YoYo Posted June 2, 2021 Author Share Posted June 2, 2021 (edited) Yep, looks like great update finally! I checked few presets and.... was ok for me! Edited June 2, 2021 by YoYo Webmaster of http://www.yoyosims.pl Win 10 64, i9-13900 KF, RTX 4090 24Gb OC, RAM 64Gb Corsair Vengeance LED OC@3600MHz,, 3xSSD+3xSSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5, [MSFS, P3Dv5, DCS, RoF, Condor2, IL-2 CoD/BoX] VR fly only: Meta Quest Pro Link to comment Share on other sites More sharing options...
C3PO Posted June 2, 2021 Share Posted June 2, 2021 No jumpy jumpys anymore! Well done ED. Now: Water-cooled Ryzen 5800X + 32GB DDR 4 3200 RAM + EVGA 3090 FTW3 Ultra 24 GB + Reverb G2 + Add-on PCI-e 3.1 card + 2x1TB Corsair M.2 4900/4200 + TM HOTAS Warthog + TM TPR Pendular Rudder 'Engaged Defensive' YouTube Channel Modules: F/A-18C / AV-8B / F-16 / F-15E / F-4E (when it lands) / Persian Gulf / Syria / Nevada / Sinai / South Atlantic Backup: Water-cooled i7 6700K @ 4.5GHz + 32GB DDR4 3200MHz + GTX 1080 8GB + 1TB M.2 1k drive & 250GB SSD drive 500MBps 4K 40" monitor + TrackIR 5 Link to comment Share on other sites More sharing options...
Harlikwin Posted June 2, 2021 Share Posted June 2, 2021 (edited) yup fixed in todays patch. My brain has some PTSD from the previous clouds, its actually weird to look at them not jumping. My brain is waiting for them to jump. Edited June 2, 2021 by Harlikwin New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really). Link to comment Share on other sites More sharing options...
Munkwolf Posted June 2, 2021 Share Posted June 2, 2021 3 minutes ago, Harlikwin said: yup fixed in todays patch. My brain has some PTSD from the previous clouds, its actually weird to look at them not jumping. My brain is waiting for them to jump. lol, i'm expecting my brain to work the same way. exciting to be reading these posts about the clouds being fixed up! just a few more hours of work... Link to comment Share on other sites More sharing options...
Motomouse Posted June 2, 2021 Share Posted June 2, 2021 Thanks for fixing the jumping clouds. Now the clouds are very enjoyable in VR. VIC-20@1.108 MHz, onboard GPU, 5KB RAM, μυωπία goggles, Competition Pro HOTAS Link to comment Share on other sites More sharing options...
Pride37 Posted June 2, 2021 Share Posted June 2, 2021 (edited) Fixed for me as well. And their quality/contrast has also been greatly improved, at least for "Ultra" setting. But gosh, the performances are suffering right now...!! Not able to maintain 45 FPS with the same settings as before (buttery smooth previously) in single free flight over Caucasus. I'll try the other quality settings and see if it is improved, otherwise it's unplayable at the moment. And I hope it will not hurt too much visually speaking with clouds on low. Edited June 2, 2021 by Pride37 "An optimist is a guy who plants two seeds and runs to buy a hammock" Ryzen 7 7800X3D | Asus ROG Strix B650E-F Gaming WiFi | MSI RTX 4090 Gaming X Trio | 32Go Corsair Vengeance 32Go DDR5 6000Mt/s CL30 | MasterLiquid ML360R | Corsair NVMe M.2 1To x2 | Seagate 2To SATA III | TM Warthog stick base w/ F/A-18C grip + WW Orion 2 throttle w/ F/A-18C grips | FSSB R3 L w/ TM F-16C grip + TM Viper TQS | MFG Crosswind V3 w/ damper kit | Meta Quest 3 128Go | Dell S2722DGM Mirage 2000C | F/A-18C | F-16C | Su-33 | Mig 29 | Supercarrier | Nevada | Persian Gulf | Normandie 2.0 | Syria | South Atlantic | Sinai Link to comment Share on other sites More sharing options...
