Fmax13 Posted April 28, 2021 Share Posted April 28, 2021 I use Moose's SCORING function in my missions but since version 2.7 the unit name STATIC is no longer available. I asked the question on the Moose discord and here is their answer: " Applevangelist — Aujourd’hui à 14:44 @[LFDM] Maxime Had a deep look into what is passed from DCS on which event. For STATIC Units the DCS API is still bugged to obtain the name of the target unit. I'm afraid the workaround currently thus breaks scoring for STATICs, but there's no distinction possible from the data passed. ". My question: is this a bug that you are going to fix or is it a will on your part? I am attaching the test mission and the log TEST2.miz dcs.log http://wwii.lfdm.free.fr/images/lfdm.png Link to comment Share on other sites More sharing options...
Special K Posted April 30, 2021 Share Posted April 30, 2021 Not sure, if that is related, but we see the following errors in the logs. As it was an eject, I'm pretty sure it was not a static in this case. 2021-04-30 09:32:55.377 INFO Scripting: event:type=eject,target=,t=30085.501,initiatorMissionID=1004162,targetMissionID=0, 2021-04-30 09:32:55.377 INFO Scripting: event:type=kill,weapon=AIM-120C-5,target=F-4E,t=30085.501,initiatorMissionID=1004132,targetMissionID=1004162, 2021-04-30 09:32:55.377 ERROR Lua::Config: Call error world.onEvent:[string "-- world events hook..."]:461: Unit doesn't exist stack traceback: [C]: ? [C]: in function 'getName' [string "-- world events hook..."]:461: in function <[string "-- world events hook..."]:440>. 2021-04-30 09:32:56.367 INFO Scripting: event:type=eject,target=,t=30086.501,initiatorMissionID=1004162,targetMissionID=0, 2021-04-30 09:32:56.367 ERROR Lua::Config: Call error world.onEvent:[string "-- world events hook..."]:461: Unit doesn't exist stack traceback: [C]: ? [C]: in function 'getName' [string "-- world events hook..."]:461: in function <[string "-- world events hook..."]:440>. 2021-04-30 09:32:57.820 INFO Scripting: event:weapon=SM-2,t=30087.948,type=shot,initiatorMissionID=3, Link to comment Share on other sites More sharing options...
Fmax13 Posted April 30, 2021 Author Share Posted April 30, 2021 yes Moose has published a modification on this subject, what I am talking about is indeed a consequence of what you are reporting http://wwii.lfdm.free.fr/images/lfdm.png Link to comment Share on other sites More sharing options...
Special K Posted April 30, 2021 Share Posted April 30, 2021 Seems to be the same thing: Link to comment Share on other sites More sharing options...
funkyfranky Posted May 1, 2021 Share Posted May 1, 2021 The origin of the problem is the ejected pilot static objects are buggy and we had to work around that in MOOSE. Unfortunately, that workaround caused problems in other classes like the OP described. We improved the workaround and this issue should be solved now. Check out the MOOSE branches for a recent version. PS: I created a new threat for the root cause problem A warrior's mission is to foster the success of others. i9-12900K | MSI RTX 3080Ti Suprim X | 128 GB Ram 3200 MHz DDR-4 | MSI MPG Edge Z690 | Samung EVO 980 Pro SSD | Virpil Stick, Throttle and Collective | MFG Crosswind | HP Reverb G2 RAT - On the Range - Rescue Helo - Recovery Tanker - Warehouse - Airboss Link to comment Share on other sites More sharing options...
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