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Wingmen order - allow/prohibit afterburner


Nipil
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Problem: AI uses afterburner too much, even when totally unnecessary, i.e. when they take off and form on flight lead 5 km away flying almost at stall speed so that wingman knows he doesn't have to rush. It leads to extremely large fuel consumption which sometimes even causes wingmen who have burnt all their fuel to eject. 

 

Proposed solution: give flight lead an option to restrict usage of afterburners by wingmen. Since we have such an option for mission designers, I don't think it should be too hard. And since it's player who would make the decision, devs wouldn't need to write complicated AI algorithms. Restriction might be ignored when engaged in combat. 

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The better option IMO is to have a higher fidelity AI flight model and have smarter AI, so that they wouldn't go around on afterburner in the first place. The other, F-16 orientated sim, does this basically perfectly.


Edited by Northstar98
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