zildac Posted June 2, 2021 Share Posted June 2, 2021 24 minutes ago, Pride37 said: Fixed for me as well. And their quality/contrast has also been greatly improved, at least for "Ultra" setting. But gosh, the performances are suffering right now...!! Not able to maintain 45 FPS with the same serttings as before (buttery smooth previously) in single free flight over Caucasus. I'll try the other quality settings and see if it is improved, otherwise it's unplayable at the moment. And I hope it will not hurt too much visually speaking with clouds on low. Agreed. I previously had "ultra" set and since the patch I'm getting around a 3ms GPU frametime hit with ultra set in my usual test scenario (Syria free flight). I've backed off to high and it seems to be comparable to before but there are certainly some stutters now that weren't present before. 12900KF | Maximus Hero Z690 | ASUS 4090 TUF OC | 64GB DDR5 5200 | DCS on 2TB NVMe | WarBRD+Warthog Stick | CM3 | TM TPR's | Varjo Aero Link to comment Share on other sites More sharing options...
Pride37 Posted June 2, 2021 Share Posted June 2, 2021 23 minutes ago, zildac said: Agreed. I previously had "ultra" set and since the patch I'm getting around a 3ms GPU frametime hit with ultra set in my usual test scenario (Syria free flight). I've backed off to high and it seems to be comparable to before but there are certainly some stutters now that weren't present before. Well I just tested all the other settings, and it appears my perf is back only with "low" clouds, which makes sense since they actually look the same as before in that setting (maybe a bit more contrasted, but that may be only placebo) Well I think I will have to live with that... I'd hope I could have the same visual quality as in 2D, I was a bit fool!! At least they don't jitter anymore, and that's pleasant, well done on that. The thing that still is annoying to me, is the heavy distant clouds shimmer edges (particularly when you tilt your head), which is much worse in low than ultra (again, that makes sense...) I don't know if that's someting they can improve even on low, since it's quite bothering. 1 "An optimist is a guy who plants two seeds and runs to buy a hammock" Ryzen 7 7800X3D | Asus ROG Strix B650E-F Gaming WiFi | MSI RTX 4090 Gaming X Trio | 32Go Corsair Vengeance 32Go DDR5 6000Mt/s CL30 | MasterLiquid ML360R | Corsair NVMe M.2 1To x2 | Seagate 2To SATA III | TM Warthog stick base w/ F/A-18C grip + WW Orion 2 throttle w/ F/A-18C grips | FSSB R3 L w/ TM F-16C grip + TM Viper TQS | MFG Crosswind V3 w/ damper kit | Meta Quest 3 128Go | Dell S2722DGM Mirage 2000C | F/A-18C | F-16C | Su-33 | Mig 29 | Supercarrier | Nevada | Persian Gulf | Normandie 2.0 | Syria | South Atlantic | Sinai Link to comment Share on other sites More sharing options...
Pride37 Posted June 2, 2021 Share Posted June 2, 2021 (edited) Well I just gave it another shot with clouds on "low" setting, and I actually wouldn't say they look the same as before, contrary to what I said before... On the previous patch, what stroke me the most, besides their jumping behaviour, was the blurry look of the clouds, particularly when looking to very defined terrain through scattered ones. Something was odd and not consistant. Now on the latest patch, I don't have this feeling anymore, it looks much more consistant between land and clouds. In fact, they're much less blurry than before, at least to my eyes. I think @BIGNEWY is right when he tells it's fine even on low. Ok, you miss the more detailed textures on ultra, but I find them quite nice!! It's only those awful jaggy edges on distant clouds, hope they can fix it... But overall, well done ED! Edited June 2, 2021 by Pride37 "An optimist is a guy who plants two seeds and runs to buy a hammock" Ryzen 7 7800X3D | Asus ROG Strix B650E-F Gaming WiFi | MSI RTX 4090 Gaming X Trio | 32Go Corsair Vengeance 32Go DDR5 6000Mt/s CL30 | MasterLiquid ML360R | Corsair NVMe M.2 1To x2 | Seagate 2To SATA III | TM Warthog stick base w/ F/A-18C grip + WW Orion 2 throttle w/ F/A-18C grips | FSSB R3 L w/ TM F-16C grip + TM Viper TQS | MFG Crosswind V3 w/ damper kit | Meta Quest 3 128Go | Dell S2722DGM Mirage 2000C | F/A-18C | F-16C | Su-33 | Mig 29 | Supercarrier | Nevada | Persian Gulf | Normandie 2.0 | Syria | South Atlantic | Sinai Link to comment Share on other sites More sharing options...
