Crew on 2015-6, before HB put your pics on 2017.
 

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Posted
Il 7/6/2021 at 14:45, Cobra847 ha scritto:

Just a quick update on this front; we are preparing to launch our major F-14 patch and hopefully that will be wrapped together with a proper update on the Forrestal which will then be our target release for the next major DCS patch.

 

When it is expected next major patch?

 

 

Bye

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Posted
44 minutes ago, Skysurfer said:

 

From Hoggit of all places...

 

Screenshot_from_2021-07-21_10-01-28.png


Sorry, I try to split my time evenly on both platforms but it's difficult at times due to the threaded nature here in the forums to cover everything in the same directness. 

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Nicholas Dackard

 

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Posted
1 hour ago, dandan said:

How long does Forrestal have to wait? Why is the progress so slow? Forrestal should have the highest priority

No, it should not. The aircraft is more important. Unfortunately it comes soon:

https://forums.eagle.ru/topic/277781-feedback-thread-tomcat-patch-07-21-2021/?do=findComment&comment=4730383

 

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Posted
On 7/16/2021 at 5:35 AM, Reccelow said:

I was able to add the animated deck crew from my SC module to the Stennis.  It was some lau file editing, mainly just paths, and copying files to saved games locations, etc. A couple builds ago I was fooling around with a CVN-70 mod from the Stennis and found out the crew can be added. I was able to get Cats 1, 2 and 3 working correctly but 4 was buggy, only the AI could use it.  When the Forrestal gets out I'll revisit that to see if it will still work. 

 

CVN70_Capture.JPG

 

Would you be willing to share this knowage?

Posted

Its been over a year but I remember how I got started : If you look into the files in this folder in your DCS install       ..\Mods\USS_Nimitz\Database

 

In any of the supercarrier files (USS_CVN_71.lau for example...) there is a line at the bottom "GT.carrier_crew_config_name = './CoreMods/tech/USS_Nimitz/scripts/GroundCrew.lua';"

 

This got me looking into the supercarrier scripts subfolder and found if I copied the same folders and structure to the Stennis, edited the Stennis .lau's ....that was how I got going. Its fairly easy once you start experimenting. I dont know any coding, so I just cut and pasted the needed lines that pointed to the subfolders for the crew and animations.  However placement of the actual crew on the deck needs lots of adjustment.  And I never could get cat 4 working so eventually I found it was much easier to edit the island number on the Roosevelt to the Vinson "70".  That only took a few hours after I figured out how to do some basic photoshop.

 

Hope that helps.  If the Forrestal does make it out, I will see if its possible to do it on that

 

 

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Posted
13 hours ago, Reccelow said:

Hope that helps.  If the Forrestal does make it out, I will see if its possible to do it on that

 

Why do I get this sneaking Suspicion that Heatblur will do part of this with the Forrestal anyway...

Posted

***Burble Question***

So the F-14 Burble effect is coded to The Aircraft itself

The DCS Burble effect will be coded to SuperCarrier

What happens when We Fly Carrier OPs on SuperCarrier with F-14 after ED code their Burble Effect?

Patrick

mini.gif

Posted
1 hour ago, Phantom88 said:

***Burble Question***

So the F-14 Burble effect is coded to The Aircraft itself

The DCS Burble effect will be coded to SuperCarrier

What happens when We Fly Carrier OPs on SuperCarrier with F-14 after ED code their Burble Effect?

We get double burble effect!!!!

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Posted
2 hours ago, Phantom88 said:

***Burble Question***

So the F-14 Burble effect is coded to The Aircraft itself

The DCS Burble effect will be coded to SuperCarrier

What happens when We Fly Carrier OPs on SuperCarrier with F-14 after ED code their Burble Effect?

 

Nothing, same like with the wing wake and vortices - we simply use ours, instead of enabling the default one 🙂

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  • 3 weeks later...
Posted

Wow still no Forrestal. Fingers-crossed for next update. 😞

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Posted
20 hours ago, pimp said:

Wow still no Forrestal. Fingers-crossed for next update. 😞

Next MAJOR update. "August unlikely, September more likely"

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  • 3 weeks later...
Posted

Ou, wait another month, hopefully it will be by Sept. 28th. Really then.

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Posted

"special update for DCS" aka Vulkan/multicore 😉

Along with JESTER LANTIRN and the Forrestal, exciting times are ahead!

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Spoiler

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Posted
13 hours ago, Raven (Elysian Angel) said:

"special update for DCS" aka Vulkan/multicore

the apache trailer showed improved flir (trees werent hot).

maybe its the new flir tech that was supposed to come with hornet's atflir originally.

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