average_pilot Posted April 24, 2021 Share Posted April 24, 2021 At certain view angles there is like white haze on top of the propeller effect only in the left eye. I'm pretty sure it wasn't happening before last Thursday's patch. 2 Link to comment Share on other sites More sharing options...
Gryzor Posted April 24, 2021 Share Posted April 24, 2021 (edited) I noticed also. Not rendered correcly in L eye. EDIT: Confirmed. The bug doesn´t exists in the previous update (2.7.0.4625). Please ED, don´t break more VR things, initial release II WW planes 2.7 helix effects was perfect in VR. Now with last update its very distracting due the issue showed by average_pilot. Edited April 24, 2021 by Gryzor Link to comment Share on other sites More sharing options...
Gryzor Posted April 25, 2021 Share Posted April 25, 2021 Anyone has this issue in the latest update? Link to comment Share on other sites More sharing options...
Moriarty Posted April 25, 2021 Share Posted April 25, 2021 6 hours ago, Gryzor said: Anyone has this issue in the latest update? Yes. Makes me feel like I’m on the brink of a seizure. What file(s) do I need to delete to make the high-intensity, rapidly flashing prop disc render the same way in both eyes? I’ll settle for it rendering in one eye only as long as it makes this stop. Link to comment Share on other sites More sharing options...
Gryzor Posted April 25, 2021 Share Posted April 25, 2021 I have it fixed for now by myself. I attach a mixed file from previous beta update, and the new update, which fixes this issuel (aircrew.fx). Yoo have to put in bazar\shaders\enlight (make a backup of the previous one file) The file which cause this issue in VR is aircrew.fx @Ed: please look at this with carefull, seems that some shader edit break things. airscrew.fx 2 3 Link to comment Share on other sites More sharing options...
Moriarty Posted April 25, 2021 Share Posted April 25, 2021 (edited) 4 hours ago, Gryzor said: I have it fixed for now by myself. I attach a mixed file from previous beta update, and the new update, which fixes this issuel (aircrew.fx). Yoo have to put in bazar\shaders\enlight (make a backup of the previous one file) The file which cause this issue in VR is aircrew.fx @Ed: please look at this with carefull, seems that some shader edit break things. airscrew.fx 6 kB · 2 downloads Thank you! I’ll try this and see how it goes. Edit: works wonderfully with my Index and 2080ti. Exactly what was needed. So...big thanks to the ED customer who answered with a solution Edited April 25, 2021 by Moriarty Link to comment Share on other sites More sharing options...
Gryzor Posted April 26, 2021 Share Posted April 26, 2021 (edited) 5 hours ago, Moriarty said: Thank you! I’ll try this and see how it goes. Edit: works wonderfully with my Index and 2080ti. Exactly what was needed. So...big thanks to the ED customer who answered with a solution You welcome. I hope ED´s would fix it in the next betaupdate. @ED: we have many L eye not rendered error at some distances - subtle, but disturbing -, like carrier crew cothing, LSO lights, etc... We have such errors since 1 year ago since 2.5.6 appears... so please, could you get some love to VR users? I´m glad about 2.7 clouds, but for VR we have many glitches now... take into account that entusiasts people like us buy every module (spending a lot of $$$, personally I bought 1.000 € or so... since 2011) many of us have a VR device. So take it more seriously the VR users when updating the sim, many times appears that VR is not a priority. Thanks. Edited April 26, 2021 by Gryzor 5 Link to comment Share on other sites More sharing options...
hazzer Posted April 27, 2021 Share Posted April 27, 2021 Is this going to be looked at? RTX 2080ti, I7 9700k, 32gb ram, SSD, Samsung Odyssey VR, MSFFB2, T-50 Throttle, Thrustmaster Rudder Pedals Link to comment Share on other sites More sharing options...
average_pilot Posted April 28, 2021 Author Share Posted April 28, 2021 It also seems to be better just commenting out the line 167 from current patch's airscrew.fx //acc.xyz += atm.inscatter * acc.a; Link to comment Share on other sites More sharing options...
