michelip Posted March 30, 2021 Posted March 30, 2021 This fault was reported and noted about a year ago, but nothing has been done. Before that it had been working faultlessly for years. It is an important condition because it enables you to refine your gunnery skills when strafing or during aerial combat by having the target unit react (e.g. emit smoke or explode) when hit a specified number of times - Since ED doesn't seem interested in correcting it, perhaps someone knows a workaround. Can anyone help?
toutenglisse Posted March 30, 2021 Posted March 30, 2021 It seems to work using mission editor (I tried with a humvee shooting a BTR82A - flares popping every 5 hits by trigger). Maybe relative to specific unit types ?
michelip Posted March 31, 2021 Author Posted March 31, 2021 I've only tried it with aircraft strafing wide variety of stationary objects e.g. ground vehicles either AI or stationary , and air -to -air situations - E.g. explode another aircraft if hit (say) 12 times. but no success. The "Unit Damaged" condition works OK but is not as useful as "Unit Hits" because it activates the result even if only damaged slightly and so is unrealistic.
toutenglisse Posted March 31, 2021 Posted March 31, 2021 "Unit hits" does work for what I can see, with aircraft or ground units. Here a few seconds track with a plane shooting another and triggering "unit hits". Maybe you can post a specific example not working for you ? test-flare-every-20hits.trk
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