Rick1Penguin Posted March 24, 2021 Share Posted March 24, 2021 Hello, i have had this twice in the past week, i deleted the tacviews, but i will post the videos i recorded to maybe see if other people had this. i will keep the tacview if it happens again. Link to comment Share on other sites More sharing options...
Zeagle Posted March 24, 2021 Share Posted March 24, 2021 I thought that was the purpose of chaff Link to comment Share on other sites More sharing options...
Csgo GE oh yeah Posted March 24, 2021 Share Posted March 24, 2021 Come on man , read this Zeagle: 2 Link to comment Share on other sites More sharing options...
Кош Posted March 24, 2021 Share Posted March 24, 2021 1. DCS Chaff logic is cloned from flares and to be reworked. 2. Does anyone here have any info on 120 chaff rejection, not "it rejects" but "rejection works in this way"? 3. There are 120 locks of cold targets behind chaff clouds so it's randomly wrong because roll the dice is not how chaff should be implemented. ППС АВТ 100 60 36 Ф < | > ! ПД К i5-10600k/32GB 3600/SSD NVME/4070ti/2560x1440'32/VPC T-50 VPC T-50CM3 throttle Saitek combat rudder Link to comment Share on other sites More sharing options...
Csgo GE oh yeah Posted March 24, 2021 Share Posted March 24, 2021 (edited) It's always going to be some sort of form of "roll the dice" because there is no real radar and no real missiles DCS I don't think it's possible to model it otherwise. Best way i would guess would be if chaff has a small % of actually working IF your plane is in, or close to notch. So IF your position is right, and you release chaff , then a dice gets rolled. And to counter 'rapid fire' macro's maybe roll the dice only once per second or something. Edited March 24, 2021 by Csgo GE oh yeah Link to comment Share on other sites More sharing options...
Zeagle Posted March 24, 2021 Share Posted March 24, 2021 17 minutes ago, Кош said: 1. DCS Chaff logic is cloned from flares and to be reworked. 2. Does anyone here have any info on 120 chaff rejection, not "it rejects" but "rejection works in this way"? 3. There are 120 locks of cold targets behind chaff clouds so it's randomly wrong because roll the dice is not how chaff should be implemented. Rolling the dice, as you put it, is just one of the tricks a programmer may use to simulate the percentage of losing lock. I am afraid a full simulation of radar and wave patterns is probably beyond any computer today. I don't know how they simulate this internally. But I am sure that ED does a good job at simulating it. Perhaps the locking of a target after penetrating the chaff cloud is just how the 120 would work. That's why Fox 3's are so dangerous. That's also why there are radio calls when one is fired and why you should know where all your people are. Link to comment Share on other sites More sharing options...
Кош Posted March 24, 2021 Share Posted March 24, 2021 (edited) By reworking chaff I mean, for starters: Only illuminated chaff should affect anything. Chaff should act more as a screen than bait. Radars and seekers(SARH and ARH alike) should not see behind chaff. Regarding rejection and see-through. Either you see the chaff and use some technique to reject it but don't see anything useful behind, or chaff physical properties don't affect your search altogether and you inherently don't have to reject it - your wavelength is unaffected like unaffected by weather for example. That's why people change seekers frequencies, and chaff net cell sizes. Correct me if I'm wrong please. Edited March 24, 2021 by Кош ППС АВТ 100 60 36 Ф < | > ! ПД К i5-10600k/32GB 3600/SSD NVME/4070ti/2560x1440'32/VPC T-50 VPC T-50CM3 throttle Saitek combat rudder Link to comment Share on other sites More sharing options...
Noctrach Posted March 24, 2021 Share Posted March 24, 2021 (edited) Lots of good chaff discussion in "the other thread" NineLine commented on Hoggit that they're reworking chaff currently https://old.reddit.com/r/hoggit/comments/mb9zp6/air_combat_sim_sim_podcast_interview_with_nineline/gs0c6wa/ Hold thine horses. Edited March 24, 2021 by Noctrach Link to comment Share on other sites More sharing options...
