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DCS Features Wish List


Dr. Mitsos

DCS Features Wish List  

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  1. 1. DCS Features Wish List



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Update the Maintenance/Rearm Menu according to the addition of rockets :

 

A. Add a payload option for equipping

1) 12 ATGMs + 40 S-8OFP2

2) S-8OM(illumination special purpose rockets)

3) S-8TsM(target marking special purpoce rockets)

 

B. Change the option (in CAS) to get 80 S-8KOM and make it S-8OFP2. Its odd to have A-T rockets under CAS!

 

As it is now we have the weapons but we don't have the means to equip them during the mission... isn't that odd?

 

Ramstein I post the same petition a few days ago...! But the more we point this problem the higher the chance this will be included in next patch(since its too easy for ED to make so small changes).

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Real time AI chatter is certainly something that's needed. It's not much of an issue now while we are flying helos, but once the jets come along being able to hear the AI radio chatter to ATC/AWACS/GUARD would dramatically improve your SA.

 

Pre-recorded chatter might help immersion for some, but it doesn't actually give any useful information.

 

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It has been answered not long ago by ED staff/moderator that it actually "is rocket science" meaning that it would require a lot of recoding. Everyone would prefer to be able to adjust settings without exiting a mission, including ED staff, testers and so on, so bi sure it is on their task list.

 

Thanks for the reply It think what you mean is that when it came to designing the DCS game engine they designed it very badly Sooooooo many other games have the ability to change settings without having to exit Maybe the next game they work on something , they will spend more time thinking things out properly instead of just jumping in and coding stuff

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Keep in mind that DCS Menu/Launcher is a whole different thing than the game itself. ED decided to use different modules(probably cause of resources) and this means that DCS is being split in two or more independent applications that are "calling" each other(thats why when you launch a mission the game menu disappears). So if you want to change a setting while running the game module you must switch to the menu module. Most games that are able to change settings while in game has the game and menus in the same module.

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Thanks for the reply It think what you mean is that when it came to designing the DCS game engine they designed it very badly Sooooooo many other games have the ability to change settings without having to exit Maybe the next game they work on something , they will spend more time thinking things out properly instead of just jumping in and coding stuff

 

The DCS game engine and the UI system are separate entities. Why on earth would you need to change settings in flight anyway? There are for more important thing to worry about that would actually benefit the sim imo.

 

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We await your awesome design.

 

Thanks for the reply It think what you mean is that when it came to designing the DCS game engine they designed it very badly Sooooooo many other games have the ability to change settings without having to exit Maybe the next game they work on something , they will spend more time thinking things out properly instead of just jumping in and coding stuff

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ED designed it "badly" in the way that permits a very CPU-intensive application to unload the GUI from memory when it is no longer needed. I'm sure ED will apologize for making sure that there's as little waste of computer resources as possible. ;)

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I see a lot of posts referring DCS BlackShark as a game! IMO it is not a game, it is a SIM, designed to reflect some realism. Changing settings while in action is a feature that has crippled the First Person Shooter games with loads of cheaters. Don’t open up this possibility pliz :cry: I would rather like to see some more work on dynamic missions and dedicated servers ;)

 

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I see a lot of posts referring DCS BlackShark as a game! IMO it is not a game, it is a SIM, designed to reflect some realism. Changing settings while in action is a feature that has crippled the First Person Shooter games with loads of cheaters. Don’t open up this possibility pliz :cry: I would rather like to see some more work on dynamic missions and dedicated servers ;)

 

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I wouldn't worry dude, most of the community feel the same way.

 

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One quick (well I guess its quick ;)) add-on feature I already now (been in operation for 4 weeks) miss is a set of binoculars available in the cockpit! I’m certain that this is an item in the Ka-50’s that are in normal operation. It would be great to identify friend from foe that way. I would guess that an advanced version could be made with target information; and some indication when seeing the same target as the Shkval is fixed at. I know we have the Zoom feature in the cockpit but it sure won’t match a nice binocular.

 

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I can't recall if this has been asked for but:

 

-An interface , or means to manually toggle flag statuses in DCS missions....

