Miles Vorkosigan Posted April 18, 2021 Share Posted April 18, 2021 (edited) After I installed 2.7 I cannot mouse click on rocket arm switch, only works with keyboard command or joystick button. Worked as normal before the 2.7 update I cannot upload the trk file, it is too big. dcs.log Edited April 18, 2021 by Miles Vorkosigan 1 Link to comment Share on other sites More sharing options...
Machalot Posted April 18, 2021 Share Posted April 18, 2021 Yep, just noticed this yesterday. "Subsonic is below Mach 1, supersonic is up to Mach 5. Above Mach 5 is hypersonic. And reentry from space, well, that's like Mach a lot." Link to comment Share on other sites More sharing options...
iFoxRomeo Posted April 18, 2021 Share Posted April 18, 2021 Actually ALL switches below covers are not mouse klickable with 2.7 in the Sabre. Fox 3 Spoiler PC Specs: Ryzen 9 5900X, 3080ti, 64GB RAM, Oculus Quest 3 Link to comment Share on other sites More sharing options...
2alpha-down0 Posted April 18, 2021 Share Posted April 18, 2021 4 hours ago, iFoxRomeo said: Actually ALL switches below covers are not mouse klickable with 2.7 in the Sabre. Fox Can confirm; 100% reproducible. Track attached. @BIGNEWY f86 broken switches.trk Early Cold War Servers https://discord.gg/VGC7JxJWDS Link to comment Share on other sites More sharing options...
XAiracobraX Posted April 18, 2021 Share Posted April 18, 2021 Agree, was struggling with this yesterday, couldnt get rockets off while in flight in MP, had to look up keyboard commands to get to work, have since assigned to throttle buttons for work around Intel i7-10700k, 32GB DDR4, GTX 1080 8GB, 1TB NVMe SSD, LG32GK850G 2560x1440 Monitor, Noctua u12a cooler Link to comment Share on other sites More sharing options...
JABowders Posted April 19, 2021 Share Posted April 19, 2021 Yea, I found out when rolling in on target ... the Rocket Toggle Switch Cover would Mouse Click but had to desperately look up keyboard commands ... Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted May 2, 2021 ED Team Share Posted May 2, 2021 reported thanks 1 3 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
71st_AH Rob Posted May 2, 2021 Share Posted May 2, 2021 Works for me in MP, will try SP and see if it still works. Link to comment Share on other sites More sharing options...
streakeagle Posted May 22, 2021 Share Posted May 22, 2021 I have compared old and new clickabledata.lua files for the F-86F as well as compared the F-86F to the similar, but fully functional F-5E. What I see is that ED made substantial changes to their scripting of clickable controls. It appears that they have added more parameters. Perhaps when this was done for the F-86, there were typos on all the red switch covers and/or covered switch definitions. For example, here is are old definitions for the F-86: elements["Rockets_switch_cover"] = default_red_cover (_("Rocket Release Selector Switch Cover"), devices.WEAPON_SYSTEM,device_commands.Button_10, 750) elements["Rockets_switch"] = default_3_position_tumb(_("Rocket Release Selector Switch, SINGLE/OFF/AUTO"), devices.WEAPON_SYSTEM,device_commands.Button_9, 751, false) Here are the same elements in the current openbeta F-86: elements["Rockets_switch_cover"] = default_red_cover (_("Rocket Release Selector Switch Cover"), devices.WEAPON_SYSTEM,device_commands.Button_10, 750, {-90,0,0}) elements["Rockets_switch"] = default_3_position_tumb(_("Rocket Release Selector Switch, SINGLE/OFF/AUTO"), devices.WEAPON_SYSTEM,device_commands.Button_9, 751, false, nil, nil, nil, {-90,180,0}) Here is are similar definitions from the open beta F-5: elements["PTR-CVR-LVP-GUM-MSL-CAM-342"] = default_red_cover(_("Guns, Missile and Camera Switch Cover, OPEN/CLOSE"), devices.WEAPONS_CONTROL, weapons_commands.GunsMslCamrCover, 342, nil, {0,90,-90}) elements["PTR-TMB-LVP-GUM-MSL-CAM-343"] = default_3_position_tumb(_("Guns, Missile and Camera Switch, GUNS MSL & CAMR/OFF/CAMR ONLY"), devices.WEAPONS_CONTROL, weapons_commands.GunsMslCamr, 343, nil, nil, nil, nil, nil, {0,90,0}) [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
