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Anyone have their Shkval TV tint mod working post 2.7?


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The modified tint .bmp is in the right location (C:\Games NS\DCS World OpenBeta\Mods\aircraft\Ka-50\Cockpit\IndicationTextures), and the modified color shows in the folder when I set the icons to large tiles, but in game it's still black and white.

Anyone had luck getting the tint to work after 2.7?

Capture2.PNG

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Hey everyone, apologies for grave digging but I think I've figured it out for 2.7

 

\Eagle Dynamics\DCS World\Mods\aircraft\Ka-50\Cockpit\Scripts\SHKVAL

open up SHKVAL_init.lua

change the used_render_mask value to the following:

 

dofile(LockOn_Options.common_script_path.."devices_defs.lua")

indicator_type             = indicator_types.COMMON
used_render_mask         = LockOn_Options.script_path.."../IndicationTextures/SHKVAL_MASK.bmp"
render_target_always     = LockOn_Options.flight.easy_radar

unknown.png

 

 


Edited by arthuro12
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On 1/31/2022 at 9:26 AM, arthuro12 said:

change the used_render_mask value to the following:

 

dofile(LockOn_Options.common_script_path.."devices_defs.lua")

indicator_type             = indicator_types.COMMON
used_render_mask         = LockOn_Options.script_path.."../IndicationTextures/SHKVAL_MASK.bmp"
render_target_always     = LockOn_Options.flight.easy_radar

I tried this...but unfortunately it doesn't work for me. I'm running version 2.7.10.1473.

Any idea?

 

SHKVAL lau.JPG

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nope no idea sorry :[ 
 

Quote

 

dofile(LockOn_Options.common_script_path.."devices_defs.lua")

indicator_type             = indicator_types.COMMON
used_render_mask         = LockOn_Options.script_path.."../IndicationTextures/SHKVAL_MASK.bmp"
render_target_always     = LockOn_Options.flight.easy_radar

 


 

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This works! I changed the colour of the bitmap file "SHKVAL_MSK.bmp to something yellowish, and changed the line in "SHKVA_init.lua" as indicated by @arthuro12.
It's a very simple change.

And now my Shkval screen has this changed colour which seems to improve visibility of targets considerably. I will keep that!

However I will need to set it up with OvGME to protect it from being voided by the next update.
And we know of course that any future update might just make it unusable.

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LeCuvier

Windows 10 Pro 64Bit | i7-4790 CPU |16 GB RAM|SSD System Disk|SSD Gaming Disk| MSI GTX-1080 Gaming 8 GB| Acer XB270HU | TM Warthog HOTAS | VKB Gladiator Pro | MongoosT-50 | MFG Crosswind Pedals | TrackIR 5

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vor 5 Stunden schrieb LeCuvier:

This works! I changed the colour of the bitmap file "SHKVAL_MSK.bmp to something yellowish, and changed the line in "SHKVA_init.lua" as indicated by @arthuro12.
It's a very simple change.

And now my Shkval screen has this changed colour which seems to improve visibility of targets considerably. I will keep that!

However I will need to set it up with OvGME to protect it from being voided by the next update.
And we know of course that any future update might just make it unusable.

Nice!!! If u have it 0vgme ready, could u share it please ? thank u very much !

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Now with version 2.7.11.22211 this mask produces a very bad SHKVAL display. I find that the display is quite clear without the mask now. So I backed this mod out.

LeCuvier

Windows 10 Pro 64Bit | i7-4790 CPU |16 GB RAM|SSD System Disk|SSD Gaming Disk| MSI GTX-1080 Gaming 8 GB| Acer XB270HU | TM Warthog HOTAS | VKB Gladiator Pro | MongoosT-50 | MFG Crosswind Pedals | TrackIR 5

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Amazing, thanks for finding this out @arthuro12. I have updated my original Shkval mod and linked the original post with the new file below 🙂

 

image.jpeg

 

My original inspiration for this mod

1804993336_ka-50005.jpg.f84cd62d9d8024b0c2efe538dd5d14b6.jpg


Edited by toby23
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Ryzen 5800X, 32GB RAM, RTX 3060

 

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