imacken Posted June 2, 2021 Share Posted June 2, 2021 For me, low is horrible. Distant cloud just shimmer and distort. I’ll take ultra with performance hit, I think. 1 Intel i7 12700K · MSI Gaming X Trio RTX 4090 · ASUS ROG STRIX Z690-A Wi-Fi · MSI 32" MPG321UR QD · Samsung 970 500Gb M.2 NVMe · 2 x Samsung 850 Evo 1Tb · 2Tb HDD · 32Gb Corsair Vengance 3000MHz DDR4 · Windows 11 · Thrustmaster TPR Pedals · Tobii Eye Tracker 5 · Thrustmaster F/A-18 Hornet Grip · Virpil MongoosT-50CM3 Base · Virpil Throttle MT-50 CM3 · Virpil Alpha Prime Grip · Virpil Control Panel 2 · Thrustmaster F-16 MFDs · HTC Vive Pro 2 · Total Controls Multifunction Button Box Link to comment Share on other sites More sharing options...
Taz1004 Posted June 2, 2021 Share Posted June 2, 2021 (edited) I'm only getting 0.2-0.3ms difference between Low and Ultra. I guess it depends on amount of clouds but that test was on Hornet Maverick-E quick mission at Cacasus. Which had decent amount of low level clouds. That difference is far less than performance hit from ReShade. 5600X, 32GB DDR4 3600, GTX 1080, Vive Pro @2800 vertical resolution. Edited June 2, 2021 by Taz1004 Better Smoke - Better Trees Caucasus - Better Trees Syria - Better Trees Mariana - Clear Canopy Glass Link to comment Share on other sites More sharing options...
r24 Posted June 2, 2021 Share Posted June 2, 2021 The clouds are much better, that along with the lighting, VR is fantastic! Link to comment Share on other sites More sharing options...
imacken Posted June 3, 2021 Share Posted June 3, 2021 6 hours ago, Taz1004 said: I'm only getting 0.2-0.3ms difference between Low and Ultra. I guess it depends on amount of clouds but that test was on Hornet Maverick-E quick mission at Cacasus. Which had decent amount of low level clouds. That difference is far less than performance hit from ReShade. 5600X, 32GB DDR4 3600, GTX 1080, Vive Pro @2800 vertical resolution. Try Viper FF on Caucasus! 3ms between low and ultra for me. Intel i7 12700K · MSI Gaming X Trio RTX 4090 · ASUS ROG STRIX Z690-A Wi-Fi · MSI 32" MPG321UR QD · Samsung 970 500Gb M.2 NVMe · 2 x Samsung 850 Evo 1Tb · 2Tb HDD · 32Gb Corsair Vengance 3000MHz DDR4 · Windows 11 · Thrustmaster TPR Pedals · Tobii Eye Tracker 5 · Thrustmaster F/A-18 Hornet Grip · Virpil MongoosT-50CM3 Base · Virpil Throttle MT-50 CM3 · Virpil Alpha Prime Grip · Virpil Control Panel 2 · Thrustmaster F-16 MFDs · HTC Vive Pro 2 · Total Controls Multifunction Button Box Link to comment Share on other sites More sharing options...
