GGTharos Posted April 29, 2021 Share Posted April 29, 2021 (edited) It's possible but what I heard was that they didn't include a radar-ECM interconnect, and therefore the ECM didn't know when to 'blank' in order to allow the radar to operate. Edited April 29, 2021 by GGTharos [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda Link to comment Share on other sites More sharing options...
dundun92 Posted April 30, 2021 Share Posted April 30, 2021 On 4/29/2021 at 4:12 AM, Cmptohocah said: To all the people that think AIM-120 sucks: please try scoring a kill with an R-27 and you will soon realize that AMRAAM does not suck. It's a very deadly missile and avoiding it is no easy business. It's kinda irrelevant how good/bad it is compared to the R-27. Deadly? Sure. So is the R-27 when employed properly. But calling the 120 "no easy task" to evade is just wrong. I hate to say it, but if evading 120s isnt easy you really need to practice notching/good missile defense, and as of 2.7 exploiting the new low altitude clutter effects (AMRAAM RN has, on average I'd say a 50% chance of a kill vs a low altitude, head on target due to the random miss distance. R-27, just to add, doesn't have this mechanic likely because it still on the old API) That being said I wouldn't say the AMRAAMs suck. But they ain't hard to evade. At all. There's no need to try and downplay legitimate bugs with useless comparisons to other missiles. 1 Eagle Enthusiast, Fresco Fan. Patiently waiting for the F-15E. Clicky F-15C when? HP Z400 Workstation Intel Xeon W3680 (i7-980X) OC'd to 4.0 GHz, EVGA GTX 1060 6GB SSC Gaming, 24 GB DDR3 RAM, 500GB Crucial MX500 SSD. Thrustmaster T16000M FCS HOTAS, DIY opentrack head-tracking. I upload DCS videos here https://www.youtube.com/channel/UC0-7L3Z5nJ-QUX5M7Dh1pGg Link to comment Share on other sites More sharing options...
Cmptohocah Posted April 30, 2021 Share Posted April 30, 2021 5 minutes ago, dundun92 said: It's kinda irrelevant how good/bad it is compared to the R-27. Deadly? Sure. So is the R-27 when employed properly. But calling the 120 "no easy task" to evade is just wrong. I hate to say it, but if evading 120s isnt easy you really need to practice notching/good missile defense, and as of 2.7 exploiting the new low altitude clutter effects (AMRAAM RN has, on average I'd say a 50% chance of a kill vs a low altitude, head on target due to the random miss distance. R-27, just to add, doesn't have this mechanic likely because it still on the old API) That being said I wouldn't say the AMRAAMs suck. But they ain't hard to evade. At all. There's no need to try and downplay legitimate bugs with useless comparisons to other missiles. Didn't try out 2.7 yet. I fly red side almost exclusively and I can tell you that I have had my fare share of Slammers :D Anything within 25km is damn hard to evade without going completely defensive. Compared to R-27 which has no loft (still talking about 2.5), much higher drag and which can easily be defeated by mere diving and/or chaff, AMRAAM is a laser. Dunno how the Alamo performs after the latest update. 1 Cmptohocah=CMPTOHOCAH Link to comment Share on other sites More sharing options...
GGTharos Posted April 30, 2021 Share Posted April 30, 2021 2 minutes ago, Cmptohocah said: Anything within 25km is damn hard to evade without going completely defensive. I don't see why there would be a different expectation there. 2 minutes ago, Cmptohocah said: Compared to R-27 which has no loft (still talking about 2.5), much higher drag and which can easily be defeated by mere diving and/or chaff, AMRAAM is a laser. Dunno how the Alamo performs after the latest update. About the same but with a bit more range. The fact that he 120 doesn't such as much as the 27 doesn't mean it doesn't suck [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda Link to comment Share on other sites More sharing options...
Raven (Elysian Angel) Posted April 30, 2021 Share Posted April 30, 2021 22 hours ago, Oceandar said: so I don't think its 120 issue specifically. AI tactics has a pattern and you just need to observe it to defeat it IMO Yes you are correct I apologise: an AMRAAM missing a target completely that is flying dead ahead at my 12 o'clock, straight and level, fired from a range of 3 nm, has nothing to do with the missile itself but is due to my inability to adjust to AI tactics. My mistake, thanks for making me see that... 2 Spoiler Ryzen 9 5900X | 64GB G.Skill TridentZ 3600 | Gigabyte RX6900XT | ASUS ROG Strix X570-E GAMING | Samsung 990Pro 2TB + 960Pro 1TB NMVe | HP Reverb G2 Pro Flight Trainer Puma | VIRPIL MT-50CM2+3 base / CM2 x2 grip with 200 mm S-curve extension + CM3 throttle + CP2/3 + FSSB R3L + VPC Rotor TCS Plus base with SharKa-50 grip mounted on Monstertech MFC-1 | TPR rudder pedals OpenXR | PD 1.0 | 100% render resolution | DCS "HIGH" preset Link to comment Share on other sites More sharing options...
