ruddy122 Posted March 2, 2021 Posted March 2, 2021 Maybe I do too many inputs But I noticed something I do out of habit In real life the plane is always bent You make small corrections to keep the plane parallel to the runway Here you make small corrections and the FBW will not take it and if it did it’s a lot of input Just curious if other flyers had it It could be me Sent from my iPhone using TapatalkI think I’ll reduce the curvature in roll to make it snappySent from my iPhone using Tapatalk [sIGPIC][/sIGPIC] LUCKY:pilotfly::joystick: Computer Specs CPU: AMD Ryzen 5 2600 6-Core 3.4 GHz| GPU: Nvidia GeForce GTX 1660 6Gb | RAM: 32 GB DDR4 @ 3000 MHz | OS: Win 10 64 bit | HD: 500 Gb SSD
kengou Posted March 2, 2021 Posted March 2, 2021 Sorry for not understanding your question fully. In terms of handling in landing configuration, the only stick input required is roll input. Roll should not require excessive stick deflection to achieve, gentle movements are possible. A small curve might help (I have 20 curve on just about every plane for roll, pitch, and yaw). Yaw shouldn't be required in a Carrier landing, but may be for field landings in a crosswind. Pitch should not be used at all, once you trim to on-speed angle of attack. Virpil WarBRD | Thrustmaster Hornet Grip | Foxx Mount | Thrustmaster TWCS Throttle | Logitech G Throttle Quadrant | VKB T-Rudder IV | TrackIR 5 AMD Ryzen 5 3600 | Nvidia GTX 1060 6GB | 32GB DDR4 3200 | SSD
Skysurfer Posted March 2, 2021 Posted March 2, 2021 Yeah use power for descent rate. You still can flare a bit on a field landing and personally I never had too many issues with it. The FCS can be a little wonky at times though, especially on a bolter / touch and go.
ruddy122 Posted March 2, 2021 Author Posted March 2, 2021 Sorry for the tersenessHow do you make the Hornet more responsive in rollI use Chuck’s curve of 15 but it’s not responsive to my likingGonna reduce the curve to be more responsiveWhen is it too much or 15 is spot on for the curveSent from my iPhone using Tapatalk [sIGPIC][/sIGPIC] LUCKY:pilotfly::joystick: Computer Specs CPU: AMD Ryzen 5 2600 6-Core 3.4 GHz| GPU: Nvidia GeForce GTX 1660 6Gb | RAM: 32 GB DDR4 @ 3000 MHz | OS: Win 10 64 bit | HD: 500 Gb SSD
ruddy122 Posted March 2, 2021 Author Posted March 2, 2021 I completely screwed up operator errorChucks GuideSays deadzone of 4Saturation 100Curvature of 15Gonna try these settings tonightSent from my iPhone using TapatalkI had a deadzone of 15 for both pitch and yaw my badSent from my iPhone using Tapatalk [sIGPIC][/sIGPIC] LUCKY:pilotfly::joystick: Computer Specs CPU: AMD Ryzen 5 2600 6-Core 3.4 GHz| GPU: Nvidia GeForce GTX 1660 6Gb | RAM: 32 GB DDR4 @ 3000 MHz | OS: Win 10 64 bit | HD: 500 Gb SSD
ruddy122 Posted March 2, 2021 Author Posted March 2, 2021 Wonder if the DCS: Viper has the same issue?Oh wellSent from my iPhone using Tapatalk [sIGPIC][/sIGPIC] LUCKY:pilotfly::joystick: Computer Specs CPU: AMD Ryzen 5 2600 6-Core 3.4 GHz| GPU: Nvidia GeForce GTX 1660 6Gb | RAM: 32 GB DDR4 @ 3000 MHz | OS: Win 10 64 bit | HD: 500 Gb SSD
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