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Posted

Summary: when any Force Feedback effects activate it delays the response to any binding input that is triggered during the term of that FFB.

 

Example: in low speed gunfight with 15-20 units of AoA under buffet which is being translated via FFB to the stick, any gun trigger input is not immediately recognised and a delay of some 0.5 to 1 second occurs between the physical depression of the hardware controller trigger and the in game gun firing.

 

The same is true for keyboard inputs - selecting F2 or F3 during the same manoeuvre sees a significant delay before the actual transfer to the external camera view happens.

 

Axis bindings are similarly effected. For 2D 1080p flying I have the zoom view mapped to the Sidewinder throttle axis and if I attempt to adjust FoV during manoeuvres where FFB events are being delivered to the stick then there is a time delay from physical manipulation the hardware controller to the requested adjustment of in game FoV occurring.

 

It's hard to delineate but I would look at something in the shake effects first as buffet seems to be the cue.

 

Various community members have submitted bugs to Heatblur on this, however they believe this is something only ED have the power to rectify:

 

 

 

  • 2 weeks later...
Posted
On 5/14/2021 at 7:18 AM, m005106 said:

try inserting this line into your autoexec.cfg

 

input = { threaded_ffb = false }

 

I had the same problem and this fixed it. good luck


I'm guessing you found this fix via my post here. Unfortunately, as I detailed in that post, it's not a great fix because while it removes the input delay, it instead introduces a rather large hit to the games FPS whenever the FFB effects are being triggered.

+1 regarding this issue. Quite a few of us have posted on the Heatblur section of the forums, as this issue only seems to appear on the F-14, however they're very adament that the issue is only within ED's ability fix.

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