This would help mission designers considerably when debugging missions, and would also allow for multiplayer missions that are "controlled" by someone.... you can simulate this by having an in game entity (ie a client) activate triggers by flying into zones, or whatever, but it would be GREATLY simplified by allowing for flag statuses to be toggled (and polled for current status) by a console command or external method.

 

Think of large scale missions with a "campain commander" triggering events and units dynamically..playing the role of a dynamic GCI or FAC or Airboss.

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my DCS wish list

 

DCS OVERALL:

 

1. future compatibility with FC 2.0 and A10 module, so we can fly both Ka50 and A10 in FC2 and in DCS (I very hope this is possible).

2. full Windows7/Vista support. I'm getting this bug on my Win7x64 - taskbar covers DCS menu (only in singleplayer) and unable to hide it: http://img695.imageshack.us/img695/6372/dcswin7bug.jpg

3. fix sound engine: Direct Sound/OpenAL issue, engine Doppler effect and problems after switching to external views (3DSoundBack or Alchemy doesnt help in my case)

4. fix lagging (jumping) player controlled aircraft

5. improve multiplayer (we want more fight head to head (player vs player); shooting only AI is boring) and add possibility to sort servers by ping, or number of players

6. add HyperLobby support to increase number of players online

7. just one decent dedicated server for everyone, hosted by ED

8. enhance radio chatter so we can hear in a background all friendly messages (from tower, awacs, other flight), call support, etc. also improve interaction with wingman/flight: say status, fuel, weapons, etc. (possibility to hear leader commands in multiplayer would be great as well) - see Falcon4 AF

9. include VoIP, TS3, or something like in World in Conflict or Modern Warfare 2 (I mean abbility to comunicate with players on the same radio frequency)

10. increase airbone traffic (add some utility, recon, tanker, transport or civilian aircraft) and maybe some airdrop/paradrop?

11. improve missile behaviour and smoke, which is currently poor and seems like low framerate. imo even latest Open Falcon (esp. smoke from Mavericks) or Enemy Engaged have better smoke effect - check this out (07:18 sec): http://www.youtube.com/watch?v=TxXnnPz0adE

12. chaff for Ka50 (dunno if this is realistic, but I can't imagine that poor russian bird trying to escape from AMRAAM in FC2)

13. align startup time for Ka50 and Flaming Cliffs flyble aircraft

14. Options Menu available from cockpit and "Restart mission" button in Pause Menu

15. increase damage and/or accuracy for unguided rockets and damage for AP gun (currently need whole ammo to kill airbone target with AP rounds)

16. improve briefing (maybe add some recon, target photos, satelite view etc.)

17. to press "save profile" or "load profile" button, need to click on the key cell. otherwise these functions are inactive: http://img230.imageshack.us/img230/9021/launcher200903091932556.jpg

18. buildings, bridges as a mission target (not only vehicles), so we can use bombs and blow some stuff

19. ` (tilde) key that opens AND CLOSES chat window

20. dynamic weather (and wiper from Enemy Engaged)

21. better clouds and terrain (implemented grass)

22. add new 1.01 weapons to rearm menu

 

OPTIONALLY:

 

23. working AWACS (that doesn't spam), Tankers and (eventually) air refueling feature

24. choose payload/skin option before mission starts (this one from Lockon/FC would be cool)

25. ability to mark aircraft with own logo (feature from ArmA1/2): http://img148.imageshack.us/img148/5723/arma2009041523545474.jpg

26. ability to choose spawn method (maybe something a'la Falcon 4?) - Ramp: spawn at parking with all systems off, Taxi: spawn at taxi/parking with all systems on, or Takeoff: spawn on the runway ready to go

27. lower price of next DCS modules :) (Blacshark was really expensive in my country and most of ppl had to buy russian version for half price)

 

FOR FUTURE AIRCRAFT:

 

28. F16 or AH64 as next aircraft (after A10)

29. Realistic, advanced radar with all AA/AG modes and submodes (this one from Falcon 4 AF was the best I've seen): http://img402.imageshack.us/img402/8020/mfd1aw7.jpg

http://img534.imageshack.us/img534/548/f4rdr3c.gif

http://img202.imageshack.us/img202/8149/mfde1.jpg

http://img52.imageshack.us/img52/6664/stp.jpg

30. realistic HSD: http://img693.imageshack.us/img693/5622/mfd2aa2.jpg http://img524.imageshack.us/img524/3745/falcon4navigacja.png,

