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Big Fire/smoke - ability to both create them from DCS API and also Destroy them


HC_Official

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I would like the ability to both create (which we can with trigger command) - but it does not return a reference object (which would be needed to destroy it later) or the ability to assign a name to the created object (also another way to destroy the fire/smoke object) eg:

info here https://wiki.hoggitworld.com/view/DCS_func_effectSmokeBig

 

trigger.action.effectSmokeBig(Vec3, 3, 0.75, "mysmoke")

or

local smoke_object = trigger.action.effectSmokeBig(Vec3, 3, 0.75, "mysmoke")

 

And

Also be able to destroy the created big fire or big smoke object at a later stage in the mission eg:

Unit.getByName('mysmoke'):destroy()

or

smoke_object:destroy()

 

I would also like this to work in both Single player and Multiplayer

 


Edited by HC_Official
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  • 2 weeks later...

I am with HC_Official on this. Smoke is, realistically, never sudden or forever. It is transient. I am not asking for a careful transition (though it would be nice) from start to stop. It would just be great to turn it on for a specified amount of time, as @HC_Official points out!

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  • 3 weeks later...
  • 3 weeks later...
On 5/30/2021 at 1:55 PM, cfrag said:

I just noticed that ME now (since when??) sports an action EFFECT - SMOKE - OFF with a zone as parameter.

 

Is there a corresponding API for us lowly Lua laborers?

 

hopefully we will have this ability .....................

Click here for tutorials for using Virpil Hardware and Software

 

Click here for Virpil Flight equipment dimensions and pictures.

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