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2.7 - jumping clouds in VR?


YoYo

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Yep, looks like great update finally! I checked few presets and.... was ok for me! 👌

 

:thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup:


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No jumpy jumpys anymore! Well done ED.

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yup fixed in todays patch. My brain has some PTSD from the previous clouds, its actually weird to look at them not jumping. My brain is waiting for them to jump.


Edited by Harlikwin

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3 minutes ago, Harlikwin said:

yup fixed in todays patch. My brain has some PTSD from the previous clouds, its actually weird to look at them not jumping. My brain is waiting for them to jump.

 

 

lol, i'm expecting my brain to work the same way. exciting to be reading these posts about the clouds being fixed up! just a few more hours of work...

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Fixed for me as well. And their quality/contrast has also been greatly improved, at least for "Ultra" setting. But gosh, the performances are suffering right now...!! Not able to maintain 45 FPS with the same settings as before (buttery smooth previously) in single free flight over Caucasus. I'll try the other quality settings and see if it is improved, otherwise it's unplayable at the moment. And I hope it will not hurt too much visually speaking with clouds on low.


Edited by Pride37

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24 minutes ago, Pride37 said:

Fixed for me as well. And their quality/contrast has also been greatly improved, at least for "Ultra" setting. But gosh, the performances are suffering right now...!! Not able to maintain 45 FPS with the same serttings as before (buttery smooth previously) in single free flight over Caucasus. I'll try the other quality settings and see if it is improved, otherwise it's unplayable at the moment. And I hope it will not hurt too much visually speaking with clouds on low.

Agreed. I previously had "ultra" set and since the patch I'm getting around a 3ms GPU frametime hit with ultra set in my usual test scenario (Syria free flight). I've backed off to high and it seems to be comparable to before but there are certainly some stutters now that weren't present before.

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23 minutes ago, zildac said:

Agreed. I previously had "ultra" set and since the patch I'm getting around a 3ms GPU frametime hit with ultra set in my usual test scenario (Syria free flight). I've backed off to high and it seems to be comparable to before but there are certainly some stutters now that weren't present before.

 

Well I just tested all the other settings, and it appears my perf is back only with "low" clouds, which makes sense since they actually look the same as before in that setting (maybe a bit more contrasted, but that may be only placebo)

Well I think I will have to live with that... I'd hope I could have the same visual quality as in 2D, I was a bit fool!!

At least they don't jitter anymore, and that's pleasant, well done on that.

The thing that still is annoying to me, is the heavy distant clouds shimmer edges (particularly when you tilt your head), which is much worse in low than ultra (again, that makes sense...)

I don't know if that's someting they can improve even on low, since it's quite bothering.

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Well I just gave it another shot with clouds on "low" setting, and I actually wouldn't say they look the same as before, contrary to what I said before...

On the previous patch, what stroke me the most, besides their jumping behaviour, was the blurry look of the clouds, particularly when looking to very defined terrain through scattered ones. Something was odd and not consistant.

Now on the latest patch, I don't have this feeling anymore, it looks much more consistant between land and clouds. In fact, they're much less blurry than before, at least to my eyes.

I think @BIGNEWY is right when he tells it's fine even on low. Ok, you miss the more detailed textures on ultra, but I find them quite nice!!

It's only those awful jaggy edges on distant clouds, hope they can fix it...

But overall, well done ED!


Edited by Pride37

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For me, low is horrible. Distant cloud just shimmer and distort. I’ll take ultra with performance hit, I think. 

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I'm only getting 0.2-0.3ms difference between Low and Ultra.  I guess it depends on amount of clouds but that test was on Hornet Maverick-E quick mission at Cacasus.  Which had decent amount of low level clouds.  That difference is far less than performance hit from ReShade.

 

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Edited by Taz1004
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6 hours ago, Taz1004 said:

I'm only getting 0.2-0.3ms difference between Low and Ultra.  I guess it depends on amount of clouds but that test was on Hornet Maverick-E quick mission at Cacasus.  Which had decent amount of low level clouds.  That difference is far less than performance hit from ReShade.

 

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Try Viper FF on Caucasus! 3ms between low and ultra for me. 

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7 hours ago, imacken said:

For me, low is horrible. Distant cloud just shimmer and distort. I’ll take ultra with performance hit, I think. 


Low is bad, but what about standard? Settings are: low, standard, high, ultra. 
Standard looks ok for me and no impact hit.

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Yep, the jumping is fixed but it introduced other stuff like performance hit (certainly on Ultra which is a no go for me now in VR), waves on cloud edges, people talk about how great the contrast is now but they are still quite blurry imo (certainly compared to real life clouds when you fly through them).

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1 hour ago, Lange_666 said:

Yep, the jumping is fixed but it introduced other stuff like performance hit (certainly on Ultra which is a no go for me now in VR), waves on cloud edges, people talk about how great the contrast is now but they are still quite blurry imo (certainly compared to real life clouds when you fly through them).

 

From what I've read regards the way this volumetric cloud technology works it is directly related to resolution. As such until headset resolution per eye is equivalent to 1080p cloud edges will never look as good in VR as in 2d.

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45 minutes ago, DD_Fenrir said:

As such until headset resolution per eye is equivalent to 1080p cloud edges will never look as good in VR as in 2d.

 

Rift S resolution is 1280x1440 per eye. That is equal for it, just not so wide as it is 8:9 ratio instead 16:9.

1.8 Mpix vs 2.1 Mpix so nothing special for 2D.

 

Difference is in PPI value, where a 1080 resolution display at far distance looks better, the VR one is literally front of your eyes and covering larger field of view than those displays.

 

 

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Ultra does give FPS hit that is bad enough to not use it so then the High setting gives back some smoothness to the FPS but I see shimmer in distant clouds regardless of cloud setting in my G2.

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Ultra does give FPS hit that is bad enough to not use it so then the High setting gives back some smoothness to the FPS but I see shimmer in distant clouds regardless of cloud setting in my G2.
Yep, same here. Although already quite happy since jitter is gone.

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1 minute ago, falcon_120 said:

Yep, same here. Although already quite happy since jitter is gone.

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Yeah, while I trust speed of heat and his analysis on frame times, I haven't really seen any major performance hit on my end using ultra clouds.

 

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Clouds are absolutely terrible for me. on standard  Just boiling flicker/shimmer on the edges Same thing in the 8kX and Vive pro 2 . High is slightly better but only ultra works. Still shimmers a lot at distance


Edited by trigen

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On 6/4/2021 at 12:05 AM, Harlikwin said:

 

Yeah, while I trust speed of heat and his analysis on frame times, I haven't really seen any major performance hit on my end using ultra clouds.

 

This 2-3 ms isnt visible if the game generates 13-16ms. This is very good result. I tested from LOW to ULTRA and I didnt notice FPS hit (tested offline), stable 45/90 FPS always (but I have strong GPU). Finally I stay with HIGH settings (still good look).


Edited by YoYo

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For me the clouds are fine and with nice definition (no blown out highlights), pretty close to MSFS clouds actually.  However, there is a small band at the horizon line with pixelation including the sky and if there're clouds covering that horizon part it looks fine.  This effect is more pronounced when you fly high, sandwiched between cloud layers.  I made a mission to test this with Broken Clouds 4.

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2 hours ago, Mustang said:

For the distant shimmer - try bumping up your 'far_clip' parameter in graphics.lua to a higher amount, say 300000 just for a test.

 

This didn't change anything besides tanking my fps to sub 40s.

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