HUD (from FSX F16 would be ok):

http://img62.imageshack.us/img62/4585/f16hud.jpg and TGP display: http://img62.imageshack.us/img62/5310/mfp2.jpg

31. realistic skins: http://img8.imageshack.us/img8/9537/090401f7792w444.jpg http://img689.imageshack.us/img689/228/1507185.jpg

32. realistic bombing modes (CCIP, CCRP, etc.)

33. GBU munition for A10

34. dynamic campaign a'la Falcon 4

35. some desert (Iraq/Aphganistan) maps

36. I wish my post to be read by someone from ED team...

 

Thanks in davance ;)


Edited by funkee

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6.add HyperLobby support to increase number of players online
They didnt make HL nor can they modify it.

 

12. chaff for Ka50 (dunno if this is realistic, but I can't imagine that poor russian bird trying to escape from AMRAAM)
Cos the BS has no RWR how can you tell that a radar has you locked on and a Radar Guided missile is inbound...???

 

28. F16 or AH64 as next aircraft (after A10)

29. Realistic, advanced radar with all AA/AG modes (this one from Falcon 4 AF was the best I've seen): http://img402.imageshack.us/img402/8020/mfd1aw7.jpg

http://img534.imageshack.us/img534/548/f4rdr3c.gif

http://img202.imageshack.us/img202/8149/mfde1.jpg

http://img52.imageshack.us/img52/6664/stp.jpg

30. realistic HSD: http://img693.imageshack.us/img693/5622/mfd2aa2.jpg http://img524.imageshack.us/img524/3...4navigacja.png,

HUD (from FSX F16 would be ok): http://img62.imageshack.us/img62/4585/f16hud.jpg and TGP sight: http://img62.imageshack.us/img62/5310/mfp2.jpg

31. realistic skins: http://img8.imageshack.us/img8/9537/090401f7792w444.jpg http://img689.imageshack.us/img689/228/1507185.jpg

32. realistic bombing modes (CCIP, CCRP, etc.)

33. GBU munition for A10

 

28 - AH64 maybe after the Hog

29 - they have to make it first

30 - see above

31 - what do you think

32 - its not called a study sim for nothing

33 - If the A10c can use it then it'll be on the hard points.


Edited by joey45

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chaff

 

12. chaff for Ka50 (dunno if this is realistic, but I can't imagine that poor russian bird trying to escape from AMRAAM)

 

Cos the BS has no RWR how can you tell that a radar has you locked on and a Radar Guided missile is inbound...???

 

Thats right, but that means almost 100% hit for radar guided missiles launched at Kamov in FC2. I wish good luck for all Blackshark pilots! :fear:

 

Thx for PM Bob. :thumbup:

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mobo: Gigabyte GA-P35DS4 rev 2.1, CPU: Intel C2D E8400@4GHz, GPU: Nvidia 8800GTS 512, RAM: Kingston HyperX 4x 1GB 1066MHz Dual Channel, HDD: Samsung Spinpoint F1 640 GB x2, sound: Realtek Azalia ALC889A + SB Audigy + Dolby Digital/DTS external encoder/tuner, display: Asus VW222U 22', case: Raidmax Smilodon, headphones: Sennheiser HD650, stick: Saitek Cyborg Evo, Track IR4 Pro + TrackClip Pro, O/S: Windows 7/Vista x64

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Quote:

Originally Posted by funkee viewpost.gif

12. chaff for Ka50 (dunno if this is realistic, but I can't imagine that poor russian bird trying to escape from AMRAAM)

 

Quote:

Originally Posted by joey45 viewpost.gif

Cos the BS has no RWR how can you tell that a radar has you locked on and a Radar Guided missile is inbound...???

