chromium Posted April 17, 2021 Share Posted April 17, 2021 Hi, this is to report that Scenery destruction zone do not work on dedicated server built, while it does in any other sim version. Mission attached to test. There are workaround, I know, but this thread is for highliting the bug. Thanks in advance. Scenery_Dest_Trigger_not_working.miz 1 Author of DSMC, mod to enable scenario persistency and save updated miz file Stable version & site: https://dsmcfordcs.wordpress.com/ Openbeta: https://github.com/Chromium18/DSMC The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously. Link to comment Share on other sites More sharing options...
StevanJ Posted April 17, 2021 Share Posted April 17, 2021 I can verify. This doesnt remove trees on the Channel either.. Link to comment Share on other sites More sharing options...
wrl11 Posted April 17, 2021 Share Posted April 17, 2021 I can verify it works on a full version of DCS server, but not dedicated server. 1st vAEW Link to comment Share on other sites More sharing options...
Mauritz Posted April 17, 2021 Share Posted April 17, 2021 Yep. https://forums.eagle.ru/topic/266304-scenery-remove-objects-zone-and-dedicated-server/ Link to comment Share on other sites More sharing options...
chromium Posted April 17, 2021 Author Share Posted April 17, 2021 17 minuti fa, Mauritz ha scritto: Yep. https://forums.eagle.ru/topic/266304-scenery-remove-objects-zone-and-dedicated-server/ Saw that before posting this. It's a very similar trigger affected by the same bug. As said, I know the workaround. Hope ED can fix it. Author of DSMC, mod to enable scenario persistency and save updated miz file Stable version & site: https://dsmcfordcs.wordpress.com/ Openbeta: https://github.com/Chromium18/DSMC The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously. Link to comment Share on other sites More sharing options...
Borin Posted May 3, 2021 Share Posted May 3, 2021 activate your trigger after the last pilot has joined the server and the destruction zone should work for everybody. On our squadron server we now uses a repetitive radio trigger, so when a pilot joins the server he can destroy the scene. It works in OB and stable version. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
chromium Posted May 3, 2021 Author Share Posted May 3, 2021 That's interesting. Not ideal, but a good workaround Author of DSMC, mod to enable scenario persistency and save updated miz file Stable version & site: https://dsmcfordcs.wordpress.com/ Openbeta: https://github.com/Chromium18/DSMC The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously. Link to comment Share on other sites More sharing options...
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