uri_ba Posted May 12, 2021 Share Posted May 12, 2021 trigger.action.textToAll() will currently add the text to a pop-up message. please add a way to control the number of seconds the message will appear (with 0 being do not show) or just allow to turn it off with bool. Thanks for the new additions! Uri 1 Creator of Hound ELINT script My pit building blog Few DIY projects on Github: DIY Cougar throttle Standalone USB controller | DIY FCC3 Standalone USB Controller Link to comment Share on other sites More sharing options...
dark_wood Posted May 13, 2021 Share Posted May 13, 2021 Hi, you can use outText function https://wiki.hoggitworld.com/view/DCS_func_outText "Displays the passed string of text for the specified time to all players" function trigger.action.outText(string text , number displayTime , boolean clearview) Link to comment Share on other sites More sharing options...
Nealius Posted May 13, 2021 Share Posted May 13, 2021 17 minutes ago, dark_wood said: Hi, you can use outText function https://wiki.hoggitworld.com/view/DCS_func_outText "Displays the passed string of text for the specified time to all players" function trigger.action.outText(string text , number displayTime , boolean clearview) Could this be added to missions to eliminate Supercarrier LSO grading messages? Link to comment Share on other sites More sharing options...
dark_wood Posted May 13, 2021 Share Posted May 13, 2021 I don't have Supercarrier module, so i can't help you with that, sorry. Link to comment Share on other sites More sharing options...
uri_ba Posted May 13, 2021 Author Share Posted May 13, 2021 8 hours ago, dark_wood said: Hi, you can use outText function https://wiki.hoggitworld.com/view/DCS_func_outText "Displays the passed string of text for the specified time to all players" function trigger.action.outText(string text , number displayTime , boolean clearview) I know how outText work. I'm talking about trigger.action.textToAll() a whole different function that does something else completely. except that it seems to trigger trigger.action.outText() as well. which in my case, is an unwanted feature. Creator of Hound ELINT script My pit building blog Few DIY projects on Github: DIY Cougar throttle Standalone USB controller | DIY FCC3 Standalone USB Controller Link to comment Share on other sites More sharing options...
MarcosR Posted February 7, 2022 Share Posted February 7, 2022 trying to use same function and I till see the same issue.. quite annoying, I want to keep info updated for everyone in the map but the popup keeps showing up every time I update it.. image for clarification, pop up and In map text 1 Link to comment Share on other sites More sharing options...
Grimes Posted February 12, 2022 Share Posted February 12, 2022 Reported. Worth noting that setMarkupText seems to not display a message when updating the markup shape. Not the best workaround, but it exists. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum Link to comment Share on other sites More sharing options...
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