streakeagle Posted May 22, 2021 Share Posted May 22, 2021 Open beta red cover definition for the F-5: function default_red_cover(hint_,device_,command_,arg_,animation_speed_,turn_box_) local element = default_2_position_tumb(hint_,device_,command_,arg_,animation_speed_,turn_box_) element.sound = {{SOUND_SW3_CLOSE, SOUND_SW3_OPEN},{SOUND_SW3_CLOSE, SOUND_SW3_OPEN}} element.side = {{BOX_SIDE_Y_bottom},{BOX_SIDE_Z_bottom}} return element end Open beta red cover definition for the F-86: function default_red_cover(hint_, device_, command_, arg_,turn_box_) return { class = {class_type.TUMB,class_type.TUMB}, hint = hint_, device = device_, action = {command_,command_}, arg = {arg_,arg_}, arg_value = {1,-1}, arg_lim = {{0,1},{0,1}}, updatable = true, use_OBB = true, sound = {{SOUND_SW3_CLOSE, SOUND_SW3_OPEN},{SOUND_SW3_CLOSE, SOUND_SW3_OPEN}}, side = {{BOX_SIDE_Y_bottom},{BOX_SIDE_Z_bottom}}, turn_box = turn_box_ or nil, } end [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
streakeagle Posted May 22, 2021 Share Posted May 22, 2021 Open beta 3-position switch definition for the F-5: function default_3_position_tumb(hint_,device_,command_,arg_,cycled_,animation_speed_,inversed_,arg_value_,arg_limit_,turn_box_) local cycled = false if cycled_ ~= nil then cycled = cycled_ end local animation_speed_ = animation_speed_ or anim_speed_default local arg_value = arg_value_ or 1 local side = {{BOX_SIDE_Z_top},{BOX_SIDE_Z_bottom}} if inversed_ then arg_value = -arg_value side = {{BOX_SIDE_Z_bottom},{BOX_SIDE_Z_top}} end local arg_limit = arg_limit_ or {-1,1} return { class = {class_type.TUMB,class_type.TUMB}, hint = hint_, device = device_, action = {command_,command_}, arg = {arg_,arg_}, arg_value = {-arg_value, arg_value}, arg_lim = {arg_limit,arg_limit}, updatable = true, use_OBB = true, cycle = cycled, animated = {true,true}, animation_speed = {animation_speed_,animation_speed_}, sound = {{SOUND_SW1}}, side = side, turn_box = turn_box_ or nil, } end Open beta 3-position switch definition for the F-86: function default_3_position_tumb(hint_,device_,command_,arg_,cycled_,inversed_, arg_value_, arg_limit_,turn_box_) local cycled = true local arg_limit = arg_limit_ or {-1,1} local arg_value = arg_value_ or 1 local side = {{BOX_SIDE_Z_top},{BOX_SIDE_Z_bottom}} if inversed_ then arg_value = -arg_value side = {{BOX_SIDE_Z_bottom},{BOX_SIDE_Z_top}} end if cycled_ ~= nil then cycled = cycled_ end return { class = {class_type.TUMB,class_type.TUMB}, hint = hint_, device = device_, action = {command_,command_}, arg = {arg_,arg_}, arg_value = {-arg_value, arg_value}, arg_lim = {arg_limit,arg_limit}, updatable = true, use_OBB = true, cycle = cycled, sound = {{SOUND_SW0}, {SOUND_SW0}}, side = side, turn_box = turn_box_ or nil, } end [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
streakeagle Posted May 22, 2021 Share Posted May 22, 2021 F-86: function default_3_position_tumb(hint_,device_,command_,arg_,cycled_,inversed_, arg_value_, arg_limit_,turn_box_) F-5: function default_3_position_tumb(hint_,device_,command_,arg_,cycled_,animation_speed_,inversed_,arg_value_,arg_limit_,turn_box_) They are the same except for the extra "animation_speed_" in the F-5, but look at the calls for the 3-way switch instances: F-86: elements["Rockets_switch"] = default_3_position_tumb( _("Rocket Release Selector Switch, SINGLE/OFF/AUTO"), devices.WEAPON_SYSTEM,device_commands.Button_9, 751, false, nil, nil, nil, {-90,180,0}) F-5: elements["PTR-TMB-LVP-GUM-MSL-CAM-343"] = default_3_position_tumb( _("Guns, Missile and Camera Switch, GUNS MSL & CAMR/OFF/CAMR ONLY"), devices.WEAPONS_CONTROL, weapons_commands.GunsMslCamr, 343, nil, nil, nil, nil, nil, {0,90,0}) I don't know if there is a difference between how "false" and "nil" are decoded, but that is the only difference I see. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
peirogi Posted May 29, 2021 Share Posted May 29, 2021 Had the same issue, the covered rocket switch was inaccessible with clickable commands, had to bind. Link to comment Share on other sites More sharing options...