 

 

 

The Ka-50 is reported that it carries chaff/flare CM pods. I dunno how chaff would be useful since there is no RWR on the Ka-50 but there are claims that L-150 Pastel were tested on Ka-50. These claims doesn't sound as unrealistic/impossible to me!

 

The lack of RWR and Chaffs, when seen from the gamer's view, will create imbalance to any FC2.0+DCS server and Ka-50 won't be flown that much in such environments.

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Quote: The Ka-50 is reported that it carries chaff/flare CM pods.

 

 

It doesn't. Let me put it another way ... pics of operational birds doing so or it didn't happen. :)

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I used to play flight sims like you, but then I took a slammer to the knee - Yoda

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Assuming FC2.0 is going to be modeled correctly, radar lock on a KA-50 will be almost impossible by airplanes due to their small RCS and their relatively slow speeds... so IR missiles and guns are probably going to be the main weapon against choppers both of which require close distance... and risky maneuvering by the jet... only heli pilots that leave themselves in wide open and at high altitudes will be vulnerable, others should be pretty safe...

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Key question: reported by who?

 

And remember, things being tested on a platform doesn't mean they're actually used on said platform. The Norwegian navy tested the Stridsbåt (Combat boat) 90 with a Hellfire launcher, with good results. That doesn't mean any simulator of the SB90 should include Hellfire capability, simply because operational SB90's don't have Hellfire launch capabilities in any navy that use it.

 

If you want you can request a simulator of an experimental test facility, but it won't enter DCS because it's Digital Combat Simulator, not Digital Testing Simulator.

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They didnt make HL nor can they modify it.

 

Without HyperLobby support we can only dream about more than 10 ppl on the servers. With such popularity the game will die very soon.

 

The lack of RWR and Chaffs (...) will create imbalance to any FC2.0+DCS server and Ka-50 won't be flown that much in such environments.

 

And this is what I afraid of. Hope playability will be more important in this case.


Edited by funkee

[sIGPIC]http://img145.imageshack.us/img145/6720/avatarpolishairforce.png[/sIGPIC]

system specs:

mobo: Gigabyte GA-P35DS4 rev 2.1, CPU: Intel C2D E8400@4GHz, GPU: Nvidia 8800GTS 512, RAM: Kingston HyperX 4x 1GB 1066MHz Dual Channel, HDD: Samsung Spinpoint F1 640 GB x2, sound: Realtek Azalia ALC889A + SB Audigy + Dolby Digital/DTS external encoder/tuner, display: Asus VW222U 22', case: Raidmax Smilodon, headphones: Sennheiser HD650, stick: Saitek Cyborg Evo, Track IR4 Pro + TrackClip Pro, O/S: Windows 7/Vista x64

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Assuming FC2.0 is going to be modeled correctly,

 

The radar isn't modeled correctly,

 

radar lock on a KA-50 will be almost impossible by airplanes due to their small RCS and their relatively slow speeds

 

Which makes this possible. If it WAS modeled correctly, you'd never drop off the radar because the rotors provide a large RCS and constant doppler.

 

... so IR missiles and guns are probably going to be the main weapon against choppers both of which require close distance... and risky maneuvering by the jet... only heli pilots that leave themselves in wide open and at high altitudes will be vulnerable, others should be pretty safe...

 

Not really. We've tested this before. Once a heli is detected, it's in big trouble if there's no other distractions for that fighter.

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Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

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OMG

 

So you won't fly where are enemy fighters.

 

Many missions will make Ka-50 paths in opposite course to fighter direction. Currently few servers put Su-25, A-10 far from main battle front.

 

About HL... it is abandomed project AFAIK and it is poor program so... maybe new application instead would be welcome.

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The radar isn't modeled correctly,

 

Which makes this possible. If it WAS modeled correctly, you'd never drop off the radar because the rotors provide a large RCS and constant doppler.

 

Not really. We've tested this before. Once a heli is detected, it's in big trouble if there's no other distractions for that fighter.

 

I see... didn't know... that sucks... :noexpression:

 

You said "Which makes this possible", so due to the lack of proper radar model it will be possible to be less vulnerable? Or on the contrary more vulnerable?

 

Guess its up to team work to provide proper escort of the sharks.

 

Thanks for clarification!

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