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YawVR


72westy

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Anyone her using it?

 

https://www.yawvr.com/

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no, i have seen it before, expensive, but oddly not expensive enough to make me think it will be much good ... also and i'm sure its a minor think i really didnt like the way those very light X-52's were wobbling around on the hotas mounts.. so i wonder how my warthogs would work... or a winwing 🤪 


Edited by speed-of-heat

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Theres some pretty good videos on youtube of it being used in DCS, it looks like a lot of fun TBH and has a nice small footprint.  

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The HOTAS wobble on their page looks like they simply velcroed the throttle down for the same of making a video. If you look at the plat itself it looks pretty solid.

 

I was more put off by the fact that the chair position seems to reflect the aircraft attitude rather than the g forces experienced. In some ways I worry this would end up being less "realistic".

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On 4/7/2021 at 9:25 AM, nobuttons said:

The HOTAS wobble on their page looks like they simply velcroed the throttle down for the same of making a video. If you look at the plat itself it looks pretty solid.

 

I was more put off by the fact that the chair position seems to reflect the aircraft attitude rather than the g forces experienced. In some ways I worry this would end up being less "realistic".

 

Yeah, that is what it looks like. It could be interesting if they could develop an interface to more closely model your attitude, and if they could integrate those G-strap simulator things that could be interesting. I'd be more put off by the fact it seems to top out at 30-45 degrees, which might be fine for a cessna, but maybe not a high performance jet. 

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9 hours ago, Harlikwin said:

 

Yeah, that is what it looks like. It could be interesting if they could develop an interface to more closely model your attitude, and if they could integrate those G-strap simulator things that could be interesting. I'd be more put off by the fact it seems to top out at 30-45 degrees, which might be fine for a cessna, but maybe not a high performance jet. 

 

I'm not sure for realistic sense of acceleration you need a lot of roll... those simulator rides like Star Tours do a lot with very little.

 

My impression is that in most maneuvers the acceleration is pressing you down into your seat or back into backrest, (kind of like banked turns for cars and trains), so it really wouldn't need much. Sure, a sustained inverted flight won't 'feel right' but that's more of an acrobatic/move moment than something we'd likely feel in most missions.

 

I agree for real good G-feedback you want to combine acceleration direction, with something like a harness or vest that dials in intensity of sensation (and yes I have looked at whether one could retrofit an actual G-suit for that purpose).


Edited by nobuttons

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VR Pimax 8KX : DCS 1.0, VR, Steam 100% (3148x3160), FOV 120 degrees || Quest2 || Index || Reverb G2

SIM : DCS || Star Wars Squadrons || Rise of Flight || IL2 Battle of Stalingrad || Elite Dangerous || Star Citizen

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PIT : VKB Gunfighter base + VKB F14 grip || VKB Kosima grip + Virpl TC50 CM3 throttle + Logitch G pedals + Pimax Leap Motion hand tracking + SimShaker feedback

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I have seen this homemade 360° simulator before.

https://youtu.be/UKcQrTZCghI

Looks fun but dangerous.

 

Edit:there is the commercial one but looks super expensive. 

 


Edited by jib

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  • 4 weeks later...
On 4/7/2021 at 10:25 AM, nobuttons said:

The HOTAS wobble on their page looks like they simply velcroed the throttle down for the same of making a video. If you look at the plat itself it looks pretty solid.

 

I was more put off by the fact that the chair position seems to reflect the aircraft attitude rather than the g forces experienced. In some ways I worry this would end up being less "realistic".

Actually, this thing, and the recently-announced Yaw2, are intended for VR, and the motion it generates, when not viewed relative to actual position of the sim (in other words, with the HMD covering your eyes) does a surprisingly good job of fooling your body that the forces it is feeling are roughly analogous to what your eyes are seeing. For example, whilst in a constant rate left turn, the Yaw spins continuously to the left (yaw), and banks (rolls) to the left. Looking at this from the outside, you'd say "Well, that's not very realistic; it looks like you're in a spin", however inside your HMD, and from what your inner ear and other motion sensors in your body can tell, it feels like you're in a constant rate left turn. Same with the pitch and roll movements. 

Now, there is no way any 3/6DOF motion simulator can fully reproduce G-Forces, but from my experience with the Yaw, as long as you're "under the hood" of a VR HMD, it's very convincing. 


Edited by dmwierz
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  • 2 weeks later...

This looks preety good if you can get good HOTAS mounts and add a G-belt.  https://simxperience.com/en-us/products/accessories/g-beltactivebelttensioners.aspx

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  • 3 weeks later...

Backed the Pro model of the Yaw2, hopefully the Have addition is ready by the time mine ships (late backer number).

 

Should be a blast, and now they added T Slot type side mounts to help with adding gear

 

https://www.kickstarter.com/projects/346206518/yaw2-motion-simulator-and-smart-chair/description

 

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