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Ammunition Defragmentation


Bronco

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One question, is the fragmentation simulated? I ask because in a mission I launched two rockets at a moving military transport truck without armor, I did not exactly hit the truck, but both rockets hit very close to it, less than a couple meters and not even the wheels were deflated. I tried in a mission created by me to do the same, trying not to hit exactly the target but very close to the objective with 6 and 8 rockets and the same thing happened.

Greetings


Edited by Bronco
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Fragmentation is not modelled at all in DCS. What they do instead is boost the warhead 'power' (which I think is TNT equivalent) to compensate.

 

With weapons with large proximity ranges, it got boosted by 500% IIRC.

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9 hours ago, Northstar98 said:

Fragmentation is not modelled at all in DCS. What they do instead is boost the warhead 'power' (which I think is TNT equivalent) to compensate.

 

With weapons with large proximity ranges, it got boosted by 500% IIRC.

hence why you can kill a tank with an indirect hit from a Zuni, irl, you'd need a direct hit on a vulnerable part of the tank to actually knock it out, but in DCS, a Zuni will happily kill or damage a T-55 even if the rocket lands a couple meters away

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11 minutes ago, Bronco said:

I am happy, they moved the post to the wish list, therefore I know that they will work on that. 😉

 

I wouldn't be so optimistic, some stuff they might, other stuff no or not for a very long time.

 

But I hope we do see proper warhead modelling and fragmentation in the future.

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Modules I own: F-14A/B, Mi-24P, AV-8B N/A, AJS 37, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk.

Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas.

System:

GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV.

Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.

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1 hour ago, Northstar98 said:

 

I wouldn't be so optimistic, some stuff they might, other stuff no or not for a very long time.

 

But I hope we do see proper warhead modelling and fragmentation in the future.

Oh !!! come on Northstar98 let me be happy for at least 5 minutes


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51 minutes ago, bies said:

Fragmentation, not defragmentation.

Defragmentation = consolidation, connecting the pieces together.

Sorry for my bad English ... my English Literature Teacher 😉

I corrected the post but could not correct the title


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2 hours ago, Bronco said:

Oh !!! come on Northstar98 let me be happy for at least 5 minutes

 

😅

 

Yeah, I know, don't worry I want to see it too.

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Modules I own: F-14A/B, Mi-24P, AV-8B N/A, AJS 37, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk.

Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas.

System:

GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV.

Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.

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  • 4 months later...

 

On 5/24/2021 at 3:57 PM, Northstar98 said:

Fragmentation is not modelled at all in DCS. What they do instead is boost the warhead 'power' (which I think is TNT equivalent) to compensate.

 

With weapons with large proximity ranges, it got boosted by 500% IIRC.

That’s ok but the thing is with helos where aiming is not precise. So to hit something directly you have to shoot  at 10 meters.

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