javelina1 Posted May 2, 2021 Share Posted May 2, 2021 On 4/25/2021 at 10:33 AM, Gryzor said: I have it fixed for now by myself. I attach a mixed file from previous beta update, and the new update, which fixes this issuel (aircrew.fx). Yoo have to put in bazar\shaders\enlight (make a backup of the previous one file) The file which cause this issue in VR is aircrew.fx @Ed: please look at this with carefull, seems that some shader edit break things. airscrew.fx 6 kB · 18 downloads thanks! I made this into a mod to apply via JSGME. I'll check it out later this morning. MSI MAG Z790 Carbon, i9-13900k, NH-D15 cooler, 64 GB CL40 6000mhz RAM, MSI RTX4090, Yamaha 5.1 A/V Receiver, 4x 2TB Samsung 980 Pro NVMe, 1x 2TB Samsung 870 EVO SSD, Win 11 Pro, TM Warthog, Virpil WarBRD, MFG Crosswinds, 43" Samsung 4K TV, 21.5 Acer VT touchscreen, TrackIR, Varjo Aero, Wheel Stand Pro Super Warthog, Phanteks Enthoo Pro2 Full Tower Case, Seasonic GX-1200 ATX3 PSU, PointCTRL, Buttkicker 2, K-51 Helicopter Collective Control Link to comment Share on other sites More sharing options...
71st_Mastiff Posted May 4, 2021 Share Posted May 4, 2021 ok I was wondering, if this was reported. thanks " any failure you meet, is never a defeat; merely a set up for a greater come back, " W Forbes "Success is not final, failure is not fatal, it is the courage to continue that counts," Winston Churchill " He who never changes his mind, never changes anything," MSI z690MPG DDR4 || i914900k|| ddr4-64gb PC3200 || MSI RTX 4070Ti|Game1300w|Win10x64| |turtle beach elite pro 5.1|| ViRpiL,T50cm2|| MFG Crosswinds|| VT50CM-plus rotor Throttle || G10 RGB EVGA Keyboard/MouseLogitech || PiMax Crystal VR || 32 Samsung|| Link to comment Share on other sites More sharing options...
hazzer Posted May 4, 2021 Share Posted May 4, 2021 (edited) On 4/28/2021 at 6:32 PM, average_pilot said: It also seems to be better just commenting out the line 167 from current patch's airscrew.fx //acc.xyz += atm.inscatter * acc.a; Does this also stop the same colour issue on the canopy? edit: please see issue of this issue Edited May 4, 2021 by hazzer RTX 2080ti, I7 9700k, 32gb ram, SSD, Samsung Odyssey VR, MSFFB2, T-50 Throttle, Thrustmaster Rudder Pedals Link to comment Share on other sites More sharing options...
average_pilot Posted May 4, 2021 Author Share Posted May 4, 2021 (edited) I guess not. I didn't saw that before though. Anyway, it's pretty safe, I think. Backup the original just in case. But it's as easy as adding or removing the comment slashes. Edited May 4, 2021 by average_pilot Link to comment Share on other sites More sharing options...
hazzer Posted May 4, 2021 Share Posted May 4, 2021 2 hours ago, average_pilot said: I guess not. I didn't saw that before though. Anyway, it's pretty safe, I think. Backup the original just in case. But it's as easy as adding or removing the comment slashes. Yeah I have fixed the prop issue by commenting it out. This weird canopy issue still exists however. Interesting as it appeared at the same time as the prop issue. RTX 2080ti, I7 9700k, 32gb ram, SSD, Samsung Odyssey VR, MSFFB2, T-50 Throttle, Thrustmaster Rudder Pedals Link to comment Share on other sites More sharing options...
71st_Mastiff Posted May 5, 2021 Share Posted May 5, 2021 On 5/4/2021 at 1:08 PM, hazzer said: Yeah I have fixed the prop issue by commenting it out. This weird canopy issue still exists however. Interesting as it appeared at the same time as the prop issue. turn off cockpit global shading. in the graphics menu " any failure you meet, is never a defeat; merely a set up for a greater come back, " W Forbes "Success is not final, failure is not fatal, it is the courage to continue that counts," Winston Churchill " He who never changes his mind, never changes anything," MSI z690MPG DDR4 || i914900k|| ddr4-64gb PC3200 || MSI RTX 4070Ti|Game1300w|Win10x64| |turtle beach elite pro 5.1|| ViRpiL,T50cm2|| MFG Crosswinds|| VT50CM-plus rotor Throttle || G10 RGB EVGA Keyboard/MouseLogitech || PiMax Crystal VR || 32 Samsung|| Link to comment Share on other sites More sharing options...
average_pilot Posted May 6, 2021 Author Share Posted May 6, 2021 (edited) As far as I can tell the propeller effect is fixed with yesterday's patch and propellers are looking more beautiful than ever. Edit: Nope, still there Edited May 6, 2021 by average_pilot Link to comment Share on other sites More sharing options...
