ChrisCo Posted March 3, 2021 Posted March 3, 2021 Hi All, Is anyone able to point me in the direction of a simple guide on how to correct my triple monitor setup? I have 3x 1920x1080 monitors running as a single display in Invidia surround and then have my DCS settings set at 3 monitors. This gives me a playable and still enjoyable experience however the horizons definitely do fall away at an incorrect angle on the side monitors. I run my side screens at about 55deg. I also run driving sims on my setup and the ones I use have excellent monitor options that allow me to dial in the monitor angles to get a near perfect horizon and not stretch objects in the side displays. Can DCS do anything similar?
LG_Barons Posted April 4, 2021 Posted April 4, 2021 (edited) hi ChrisCo I have a similar setup. Except it is a 4 Screen T- Setup with a touchscreen (touchframe actually) below. After endless trial and error I finally manage to get my setup right. I tried Helios, which is nice. But too much hassling with export and it does not feel right when using Track IR. Key to success is a 3 (4) monitor viewport. so, no Nvidia surround or AMD eyefinity setup. Below is my setup. The two side monitor are in a appr. 45 ° angle. the Monitor no.5 is a usb inch screen running HWmonitor (excluded from DCS). if you choose "useAbsoluteFOW = true" you loose the ability to zoom while in the aircraft. Don't worry about the last picture. The Horizon looks straight in the game. change your monitor.lua to something like this. leave the "lower" out (this is my 4 monitor) _ = function(p) return p; end; name = _('LGB_4viewportstset'); Description = '4 Screen multi monitor profile' Viewports = { Left = { x = 0; y = 0; width = 1920; height = 1080; aspect = 1920/1080; useAbsoluteFOV = false; useAbsoluteAnglesShift = true; --FOV = 0.70; viewDx = 1.05; viewDy = 0.00; }, Center = { x = 1920; y = 0; width = 1920; height = 1080; aspect = 1920/1080; useAbsoluteFOV = false; useAbsoluteAnglesShift = true; --FOV = 0.72; viewDx = 0.000000; viewDy = 0.0; }, Lower = { x = 1920; y = 1080; width = 1920; height = 2160; aspect = 1920/2160; useAbsoluteFOV = false; useAbsoluteAnglesShift = true; --FOV = 0.72; viewDx = 0.000000; viewDy = -0.89; }, Right = { x = 3840; y = 0; width = 1920; height = 1080; aspect = 1920/1080; useAbsoluteFOV = false; useAbsoluteAnglesShift = true; --FOV = 0.70; viewDx = -1.05; viewDy = 0.00; } } NS430_DISPLAY = { x = 25; y = 360; width = 1280; height = 720; } UI = { x = 1920, y = 0, width = 1920, height = 1080 } UIMainView = UI GU_MAIN_VIEWPORT = Viewports.Center and these are my graphic settings in the options.lua (change the "height" to 1080 and don't forget to the aspect for your setting to 5.333333333333 ["graphics"] = { ["DOF"] = 0, ["LensEffects"] = 0, ["MSAA"] = 0, ["SSAA"] = 0, ["SSAO"] = 0, ["SSLR"] = 0, ["anisotropy"] = 2, ["aspect"] = 2.6666666666667, ["chimneySmokeDensity"] = 1, ["civTraffic"] = "low", ["clouds"] = 1, ["clutterMaxDistance"] = 250, ["cockpitGI"] = 0, ["effects"] = 3, ["flatTerrainShadows"] = 1, ["forestDistanceFactor"] = 0.58, ["fullScreen"] = false, ["heatBlr"] = 0, ["height"] = 2160, --Change this if you have only 3 monitors in a row ["lights"] = 0, ["messagesFontScale"] = 1.25, ["motionBlur"] = 0, ["multiMonitorSetup"] = "LGB_4 viewportstset", ["outputGamma"] = 1.6, ["preloadRadius"] = 150000, ["rainDroplets"] = false, ["scaleGui"] = 1, ["shadowTree"] = false, ["shadows"] = 0, ["sync"] = false, ["terrainTextures"] = "max", ["textures"] = 2, ["treesVisibility"] = 10000, ["useDeferredShading"] = 1, ["visibRange"] = "High", ["water"] = 1, ["width"] = 5760, last thing you can change is then your field of view in the Views.lua directly in the main folder of DCS\Mods\Aircraft\----- Cockpit = { [1] = {-- player slot 1 CameraViewAngleLimits = {40.000000,160.000000}, CockpitLocalPoint = {3.022,0.860,0.0}, CameraAngleRestriction = {false,90.000000,0.500000}, CameraAngleLimits = {200,-90.000000,90.000000}, EyePoint = {0.05000,0.100000,0.000000}, ShoulderSize = 0.25, Allow360rotation = false, limits_6DOF = {x = {-0.05,0.21},y ={-0.10,0.08},z = {-0.19,0.19},roll = 90.000000}, hopes that helps Edited April 4, 2021 by LG_Barons
GPatricks Posted February 13, 2024 Posted February 13, 2024 (edited) Thanks @LG_Barons , I was trying to get my triples set up (3x32" Samsung curved) with two 8" Lilliput 600x800 USB monitors (portrait mode) with TM MFD bezels and all worked well except the cockpit was stretched out\flattened horizontally as was everything else. It was a matter of over-riding the stock "Aspect =" with my monitor size for each camera. I had already changed the "screen.height" parameters to 1440 as left alone the main screen displayed into my MFDs as it was using the main DCS Screen settings.. Edit: The one issue I see is (in the F-16 in this case) Is when I turn my head (TIR5) left\right the canopy base line is skewed off-angle at the bezel of the side monitors. My monitors are curved and form a continuous arc following the curvature of the center outwards. Is there an adjustment for this? Is it the "CameraViewAngleLimits =" setting in the views.lua for each aircraft or something else? Pic attached.. Here is my final .lua, maybe it will help someone going forward, works great other than the bezel angle thing! _ = function(p) return p; end; name = _('3 Screen 2 MFDs'); Description = 'Configuration with 3 monitors with 2 MFDs' description = 'MFDs_Export' LEFT_MFCD = { x = 2580, y = 1442, width = 520, height = 520 } RIGHT_MFCD = { x = 4540, y = 1442, width = 520, height = 520 } Viewports = { Left = { x = 0; y = 0; width = screen.width / 3; height = 1440; viewDx = -1; viewDy = 0; aspect = 2560/1440; }, Center = { x = screen.width / 3; y = 0; width = screen.width / 3; height = 1440; viewDx = 0; viewDy = 0; aspect = 2560/1440; }, Right = { x = screen.width * 2 / 3; y = 0; width = screen.width / 3; height = 1440; viewDx = 1; viewDy = 0; aspect = 2560/1440; } } UIMainView = Viewports.Center GU_MAIN_VIEWPORT = Viewports.Center Edited February 14, 2024 by GPatricks GIGABYTE X870E AORUS Elite WIFI7, Thermaltake 1200w PS \AMD Ryzen 7 9800X3D - Corsair iCue Titan Liquid CPU cooler \ 64GB G.Skill Z5 DDR5 \ SBlasterX G6 \ 4TB NvMe M.2 Boot Drive \ Zotac GeForce RTX 4090 Trinity 24GB - Nvidia 572.70 drivers \ 3 Samsung LC32G53TQWUXEN 32" 7680x1440 at 144Hz Gsync \ Win11 Pro Ver. 24H2 - Build 26100.3476 \ TIR 5 \ Warthog HOTAS with VirPil stick base \ MFG V3 Pedals \ TM MFDs on 2 8" Lilliputs \ Simgears ICP \ Varjo XR-3 VR
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