YoYo Posted June 3, 2021 Author Share Posted June 3, 2021 7 hours ago, imacken said: For me, low is horrible. Distant cloud just shimmer and distort. I’ll take ultra with performance hit, I think. Low is bad, but what about standard? Settings are: low, standard, high, ultra. Standard looks ok for me and no impact hit. Webmaster of http://www.yoyosims.pl Win 10 64, i9-13900 KF, RTX 4090 24Gb OC, RAM 64Gb Corsair Vengeance LED OC@3600MHz,, 3xSSD+3xSSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5, [MSFS, P3Dv5, DCS, RoF, Condor2, IL-2 CoD/BoX] VR fly only: Meta Quest Pro Link to comment Share on other sites More sharing options...
Lange_666 Posted June 3, 2021 Share Posted June 3, 2021 Yep, the jumping is fixed but it introduced other stuff like performance hit (certainly on Ultra which is a no go for me now in VR), waves on cloud edges, people talk about how great the contrast is now but they are still quite blurry imo (certainly compared to real life clouds when you fly through them). Win11 Pro 64-bit, Ryzen 5800X3D, Corsair H115i, Gigabyte X570S UD, EVGA 3080Ti XC3 Ultra 12GB, 64 GB DDR4 G.Skill 3600. Monitors: LG 27GL850-B27 2560x1440 + Samsung SyncMaster 2443 1920x1200, HOTAS: Warthog with Virpil WarBRD base, MFG Crosswind combat pedals, TrackIR4, Rift-S. Personal Wish List: A6 Intruder, Vietnam theater, decent ATC module, better VR performance! Link to comment Share on other sites More sharing options...
DD_Fenrir Posted June 3, 2021 Share Posted June 3, 2021 1 hour ago, Lange_666 said: Yep, the jumping is fixed but it introduced other stuff like performance hit (certainly on Ultra which is a no go for me now in VR), waves on cloud edges, people talk about how great the contrast is now but they are still quite blurry imo (certainly compared to real life clouds when you fly through them). From what I've read regards the way this volumetric cloud technology works it is directly related to resolution. As such until headset resolution per eye is equivalent to 1080p cloud edges will never look as good in VR as in 2d. Link to comment Share on other sites More sharing options...
Fri13 Posted June 3, 2021 Share Posted June 3, 2021 45 minutes ago, DD_Fenrir said: As such until headset resolution per eye is equivalent to 1080p cloud edges will never look as good in VR as in 2d. Rift S resolution is 1280x1440 per eye. That is equal for it, just not so wide as it is 8:9 ratio instead 16:9. 1.8 Mpix vs 2.1 Mpix so nothing special for 2D. Difference is in PPI value, where a 1080 resolution display at far distance looks better, the VR one is literally front of your eyes and covering larger field of view than those displays. i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S. i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K. Link to comment Share on other sites More sharing options...
BMGZ06 Posted June 3, 2021 Share Posted June 3, 2021 Ultra does give FPS hit that is bad enough to not use it so then the High setting gives back some smoothness to the FPS but I see shimmer in distant clouds regardless of cloud setting in my G2. 1 System Specs: 13900K, Strix Z790 Gaming E, MSI 4090 Sprim Liquid X OC'd, 64gb Gskill Trident Z DDR5, Samsung 980 PRO M.2 SSD,. Winwing throttle, Winwing panels/MIPs and VKB GF3/MCGU stick, MFG Crosswind V2, HP REVERB G2. Link to comment Share on other sites More sharing options...
falcon_120 Posted June 3, 2021 Share Posted June 3, 2021 Ultra does give FPS hit that is bad enough to not use it so then the High setting gives back some smoothness to the FPS but I see shimmer in distant clouds regardless of cloud setting in my G2.Yep, same here. Although already quite happy since jitter is gone. Enviado desde mi ELE-L29 mediante Tapatalk Link to comment Share on other sites More sharing options...