ARM505 Posted May 6, 2021 Share Posted May 6, 2021 It probably isn't related, but is of a similar kind of nature to what I see with helicopter rotors - I know they don't use the new propeller effects, but in one eye, at low rotor RPM, the blades are blurred but in the other eye a solid blade is rendered. Makes for very confusing viewing. There's basically a discrepency between when each eyes render switches to the blurred image of the rotor blades - one switches much later than the other. Not sure if anybody else is seeing this. If I recall correctly, I've seen it with both the Hip and the Huey (I can't remember checking the Ka50). Link to comment Share on other sites More sharing options...
hazzer Posted May 6, 2021 Share Posted May 6, 2021 2 hours ago, ARM505 said: It probably isn't related, but is of a similar kind of nature to what I see with helicopter rotors - I know they don't use the new propeller effects, but in one eye, at low rotor RPM, the blades are blurred but in the other eye a solid blade is rendered. Makes for very confusing viewing. There's basically a discrepency between when each eyes render switches to the blurred image of the rotor blades - one switches much later than the other. Not sure if anybody else is seeing this. If I recall correctly, I've seen it with both the Hip and the Huey (I can't remember checking the Ka50). Not the same issue as this thread but yes that is another thing that drives me insane! RTX 2080ti, I7 9700k, 32gb ram, SSD, Samsung Odyssey VR, MSFFB2, T-50 Throttle, Thrustmaster Rudder Pedals Link to comment Share on other sites More sharing options...
jurinko Posted May 6, 2021 Share Posted May 6, 2021 Gryzor, your fix does not work anymore after the last patch. Can you please make a new one, thanks. Link to comment Share on other sites More sharing options...
hazzer Posted May 13, 2021 Share Posted May 13, 2021 On 5/5/2021 at 9:39 PM, 71st_Mastiff said: turn off cockpit global shading. in the graphics menu It is off RTX 2080ti, I7 9700k, 32gb ram, SSD, Samsung Odyssey VR, MSFFB2, T-50 Throttle, Thrustmaster Rudder Pedals Link to comment Share on other sites More sharing options...
Gryzor Posted May 13, 2021 Share Posted May 13, 2021 (edited) On 5/6/2021 at 10:21 PM, jurinko said: Gryzor, your fix does not work anymore after the last patch. Can you please make a new one, thanks. The file I uploaded works in latest patch (after you´re aply the patch, you´ve to overwrite the file again, don´t forget make a backup of the original) Edited May 13, 2021 by Gryzor Link to comment Share on other sites More sharing options...
hazzer Posted May 31, 2021 Share Posted May 31, 2021 On 5/4/2021 at 1:54 PM, hazzer said: Does this also stop the same colour issue on the canopy? edit: please see issue of this issue This issue with the prop and canopy is still present in the latest open beta. Please fix ASAP. 1 RTX 2080ti, I7 9700k, 32gb ram, SSD, Samsung Odyssey VR, MSFFB2, T-50 Throttle, Thrustmaster Rudder Pedals Link to comment Share on other sites More sharing options...
wju Posted June 3, 2021 Share Posted June 3, 2021 I can confirm, that efect exist, also confirm that commenting the line acc.xyz += atm.inscatter * acc.a; in the airscrew.fx file cures the issue. But the probability, that someone from ED will check our issue without track file attached is very, very low... So I did. Here: 2 i7-7820X@4.5Ghz; GPU 3080Ti, 64GB RAM, HP Reverb G2; VKB Ultimate stick; VIRPIL Throttle; Slaw Pedals; custom AX&BTN BOX Link to comment Share on other sites More sharing options...
hazzer Posted June 5, 2021 Share Posted June 5, 2021 On 6/3/2021 at 1:42 PM, wju said: I can confirm, that efect exist, also confirm that commenting the line acc.xyz += atm.inscatter * acc.a; in the airscrew.fx file cures the issue. But the probability, that someone from ED will check our issue without track file attached is very, very low... So I did. Here: Do you have the flicker on other objects like the canopy, light housings as well? I seem to get that, the airscrew fixes the prop issue but not this secondary issue for me RTX 2080ti, I7 9700k, 32gb ram, SSD, Samsung Odyssey VR, MSFFB2, T-50 Throttle, Thrustmaster Rudder Pedals Link to comment Share on other sites More sharing options...
wju Posted June 17, 2021 Share Posted June 17, 2021 On 6/5/2021 at 8:20 AM, hazzer said: Do you have the flicker on other objects like the canopy, light housings as well? I seem to get that, the airscrew fixes the prop issue but not this secondary issue for me Yes, the trick with acc.xyz += atm.inscatter * acc.a does not solve the cannopy flickering. It does not mean, that the root of bug is not the same. Anyway, feel free to post the bug with track file attached. i7-7820X@4.5Ghz; GPU 3080Ti, 64GB RAM, HP Reverb G2; VKB Ultimate stick; VIRPIL Throttle; Slaw Pedals; custom AX&BTN BOX Link to comment Share on other sites More sharing options...
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