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Too "glassy" and reflective water.


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Hi,

 

just my two cents … The water looks very nice to me. Waves , structure all is fine and looks realistic. But the reflections of clouds seems to be to much. 

 

I flew some years close to the Baltic sea and Northern sea. And I never saw that reflections I have now in DCS. So I switched the detail level of water to "medium" which is fine to me. 

 

In result: Water - great job, ED! But reflections are way to much. 

 

 

Cheers

Tom

 

64662797_866946600347318_5099640852108541952_n.jpg

65039692_866946623680649_219318012434448384_n.jpg

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9 minutes ago, TOMCATZ said:

Hi,

 

just my two cents … The water looks very nice to me. Waves , structure all is fine and looks realistic. But the reflections of clouds seems to be to much. 

 

I flew some years close to the Baltic sea and Northern sea. And I never saw that reflections I have now in DCS. So I switched the detail level of water to "medium" which is fine to me. 

 

In result: Water - great job, ED! But reflections are way to much. 

 

 

Cheers

Tom

 

64662797_866946600347318_5099640852108541952_n.jpg

65039692_866946623680649_219318012434448384_n.jpg

 

Agreed, the reflections are currently too strong, especially for clouds.

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I'm using the "high" cloud and water setting. I might add that I flew heading 265 out to the Black Sea. It was 9 a.m., sun nearly at my six. I went fast, 950 kph and I noticed that the terrain and clouds passed by smoothly when looking out the window left and right. However, the cloud reflections on the water surface stuttered. The graphics engine updated them maybe at 1 Hz, probably even less. Really a bummer besides the already mentioned "minecraft style" reflections.

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I think there's a issue with reflections as well in that they appear to be reflecting a generic skybox and not the actual lighting.  For instance, in these screenshots taken at sunset they don't appear to be reflecting the sunset, but rather a blue-sky mid-day sun.  There doesn't appear to be any of the orange hues of the sky actually in the water, resulting in a sort of odd paradox between what the water's doing and what the sky is doing.  It just looks plain funky given there are no light sources to be causing this effect on the water.  Oddly, it seems like it hits this the closer it gets to sunset.  Up until sunset the lighting appears to be fine.  

Edit: I do want to point out, this screenshot appears to be set up with the old clouds.  When I took a look at the mission, I noticed it did not have a cloud setting.  So this may in fact be a bug between how the sim is currently using old and new clouds.  The water may be attempting to reflect the new cloud engine while using the old clouds in the sky.   I'm attempting to watch the same effects with a cloud setting to see how the water changes.

DCS Sunset.jpg


Edited by AesclepiusCrow
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18 minutes ago, AesclepiusCrow said:

The water may be attempting to reflect the new cloud engine while using the old clouds in the sky.   I'm attempting to watch the same effects with a cloud setting to see how the water changes.

 

 


This looks like this may actually be the case as the same mission at roughly the same time point appears to not have the same effect when the new cloud template is in the sky.  It may also be that the new clouds inhibit light properly while the old ones do not.   So for those having issues with the water reflections, it may be a case of monitoring what cloud template you're using in your mission on 2.7 - with no cloud template, it does appear that there is a water reflection/light status reflection issue.

DCS sunset 2.jpg

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Wow great point and shots! I Think you are on to it. I need to turn up distance fog and adjust my settings.

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Well, I have tried many different settings, but I agree,

something is not right with this new (2.7 stable) water reflections...

And although it gets better and better increasing the wind at sea level,

I never noticed something wrong prior to updating to 2.7, even with no wind...

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I would say, let's be patient and look at those pictures from the Marianas release video:

 

image.png

image.png

As well as the introduction of F-16 Jdam by Wags:

image.png

Seems like they're cooking some great improvements to water rendering with less reflections, more realistic. This shouldn't take too long since it already appears in their videos.

 

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Indeed... That Marianas water reflection looks far better...

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Yes, along with reflections on canopy being far too strong (strong dislike here), the glassy and reflective water is another step back in 2.7 compared to 2.56, IMHO.

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On 5/7/2021 at 6:48 PM, AesclepiusCrow said:

I think there's a issue with reflections as well in that they appear to be reflecting a generic skybox and not the actual lighting.  For instance, in these screenshots taken at sunset they don't appear to be reflecting the sunset, but rather a blue-sky mid-day sun.  There doesn't appear to be any of the orange hues of the sky actually in the water, resulting in a sort of odd paradox between what the water's doing and what the sky is doing.  It just looks plain funky given there are no light sources to be causing this effect on the water.  Oddly, it seems like it hits this the closer it gets to sunset.  Up until sunset the lighting appears to be fine.  

Edit: I do want to point out, this screenshot appears to be set up with the old clouds.  When I took a look at the mission, I noticed it did not have a cloud setting.  So this may in fact be a bug between how the sim is currently using old and new clouds.  The water may be attempting to reflect the new cloud engine while using the old clouds in the sky.   I'm attempting to watch the same effects with a cloud setting to see how the water changes.

DCS Sunset.jpg

 

I see this a lot at night, really odd looking reflections on the water.  

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I somehow tend to believe now that the sea is not reflecting the new 2.7 clouds,

but rather oddly some reflection map created together with the old ones.

In fact, if one selects "nothing" or the old clouds trough the sliders,

the reflections of the sea are quite OK.....

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In latest Wags video we can see updated water on Marianas map.

Rather matte than glossy with smooth reflection up to the horizon. And even with some soft cloud shadows

 

 

 

675786.png


Edited by TheTaker
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14 hours ago, TheTaker said:

 

 

 

 

In latest Wags video we can see updated water on Marianas map.

Rather matte than glossy with smooth reflection up to the horizon. And even with some soft cloud shadows

 

 

 

675786.png

 

I hope it will be in the next OB patch... without hurting fps please ED. Any word about this? Thanks

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