AirWolves=CutCut Posted March 4, 2021 Share Posted March 4, 2021 Can you add the AN-M64 to the list of bombs available in the "Bomb in zone" trigger? I like to use that trigger to add smoke and fire to a target after bombers roll through and hit it. As of now the A-M64 is the only bomb that the B-17 carries so that trigger is unusable. For now I am just randomly placing infantry in the area where bombs are going to drop and using a "Unit damaged" trigger. It works, but it's a bit clumsy and clutters up the triggers list. Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted March 4, 2021 ED Team Share Posted March 4, 2021 Hi, I have reported it, thank you 1 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
sirrah Posted March 4, 2021 Share Posted March 4, 2021 (edited) @BIGNEWY; so from all the helpful suggestions posted in this section, thís wish gets a response from ED? Seriously? (Excuse my frustration, but sometimes I wonder why I even bother to try and help/improve DCS) Edited March 4, 2021 by sirrah System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH Link to comment Share on other sites More sharing options...
AirWolves=CutCut Posted March 19, 2021 Author Share Posted March 19, 2021 I'm guessing this is probably due to this being a rather simple fix. The logic for the bombs is already there, this is just adding an additional bomb type. Again, just a guess though as I am in no way a code jockey. Link to comment Share on other sites More sharing options...
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