dundun92 Posted April 30, 2021 Share Posted April 30, 2021 (edited) 59 minutes ago, Cmptohocah said: which has no loft doesnt IRL either 59 minutes ago, Cmptohocah said: much higher drag It has more drag than the AMRAAM IRL too, and ED literally reduced it last patch per CFD data. 59 minutes ago, Cmptohocah said: which can easily be defeated by mere diving and/or chaff, Ive yet to see a ER defeated by just diving unless you fired it too far away, which is your fault for firing that far, not the missiles. And chaff affects the AMRAAM as well. And as mentioned earlier, I dont think your ER exactly has a 50% Pk against a low flying, non maneuvering head on target with no chaff/ECM Edited April 30, 2021 by dundun92 Eagle Enthusiast, Fresco Fan. Patiently waiting for the F-15E. Clicky F-15C when? HP Z400 Workstation Intel Xeon W3680 (i7-980X) OC'd to 4.0 GHz, EVGA GTX 1060 6GB SSC Gaming, 24 GB DDR3 RAM, 500GB Crucial MX500 SSD. Thrustmaster T16000M FCS HOTAS, DIY opentrack head-tracking. I upload DCS videos here https://www.youtube.com/channel/UC0-7L3Z5nJ-QUX5M7Dh1pGg Link to comment Share on other sites More sharing options...
Oceandar Posted April 30, 2021 Share Posted April 30, 2021 Yes you are correct I apologise: an AMRAAM missing a target completely that is flying dead ahead at my 12 o'clock, straight and level, fired from a range of 3 nm, has nothing to do with the missile itself but is due to my inability to adjust to AI tactics. My mistake, thanks for making me see that...Sarcasm is appreciated.I was talking about the post above me 8 vs 8 instant action mission. Without a track or tacview we can only make a guess. I understand amraam has some issues but its performance is acceptable IMO. 1 Mastering others is strength. Mastering yourself is true power. - Lao Tze Link to comment Share on other sites More sharing options...
GGTharos Posted April 30, 2021 Share Posted April 30, 2021 1 hour ago, Oceandar said: I understand amraam has some issues but its performance is acceptable IMO. It isn't. 3 [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda Link to comment Share on other sites More sharing options...
Oceandar Posted April 30, 2021 Share Posted April 30, 2021 Apart from against blinking ECM and wingtip bug in F-16 I'm ok with it 1 Mastering others is strength. Mastering yourself is true power. - Lao Tze Link to comment Share on other sites More sharing options...
GGTharos Posted April 30, 2021 Share Posted April 30, 2021 Good for you. It's performance is not acceptable, your opinion notwithstanding. The 'issues' are exactly where it's at 1 [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda Link to comment Share on other sites More sharing options...
fearlessfrog Posted April 30, 2021 Share Posted April 30, 2021 Here you go. The instant action 8v8 track, so hopefully I did that right. I just left it alone and let it play out, all default. Initial distance about 20nm. 12 AIM-120B's fired, no hits. 6 R-73 hits, 2 R-77's hits. All 8 Blue killed, no Reds losses of their 8. Tried changing the default mission to not fire weapons until within 10nm, same result. Changed the mission, so that blue and red locations/speeds are swapped, so it's not starting positions. Tried changing to F-16's and then F-15's and more or less same result. The F-15C's did get a single kill. Changed the 120B's to C's and gave them 8 each, no kills. So this is more about single player and the AI and the use of the AIM-120's, it feels a bit off - or is this just how it is? 8v8redwedding.trk 4 ~~~ http://www.mudspike.com Link to comment Share on other sites More sharing options...
deathbysybian Posted May 4, 2021 Author Share Posted May 4, 2021 This is the easiest thing in the world to reproduce, how can you need a trk replay? At any rate, someone posted one already. Link to comment Share on other sites More sharing options...
Svend_Dellepude Posted May 4, 2021 Share Posted May 4, 2021 9 hours ago, deathbysybian said: This is the easiest thing in the world to reproduce, how can you need a trk replay? At any rate, someone posted one already. Because they might not see the problem on their end so that's why you should provide a track to show what the problem is. Besides, it's easier and faster for 8 ppl to upload a track each than it is for one person to make 8 tracks. 2 [sIGPIC][/sIGPIC] Win10 64, Asus Maximus VIII Formula, i5 6600K, Geforce 980 GTX Ti, 32 GB Ram, Samsung EVO SSD. Link to comment Share on other sites More sharing options...
deathbysybian Posted May 4, 2021 Author Share Posted May 4, 2021 7 hours ago, Svend_Dellepude said: Because they might not see the problem on their end so that's why you should provide a track to show what the problem is. Besides, it's easier and faster for 8 ppl to upload a track each than it is for one person to make 8 tracks. I've never been able to not recreate the problem. 1 Link to comment Share on other sites More sharing options...
