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Glasses of the ASP-5 sight


Shmal

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Dear developers!

I wanted to write long ago that main and second glasses of the sight ASP-5 looks not really like glass but more like an acrylic.

Firstly these glasses have not realistically looking edge. It is very simplified. Has no formed edge.

Secondly a glass looks like a glass if it has strong and sharp reflections which noticeable in quite narrow angle of view. With other angles of view it is completely transparent. 

The reflections of your glasses too diffused and looks like plastic reflections. It looks frosty. The glass doesn't look that!

Thanks to that the visibility of the contacts through sight glasses became very low. Even through one glass is hard to see something.

Please pay attention to this. Thanks

 

bandicam 2021-05-14 02-40-04-997.jpg

bandicam 2021-05-14 02-37-41-751.jpg

bandicam 2021-05-14 02-36-46-489.jpg


Edited by Shmal
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Мой позывной в DCS: _SkyRider_

Мой канал YouTube: https://www.youtube.com/channel/UCGdfzT7-xbgvmPwmUcCNArQ?view_as=subscriber

 

My callsign on DCS is: _SkyRider_

My YouTube channel: https://www.youtube.com/channel/UCGdfzT7-xbgvmPwmUcCNArQ?view_as=subscriber

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Just because something looks pretty on a screenshot, doesn't mean it's accurate. That reflection in Mig 21 is very unrealistic, wrong size, shape and its stuck there regardless of the lighting conditions.

Hardware: VPForce Rhino, FSSB R3 Ultra, Virpil T-50CM, Hotas Warthog, Winwing F15EX, Slaw Rudder, GVL224 Trio Throttle, Thrustmaster MFDs, Saitek Trim wheel, Trackir 5, Quest Pro

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The reflections are cubemaps and so will not display true line of sight, real time reflections, but it's better than nothing. They do react to lighting conditions. As for unrealistic... it's not 100% and probably never will be, but it's fair to say that the average DCS user's expectations of visibility from an aircraft's cockpit are the thing that's actually unrealistic.

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The tricky part about reflections in real life is that they are not focused at the same distance as the stuff you're looking at through the glass. Which lets you see "through" them without much effort, as long as they're not super strong. Just drive a car in real life. In computer graphics, be it 2D or VR, everything is focused at the same distance, which causes the reflections to obstruct the view much more, even if you make a stereoscopic, dynamic reflections, which baked textures are not. 

 

Aside from that, MiG-21 baked reflection is just badly made, being oval instead of round and showing inside your gunsight, while in real life that's a reflection of the sight projector, which for the pilot appears at the border of the glass (as the actual "hud" cannot display outside projector circle). 

 

Since there are no MiG-19 cockpit videos available from the 21'st century, here's MiG-21 for reference. Note the camera is not where the pilot's eyes are - to him that yellow circle reflection would fill the view. 

 

Screenshot 2021-05-23 094040.jpg

 

Screenshot 2021-05-23 094028.jpg

 

Screenshot 2021-05-23 094053.jpg

 

Screenshot 2021-05-23 094108.jpg

Screenshot 2021-05-23 093951.jpg

 

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Hardware: VPForce Rhino, FSSB R3 Ultra, Virpil T-50CM, Hotas Warthog, Winwing F15EX, Slaw Rudder, GVL224 Trio Throttle, Thrustmaster MFDs, Saitek Trim wheel, Trackir 5, Quest Pro

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