Fahrenheit007 Posted September 14, 2008 Posted September 14, 2008 (edited) Will it be possibel for the player/AI to carry (8/10) Soldiers in the Mi-24V??? 8) Edited September 14, 2008 by Fahrenheit007 Your six is my twelve!!! [sIGPIC][/sIGPIC] Link to virtual 52nd Fighter Wing on picture
Rhino4 Posted September 14, 2008 Posted September 14, 2008 :music_whistling:No idea yet. All of these detailed specs that everyone keeps asking for about the stuff that comes after BS won't be released until they start working on that specific release. They won't say anything definite because everything is still in limbo and while dcs:bs is feature locked, the other modules most certainly aren't, so telling everybody exactly what is going to go into them is probably a bad idea when they aren't 100% sure themselves. Wait until they say they are working on the mi-24 module to get worked up and start asking questions and I'm sure you'll get better results. For now it is a long time until they even start work on the mi-24 though so I would just put it out of my mind for now (if that's possible:D).
crazysundog Posted September 14, 2008 Posted September 14, 2008 I don't know if troop transport is a common role for the Mi24V, but I think that would be a blast, trying to land troops in a hot LZ!! I have FSX:A and I've spent many hours pretending to drop troops while flying the EH-101 (yes i know its a buggy/unfinished model) and I even made a video on youtube of me doing it...lotsa fun IMO!
Pilot666 Posted September 14, 2008 Posted September 14, 2008 LOL its not arma:) but it would bi cool if we have that thing:) Первым делом, первым делом самолеты... © [sIGPIC][/sIGPIC] Athlon64X2 4400+; GTХ285 1024mb ddr3; 2GB RAM В онлайне - DPilot
ED Team Groove Posted September 14, 2008 ED Team Posted September 14, 2008 In real life the troop compartment was mostly used for carring addtional fuel in a 1500 Litre Fueltank ( afaik ). Our Forum Rules: http://forums.eagle.ru/rules.php#en
Teknetinium Posted September 14, 2008 Posted September 14, 2008 In real life the troop compartment was mostly used for carring addtional fuel in a 1500 Litre Fueltank ( afaik ). exactly :) 51st PVO Discord SATAC YouTube
Avimimus Posted September 14, 2008 Posted September 14, 2008 The troop compartment was also emptied/had armour removed to lighten the airframe, carried defensive gunners, extra ammunition so the helicopter could reload itself and a number of other things. I think in the first couple of versions of DCS we will have to use triggers to simulate landing zones (ie. spawning infantry around landed helicopters). I look forward to the possibilities though - insertions can be a lot of fun.
CYGAN apa.sq Posted September 14, 2008 Posted September 14, 2008 09-14-2008 03:57 PM Groove In real life the troop compartment was mostly used for carring addtional fuel in a 1500 Litre Fueltank ( afaik ) Yes and no , addtional fuel in a 1500 Litre Fueltank is use for long range flight like moving from one base to other.In typical operation flight it's don't use . Only external fuel tanks could be use during flight to combat area(you can emerg. rel.) Last thing.....I'm not sure about wersion V but is small diffrend between wesion D and W .Version D can carry extra fuel tank only in troop compartment .Version W only under wings. Carrying troops on hind is perform in special occassion like deploy commandos, emerg.evacuation VIP or other sytuations where hind is only possibility to air transport.
ED Team Groove Posted September 14, 2008 ED Team Posted September 14, 2008 Thanks for the clarification Cygan ! Our Forum Rules: http://forums.eagle.ru/rules.php#en
ED Team Wags Posted September 14, 2008 ED Team Posted September 14, 2008 Will it be possibel for the player/AI to carry (8/10) Soldiers in the Mi-24V??? 8) No, but this can be simulated using a trigger zone and a unit spawn action. Youtube: https://www.youtube.com/user/wagmatt Twitch: wagmatt System: https://forums.eagle.ru/showthread.php?p=3729544#post3729544
crazysundog Posted September 14, 2008 Posted September 14, 2008 Well thats great!!! So can i set a trigger to make my heli lose 800KG in weight, say the trigger is set to condition of landing; and at take of be 800KG lighter??
Fahrenheit007 Posted September 14, 2008 Author Posted September 14, 2008 Thats enough for me! Your six is my twelve!!! [sIGPIC][/sIGPIC] Link to virtual 52nd Fighter Wing on picture
nemises Posted September 15, 2008 Posted September 15, 2008 I doubt you could "trigger" a weight change on the chopper However! It might be possible to create a payload called "8 infantry" (or something) that can only be mounted on a specific pylon (internal!), and weighs 800KG You could then "deploy" this payload (like dropping a fuel tank) when on the ground, which can be used to trigger an infantry unit to spawn at that specific site. If they manage to get Mobile trigger zones, then you could simply have a mobile trigger attached to the Mi24 that tests for the presense of a deployed "8 Infantry" object, and if True, then spawns the Infantry Unit. Not sure if you can set unit spawns based on mobile triigger locations, so may only be able to do this at properly and pre-defined mission locations. The reverse of this would be to re-arm at a FARP and take on an "8 Infantry" item. this adds 800KG to gross weight, and Bob's your uncle Dunno, just a thought, and fully depends on how flexible the trigger system will be, and if you can create an "internal" mount point on the Mi24 that only certain loads can be attached to (could have other "weapons" such as "ammunition" or "supplys" with varying weights that could be used similarly to Infantry objects except without the need to the infantry spawn triggers.)
ED Team Groove Posted September 15, 2008 ED Team Posted September 15, 2008 Well, its exactly like Matt wrote. Right now you cant alter the weight of the units ( here the Mi-24 ) with triggers. But im sure it will be considered in one of the next modules, thanks for your input. Our Forum Rules: http://forums.eagle.ru/rules.php#en
-Skipper- Posted September 15, 2008 Posted September 15, 2008 That's a simple and cool idea, nemises. I guess it would be very easy to implement this feature with this idea. [sIGPIC][/sIGPIC]
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