Svend_Dellepude Posted May 5, 2021 Share Posted May 5, 2021 4 hours ago, deathbysybian said: I've never been able to not recreate the problem. Which is why it should be easy for you to make a track and upload it here to help show the problem. If you care to help that is. 2 [sIGPIC][/sIGPIC] Win10 64, Asus Maximus VIII Formula, i5 6600K, Geforce 980 GTX Ti, 32 GB Ram, Samsung EVO SSD. Link to comment Share on other sites More sharing options...
fearlessfrog Posted May 5, 2021 Share Posted May 5, 2021 @BIGNEWY Do you need another track for this one? I put mine here but happy to upload another one or more if it'll help. ~~~ http://www.mudspike.com Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted May 5, 2021 ED Team Share Posted May 5, 2021 thanks for the tag, I will add it to my list to check today. 1 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
RosyPlays Posted May 5, 2021 Share Posted May 5, 2021 Everyone is complaining about the AIM-120 missing a lot, I also noticed that the AIM-120 is worse than before, I went and tested it out on mission editor and here are the relevant tracks. AIM120C-Lockbreak-Active-Missing1.trkAIM120C-Lockbreak-Active-Missing2.trkAIM120C-Locklost-Active-Missing3.trkAIM120C-Locklost-Active-Missing4.trkLowAlt-AIM120C-Locked-Active-Missing5.trk The target is a Ace AI Su-27 in every track this thing is happening where the missile is tracking and when is getting close to target it suddenly changes direction and misses, can someone explain why this is happening? 1 Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted May 5, 2021 ED Team Share Posted May 5, 2021 It looks like it is related to the chaff spoof issue, I am testing a fix internally at the moment. we are also waiting for ins / data link for AIM-120 until then its important to support your missiles. thanks 2 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
nickos86 Posted May 5, 2021 Share Posted May 5, 2021 This internal fix planned to be introduced in the beta patch today? 1 Link to comment Share on other sites More sharing options...
fearlessfrog Posted May 6, 2021 Share Posted May 6, 2021 (edited) 17 hours ago, nickos86 said: This internal fix planned to be introduced in the beta patch today? I don't think so. Updated to patch today and blue AI in the Hornets still struggle. No red losses in that Instant Action 8v8 BVR. No 120, 7 or 9 hits recorded. In multiplayer it's fine, as like @BIGNEWY said we can nurse the 120 along and guide it. This is more an AI vs AI sort of thing for now. Track attached. 8v8redwedding2.trk Edited May 6, 2021 by fearlessfrog Spelling and explanation of the attachments. ~~~ http://www.mudspike.com Link to comment Share on other sites More sharing options...
papa_cuhsee Posted May 6, 2021 Share Posted May 6, 2021 On 4/30/2021 at 2:01 PM, GGTharos said: It isn't. yep they suck rn Link to comment Share on other sites More sharing options...
Raven (Elysian Angel) Posted May 7, 2021 Share Posted May 7, 2021 Doesn't help that the AI still instantly responds by manoeuvring + chaffing the moment the missile leaves the rail in TWS. Not a second before, not a second after, so that renders the argument of "the AI simulates defensive behaviour against FOX3 carriers" void. Spoiler Ryzen 9 5900X | 64GB G.Skill TridentZ 3600 | Gigabyte RX6900XT | ASUS ROG Strix X570-E GAMING | Samsung 990Pro 2TB + 960Pro 1TB NMVe | HP Reverb G2 Pro Flight Trainer Puma | VIRPIL MT-50CM2+3 base / CM2 x2 grip with 200 mm S-curve extension + CM3 throttle + CP2/3 + FSSB R3L + VPC Rotor TCS Plus base with SharKa-50 grip mounted on Monstertech MFC-1 | TPR rudder pedals OpenXR | PD 1.0 | 100% render resolution | DCS "HIGH" preset Link to comment Share on other sites More sharing options...
DCS FIGHTER PILOT Posted May 10, 2021 Share Posted May 10, 2021 (edited) I think another major problem here, as Nighthawk once mentioned, is that should an ARH missile loose lock for any reason, ie. due to chaff, notching etc., in DCS, it never reacquires the target when it should in many cases. This is something that needs to be looked at. Edited May 10, 2021 by DCS FIGHTER PILOT Link to comment Share on other sites More sharing options...
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