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Caucasus Map Harbor Depths


Admiral189

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Hey Admiral !

Unfortunately I don't think ED will correct/update those harbour depths, seabed/elevation map anytime soon.
However some LUA trick/cheat will be useful maybe.
Try these:
A.:  GT.riverCraft = true - AFAIK land/sea base, water depth and river elevation/altitude not checked with "true"
B.: AFAIK there are no Ship-Draft definition for LUA of Ships, but if it were, there could be cheating with Draft data.
(BTW: do you know what GT.Gamma_max and GT.Om means ? - i guess those are not Draft definitions, however with a little brainstorm 😄  GT.Height * GT.Gamma (or DeckLevel) = Draft (would be approx))
C.: Did you try to use non-renderable collison model of ships without underwater parts ? (just like current old-ugly barge 3D models)

😞 ... 
 couple years gone since the water is transparent and underwater parts of the ship-3D models are renderable (and visible in the water) but the water-rudder animation usage is still missing when ship is turning/changing direction
Moreover: bogey/bogie animations (rotations on rails-curves) of trains and wagons have been removed (what were achieved earlier) for EDM models (NotIstances swap for map-ref 3D models) 


Edited by NRG-Vampire

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Great idea Vampire! Basically using the draft of the small boats.. 

 

the ships use to transit the harbor and channels. Not sure what happened! Gonna test now. Let you know! 

 

I noticed Ed animated the rudders but their not functioning in game. The code is there but no movement! Thanks!

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No joy! Your script locked the game so i used the script from the armed speedboat: "GT.riverCraft = true"   Didn't work either! I will keep at it.

 

No, i didn't know that. It would be great to know what everything means in the ship lua's. I will zero out the Gamma and see what happens. I see it's 0.35 on all the ships. I really hope this is not an issue with the Marianna Map.

 

Thanks.


Edited by Admiral189
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  • ED Team

Hi all

 

I have asked the team to take a look at this. 

 

thank you

  • Thanks 1

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