Cmptohocah Posted March 24, 2021 Share Posted March 24, 2021 All I can say is: if you think that's bad, have a look at the R-27. Cmptohocah=CMPTOHOCAH Link to comment Share on other sites More sharing options...
nighthawk2174 Posted March 25, 2021 Share Posted March 25, 2021 (edited) On 3/24/2021 at 7:59 AM, Кош said: By reworking chaff I mean, for starters: Only illuminated chaff should affect anything. Chaff should act more as a screen than bait. Radars and seekers(SARH and ARH alike) should not see behind chaff. Regarding rejection and see-through. Either you see the chaff and use some technique to reject it but don't see anything useful behind, or chaff physical properties don't affect your search altogether and you inherently don't have to reject it - your wavelength is unaffected like unaffected by weather for example. That's why people change seekers frequencies, and chaff net cell sizes. Correct me if I'm wrong please. I mean chaff isn't a wall you will still get returns through it, will they be reduced in strength. Take into consideration that the amount of chaff for chaff corridors in Vietnam, with much lower tech search radars, was on the order of 20-25lbs per-NMi to hide a 40m^2 sized target for a short while from search radars. The metaphor I used in the other thread is its like a cloud and the radar is like the sun. Even on a cloudy day you can still see some light coming through. Which lines up with various sources that liken the effect to either weather or noise jamming. Edited March 30, 2021 by nighthawk2174 Link to comment Share on other sites More sharing options...
Fonz_408 Posted March 29, 2021 Share Posted March 29, 2021 Is the Aim120C being worked on have a look at this Tacview the first missile gets spoofed hard and the 2nd fails to go boom.. 3 120c's to kill one mig ACE just crazy, the launch parameter's are close to perfect. Tacview-3 120c vs Mig Ace -DCS.zip.acmi Acer Predator 500 Laptop i7 8750 @ 3.9MHz /16GB DD4 / GTX1070 / 256 SSD Youtube https://www.youtube.com/channel/UC3FtEcJlj_34i3IVqx6pE_w?view_as=subscriber Link to comment Share on other sites More sharing options...
Florence201 Posted March 30, 2021 Share Posted March 30, 2021 The 120c problems are all aircraft, so not just viper related [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted March 30, 2021 ED Team Share Posted March 30, 2021 threads merged 2 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
Csgo GE oh yeah Posted March 30, 2021 Share Posted March 30, 2021 (edited) 13 hours ago, Fonz_408 said: Is the Aim120C being worked on have a look at this Tacview the first missile gets spoofed hard and the 2nd fails to go boom.. 3 120c's to kill one mig ACE just crazy, the launch parameter's are close to perfect. Tacview-3 120c vs Mig Ace -DCS.zip.acmi 166.95 kB · 2 downloads In all fairness, first two were kind of low speed when they got near the target. However how the first missile goes after that one chaff bundle that is 500 meters behind the airplane is hilarious edit* holy crap A.I fighter seems to have notched the first missile, maybe that's why it went after chaff So, in summary : Shots 1-5: Clearly missed. Shots 6-9: Missed due to recoil (bad spray control). Shots 10-11: Very close, but recoil and inaccuracy make these reasonable misses. Shot 12: Likely didn't actually fire because Hiko was already dead. --__-- Amraams are completely crazy atm though, but this particular track is not a great example. Edited March 30, 2021 by Csgo GE oh yeah Link to comment Share on other sites More sharing options...
Fonz_408 Posted March 30, 2021 Share Posted March 30, 2021 9 hours ago, Csgo GE oh yeah said: So, in summary : Shots 1-5: Clearly missed. Shots 6-9: Missed due to recoil (bad spray control). Shots 10-11: Very close, but recoil and inaccuracy make these reasonable misses. Shot 12: Likely didn't actually fire because Hiko was already dead. --__-- Amraams are completely crazy atm though, but this particular track is not a great example. Your clearly not talking to me, as I only took 3 shots ??? Acer Predator 500 Laptop i7 8750 @ 3.9MHz /16GB DD4 / GTX1070 / 256 SSD Youtube https://www.youtube.com/channel/UC3FtEcJlj_34i3IVqx6pE_w?view_as=subscriber Link to comment Share on other sites More sharing options...
Csgo GE oh yeah Posted April 2, 2021 Share Posted April 2, 2021 It's a copypasta meme, no worries 1 Link to comment Share on other sites More sharing options...
Bear21 Posted April 3, 2021 Share Posted April 3, 2021 (edited) There is an open text that describes a "hypothetical A-A missile seeker " here https://digital-library.theiet.org/content/books/10.1049/sbra024e_ch18 I have this document, I can't publish it here as it's a pay doc. But it gives all the parameters for an A-A radar seeker of the type we discuss here, info suh as angular, range, doppler gates etc and as I understand it the person who made the example knows what his is doing. It's a generic representation of how A-A radar missile seekers are made today, i.e. an AIM-120 C or D, Meteor etc, but it's information is not classified as it approximates all but describes none. Edited April 3, 2021 by Bear21 ____________________________ HP Envy 34 TM16000/TWCS/TFRP. Simrig: I7-8700, 32GB, RTS2080Ti, 4K U32590C, TrackIR5, MG-T50C2 stick/base, T50CM2 throttle, CH Pro pedals Link to comment Share on other sites More sharing options...
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