Knock-Knock Posted June 5, 2021 Share Posted June 5, 2021 Any chance of a fix for this, before it hits Stable? - Jack of many DCS modules, master of none. - Personal wishlist: F-15A, F-4S Phantom II, JAS 39A Gripen, SAAB 35 Draken, F-104 Starfighter, Panavia Tornado IDS. | Windows 11 | i5-12400 | 64Gb DDR4 | RTX 3080 | 2x M.2 | 27" 1440p | Rift CV1 | Thrustmaster Warthog HOTAS | MFG Crosswind pedals | Link to comment Share on other sites More sharing options...
hornblower793 Posted June 7, 2021 Share Posted June 7, 2021 It has been reported so the devs are aware Windows 11 Home ¦ Z790 AORUS Elite AX motherboard ¦ i7-13700K ¦ 64GB Corsair Vengeance DDR5 memory @ 5600MHz ¦ Samsung 990 Pro 1TB SSD for OS, Samsung 980 Pro 2TB SSD for DCS ¦ MSI GeForce RTX 4090 Gaming X Trio 24GB ¦ Virpil WarBRD base with VFX grip, Thrustmaster A10c and F/A-18 grips ¦ VKB Gunfighter Mk4 and MCG Pro ¦ Thrustmaster Warthog Throttle ¦ VKB STECS Throttle ¦ Virpil TCS rotor base with Shark and AH-64D grips ¦ MFG Crosswinds ¦ Total Controls Multi-Function Button Box ¦ Pimax Crystal Link to comment Share on other sites More sharing options...
2alpha-down0 Posted June 11, 2021 Share Posted June 11, 2021 Cool, now they get to experience this in Stable. Early Cold War Servers https://discord.gg/VGC7JxJWDS Link to comment Share on other sites More sharing options...
Q3ark Posted June 11, 2021 Share Posted June 11, 2021 I'm also having this issue since 2.7 Link to comment Share on other sites More sharing options...
nessuno0505 Posted July 3, 2021 Share Posted July 3, 2021 Is there a community fix for this? I am thinking about buying the Sabre with summer sale, but I fly only VR and I extensively use mouse clicks, I won't buy a bugged module until there's a fix. Thanks. Link to comment Share on other sites More sharing options...
Miles Vorkosigan Posted July 3, 2021 Author Share Posted July 3, 2021 Still worth buying. But do be aware that bugs are a lifetime thing with this module. We are still waiting for the no sound bug to be fixed. And this particular bug has survived through three or four updates so I am not hopeful that it will be fixed any time soon. Link to comment Share on other sites More sharing options...
Rolds Posted July 5, 2021 Share Posted July 5, 2021 I can confirm I am getting this one as well. Link to comment Share on other sites More sharing options...
=475FG= Dawger Posted July 7, 2021 Share Posted July 7, 2021 (edited) Standby Edited July 7, 2021 by pmiceli Link to comment Share on other sites More sharing options...
=475FG= Dawger Posted July 8, 2021 Share Posted July 8, 2021 I have posted a temporary mod to fix this issue for most of the red covered switches. The only one I did not fix is the IFF Destruct switch. https://www.digitalcombatsimulator.com/en/files/3317406/ 4 Link to comment Share on other sites More sharing options...
Miles Vorkosigan Posted July 8, 2021 Author Share Posted July 8, 2021 Again, something that can be solved by the community but should have been fixed by the developers. Thanks Patrick Link to comment Share on other sites More sharing options...
=475FG= Dawger Posted July 8, 2021 Share Posted July 8, 2021 9 minutes ago, Miles Vorkosigan said: Again, something that can be solved by the community but should have been fixed by the developers. Thanks Patrick You are welcome, Miles. Link to comment Share on other sites More sharing options...
TAIPAN_ Posted July 12, 2021 Share Posted July 12, 2021 On 7/9/2021 at 12:51 AM, pmiceli said: I have posted a temporary mod to fix this issue for most of the red covered switches. The only one I did not fix is the IFF Destruct switch. https://www.digitalcombatsimulator.com/en/files/3317406/ Thanks! There's a few comments on the files page that rockets can't fire with this mod on. Do you know is this still the case? Pimax Crystal VR & Simpit User | Ryzen CPU & Nvidia RTX GPU | Some of my mods Link to comment Share on other sites More sharing options...
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