Harlikwin Posted June 3, 2021 Share Posted June 3, 2021 1 minute ago, falcon_120 said: Yep, same here. Although already quite happy since jitter is gone. Enviado desde mi ELE-L29 mediante Tapatalk Yeah, while I trust speed of heat and his analysis on frame times, I haven't really seen any major performance hit on my end using ultra clouds. New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really). Link to comment Share on other sites More sharing options...
trigen Posted June 5, 2021 Share Posted June 5, 2021 (edited) Clouds are absolutely terrible for me. on standard Just boiling flicker/shimmer on the edges Same thing in the 8kX and Vive pro 2 . High is slightly better but only ultra works. Still shimmers a lot at distance Edited June 5, 2021 by trigen 1080 ti, i7700k 5ghz, 16gb 3600 cl14 ddr4 oc Link to comment Share on other sites More sharing options...
YoYo Posted June 5, 2021 Author Share Posted June 5, 2021 (edited) On 6/4/2021 at 12:05 AM, Harlikwin said: Yeah, while I trust speed of heat and his analysis on frame times, I haven't really seen any major performance hit on my end using ultra clouds. This 2-3 ms isnt visible if the game generates 13-16ms. This is very good result. I tested from LOW to ULTRA and I didnt notice FPS hit (tested offline), stable 45/90 FPS always (but I have strong GPU). Finally I stay with HIGH settings (still good look). Edited June 5, 2021 by YoYo Webmaster of http://www.yoyosims.pl Win 10 64, i9-13900 KF, RTX 4090 24Gb OC, RAM 64Gb Corsair Vengeance LED OC@3600MHz,, 3xSSD+3xSSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5, [MSFS, P3Dv5, DCS, RoF, Condor2, IL-2 CoD/BoX] VR fly only: Meta Quest Pro Link to comment Share on other sites More sharing options...
Supmua Posted June 5, 2021 Share Posted June 5, 2021 For me the clouds are fine and with nice definition (no blown out highlights), pretty close to MSFS clouds actually. However, there is a small band at the horizon line with pixelation including the sky and if there're clouds covering that horizon part it looks fine. This effect is more pronounced when you fly high, sandwiched between cloud layers. I made a mission to test this with Broken Clouds 4. PC: 5800X3D/4090, 11700K/3090, 9900K/2080Ti. Joystick bases: TMW, VPC WarBRD, MT50CM2, VKB GFII, FSSB R3L Joystick grips: TM (Warthog, F/A-18C), Realsimulator (F-16SGRH, F-18CGRH), VKB (Kosmosima LH, MCG, MCG Pro), VPC MongoosT50-CM2 Throttles: TMW, Winwing Super Taurus, Logitech Throttle Quadrant, Realsimulator Throttle (soon) VR: HTC Vive/Pro, Oculus Rift/Quest 2, Valve Index, Varjo Aero, https://forum.dcs.world/topic/300065-varjo-aero-general-guide-for-new-owners/ Link to comment Share on other sites More sharing options...
Mustang Posted June 5, 2021 Share Posted June 5, 2021 For the distant shimmer - try bumping up your 'far_clip' parameter in graphics.lua to a higher amount, say 300000 just for a test. Link to comment Share on other sites More sharing options...
Supmua Posted June 5, 2021 Share Posted June 5, 2021 2 hours ago, Mustang said: For the distant shimmer - try bumping up your 'far_clip' parameter in graphics.lua to a higher amount, say 300000 just for a test. This didn't change anything besides tanking my fps to sub 40s. PC: 5800X3D/4090, 11700K/3090, 9900K/2080Ti. Joystick bases: TMW, VPC WarBRD, MT50CM2, VKB GFII, FSSB R3L Joystick grips: TM (Warthog, F/A-18C), Realsimulator (F-16SGRH, F-18CGRH), VKB (Kosmosima LH, MCG, MCG Pro), VPC MongoosT50-CM2 Throttles: TMW, Winwing Super Taurus, Logitech Throttle Quadrant, Realsimulator Throttle (soon) VR: HTC Vive/Pro, Oculus Rift/Quest 2, Valve Index, Varjo Aero, https://forum.dcs.world/topic/300065-varjo-aero-general-guide-for-new-owners/ Link to comment Share on other sites More sharing options...
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